/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtGui>
#include <stdlib.h>
#include "mainwindow.h"
#include "piecesmodel.h"
#include "puzzlewidget.h"
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
{
setupMenus();
setupWidgets();
model = new PiecesModel(this);
piecesList->setModel(model);
setSizePolicy(QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed));
setWindowTitle(tr("Puzzle"));
}
void MainWindow::openImage(const QString &path)
{
QString fileName = path;
if (fileName.isNull())
fileName = QFileDialog::getOpenFileName(this,
tr("Open Image"), "", tr("Image Files (*.png *.jpg *.bmp)"));
if (!fileName.isEmpty()) {
QPixmap newImage;
if (!newImage.load(fileName)) {
QMessageBox::warning(this, tr("Open Image"),
tr("The image file could not be loaded."),
QMessageBox::Cancel);
return;
}
puzzleImage = newImage;
setupPuzzle();
}
}
void MainWindow::setCompleted()
{
QMessageBox::information(this, tr("Puzzle Completed"),
tr("Congratulations! You have completed the puzzle!\n"
"Click OK to start again."),
QMessageBox::Ok);
setupPuzzle();
}
void MainWindow::setupPuzzle()
{
int size = qMin(puzzleImage.width(), puzzleImage.height());
puzzleImage = puzzleImage.copy((puzzleImage.width() - size)/2,
(puzzleImage.height() - size)/2, size, size).scaled(400,
400, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
qsrand(QCursor::pos().x() ^ QCursor::pos().y());
model->addPieces(puzzleImage);
puzzleWidget->clear();
}
void MainWindow::setupMenus()
{
QMenu *fileMenu = menuBar()->addMenu(tr("&File"));
QAction *openAction = fileMenu->addAction(tr("&Open..."));
openAction->setShortcuts(QKeySequence::Open);
QAction *exitAction = fileMenu->addAction(tr("E&xit"));
exitAction->setShortcuts(QKeySequence::Quit);
QMenu *gameMenu = menuBar()->addMenu(tr("&Game"));
QAction *restartAction = gameMenu->addAction(tr("&Restart"));
connect(openAction, SIGNAL(triggered()), this, SLOT(openImage()));
connect(exitAction, SIGNAL(triggered()), qApp, SLOT(quit()));
connect(restartAction, SIGNAL(triggered()), this, SLOT(setupPuzzle()));
}
void MainWindow::setupWidgets()
{
QFrame *frame = new QFrame;
QHBoxLayout *frameLayout = new QHBoxLayout(frame);
piecesList = new QListView;
piecesList->setDragEnabled(true);
piecesList->setViewMode(QListView::IconMode);
piecesList->setIconSize(QSize(60, 60));
piecesList->setGridSize(QSize(80, 80));
piecesList->setSpacing(10);
piecesList->setMovement(QListView::Snap);
piecesList->setAcceptDrops(true);
piecesList->setDropIndicatorShown(true);
PiecesModel *model = new PiecesModel(this);
piecesList->setModel(model);
puzzleWidget = new PuzzleWidget;
connect(puzzleWidget, SIGNAL(puzzleCompleted()),
this, SLOT(setCompleted()), Qt::QueuedConnection);
frameLayout->addWidget(piecesList);
frameLayout->addWidget(puzzleWidget);
setCentralWidget(frame);
}