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//Own
#include "animationmanager.h"
//Qt
#include <QtCore/QAbstractAnimation>
#include <QtCore/QDebug>
// the universe's only animation manager
AnimationManager *AnimationManager::instance = 0;
AnimationManager::AnimationManager()
{
}
AnimationManager *AnimationManager::self()
{
if (!instance)
instance = new AnimationManager;
return instance;
}
void AnimationManager::registerAnimation(QAbstractAnimation *anim)
{
QObject::connect(anim, SIGNAL(destroyed(QObject*)), this, SLOT(unregisterAnimation_helper(QObject*)));
animations.append(anim);
}
void AnimationManager::unregisterAnimation_helper(QObject *obj)
{
unregisterAnimation(static_cast<QAbstractAnimation*>(obj));
}
void AnimationManager::unregisterAnimation(QAbstractAnimation *anim)
{
QObject::disconnect(anim, SIGNAL(destroyed(QObject*)), this, SLOT(unregisterAnimation_helper(QObject*)));
animations.removeAll(anim);
}
void AnimationManager::unregisterAllAnimations()
{
animations.clear();
}
void AnimationManager::pauseAll()
{
foreach (QAbstractAnimation* animation, animations) {
if (animation->state() == QAbstractAnimation::Running)
animation->pause();
}
}
void AnimationManager::resumeAll()
{
foreach (QAbstractAnimation* animation, animations) {
if (animation->state() == QAbstractAnimation::Paused)
animation->resume();
}
}