/******************************************************************************** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).** All rights reserved.** Contact: Nokia Corporation (qt-info@nokia.com)**** This file is part of the QtCore module of the Qt Toolkit.**** $QT_BEGIN_LICENSE:LGPL$** No Commercial Usage** This file contains pre-release code and may not be distributed.** You may use this file in accordance with the terms and conditions** contained in the Technology Preview License Agreement accompanying** this package.**** GNU Lesser General Public License Usage** Alternatively, this file may be used under the terms of the GNU Lesser** General Public License version 2.1 as published by the Free Software** Foundation and appearing in the file LICENSE.LGPL included in the** packaging of this file. Please review the following information to** ensure the GNU Lesser General Public License version 2.1 requirements** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.**** In addition, as a special exception, Nokia gives you certain additional** rights. These rights are described in the Nokia Qt LGPL Exception** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.**** If you have questions regarding the use of this file, please contact** Nokia at qt-info@nokia.com.****************** $QT_END_LICENSE$******************************************************************************/#ifndef __BOAT__H__#define __BOAT__H__#include "pixmapitem.h"class Bomb;QT_BEGIN_NAMESPACEclass QVariantAnimation;class QAbstractAnimation;class QStateMachine;QT_END_NAMESPACEclass Boat : public PixmapItem{Q_OBJECTpublic: enum Movement { None = 0, Left, Right }; enum { Type = UserType + 2 }; Boat(); void destroy(); void run(); void stop(); int bombsLaunched() const; void setBombsLaunched(int number); int currentSpeed() const; void setCurrentSpeed(int speed); enum Movement currentDirection() const; void setCurrentDirection(Movement direction); void updateBoatMovement(); virtual int type() const;signals: void boatDestroyed(); void boatExecutionFinished();private: int speed; int bombsAlreadyLaunched; Movement direction; QVariantAnimation *movementAnimation; QAbstractAnimation *destroyAnimation; QStateMachine *machine;};#endif //__BOAT__H__