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/*!+ −
\example draganddrop/fridgemagnets+ −
\title Fridge Magnets Example+ −
+ −
The Fridge Magnets example shows how to supply more than one type+ −
of MIME-encoded data with a drag and drop operation.+ −
+ −
\image fridgemagnets-example.png+ −
+ −
With this application the user can play around with a collection+ −
of fridge magnets, using drag and drop to form new sentences from+ −
the words on the magnets. The example consists of two classes:+ −
+ −
\list+ −
\o \c DragLabel is a custom widget representing one+ −
single fridge magnet.+ −
\o \c DragWidget provides the main application window.+ −
\endlist+ −
+ −
We will first take a look at the \c DragLabel class, then we will+ −
examine the \c DragWidget class.+ −
+ −
\section1 DragLabel Class Definition+ −
+ −
Each fridge magnet is represented by an instance of the \c+ −
DragLabel class:+ −
+ −
\snippet examples/draganddrop/fridgemagnets/draglabel.h 0+ −
+ −
Each instance of this QLabel subclass will be used to display an+ −
pixmap generated from a text string. Since we cannot store both+ −
text and a pixmap in a standard label, we declare a private variable+ −
to hold the original text, and we define an additional member+ −
function to allow it to be accessed.+ −
+ −
\section1 DragLabel Class Implementation+ −
+ −
In the \c DragLabel constructor, we first create a QImage object+ −
on which we will draw the fridge magnet's text and frame:+ −
+ −
\snippet examples/draganddrop/fridgemagnets/draglabel.cpp 0+ −
+ −
Its size depends on the current font size, and its format is+ −
QImage::Format_ARGB32_Premultiplied; i.e., the image is stored+ −
using a premultiplied 32-bit ARGB format (0xAARRGGBB).+ −
+ −
We then construct a font object that uses the application's+ −
default font, and set its style strategy. The style strategy tells+ −
the font matching algorithm what type of fonts should be used to+ −
find an appropriate default family. The QFont::ForceOutline forces+ −
the use of outline fonts.+ −
+ −
To draw the text and frame onto the image, we use the QPainter+ −
class. QPainter provides highly optimized methods to do most of+ −
the drawing GUI programs require. It can draw everything from+ −
simple lines to complex shapes like pies and chords. It can also+ −
draw aligned text and pixmaps.+ −
+ −
\snippet examples/draganddrop/fridgemagnets/draglabel.cpp 1+ −
+ −
A painter can be activated by passing a paint device to the+ −
constructor, or by using the \l{QPainter::}{begin()} method as we+ −
do in this example. The \l{QPainter::}{end()} method deactivates+ −
it. Note that the latter function is called automatically upon+ −
destruction when the painter is actived by its constructor. The+ −
QPainter::Antialiasing render hint ensures that the paint engine+ −
will antialias the edges of primitives if possible.+ −
+ −
When the painting is done, we convert our image to a pixmap using+ −
QPixmap's \l {QPixmap::}{fromImage()} method. This method also+ −
takes an optional flags argument, and converts the given image to+ −
a pixmap using the specified flags to control the conversion (the+ −
flags argument is a bitwise-OR of the Qt::ImageConversionFlags;+ −
passing 0 for flags sets all the default options).+ −
+ −
\snippet examples/draganddrop/fridgemagnets/draglabel.cpp 2+ −
+ −
Finally, we set the label's \l{QLabel::pixmap}{pixmap property}+ −
and store the label's text for later use.+ −
+ −
\e{Note that setting the pixmap clears any previous content, including+ −
any text previously set using QLabel::setText(), and disables+ −
the label widget's buddy shortcut, if any.}+ −
+ −
\section1 DragWidget Class Definition+ −
+ −
The \c DragWidget class inherits QWidget, providing support for+ −
drag and drop operations:+ −
+ −
\snippet examples/draganddrop/fridgemagnets/dragwidget.h 0+ −
+ −
To make the widget responsive to drag and drop operations, we simply+ −
reimplement the \l{QWidget::}{dragEnterEvent()},+ −
\l{QWidget::}{dragMoveEvent()} and \l{QWidget::}{dropEvent()} event+ −
handlers inherited from QWidget.+ −
+ −
We also reimplement \l{QWidget::}{mousePressEvent()} to make the+ −
widget responsive to mouse clicks. This is where we will write code+ −
to start drag and drop operations.+ −
+ −
\section1 DragWidget Class Implementation+ −
+ −
In the constructor, we first open the file containing the words on+ −
our fridge magnets:+ −
+ −
\snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 0+ −
+ −
QFile is an I/O device for reading and writing text and binary+ −
files and resources, and may be used by itself or in combination+ −
with QTextStream or QDataStream. We have chosen to read the+ −
contents of the file using the QTextStream class that provides a+ −
convenient interface for reading and writing text.+ −
+ −
We then create the fridge magnets. As long as there is data (the+ −
QTextStream::atEnd() method returns true if there is no more data+ −
to be read from the stream), we read one line at a time using+ −
QTextStream's \l {QTextStream::}{readLine()} method.+ −
+ −
\snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 1+ −
+ −
For each line, we create a \c DragLabel object using the read line+ −
as text, we calculate its position and ensure that it is visible by+ −
calling the QWidget::show() method. We set the Qt::WA_DeleteOnClose+ −
attribute on each label to ensure that any unused labels will be+ −
deleted; we will need to create new labels and delete old ones when+ −
they are dragged around, and this ensures that the example does not+ −
leak memory.+ −
+ −
We also set the \c FridgeMagnets widget's palette, minimum size+ −
and window title.+ −
+ −
\snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 2+ −
+ −
Finally, to enable our user to move the fridge magnets around, we+ −
must also set the \c FridgeMagnets widget's+ −
\l{QWidget::acceptDrops}{acceptDrops} property.+ −
+ −
\snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 3+ −
+ −
Setting this property to true announces to the system that this+ −
widget \e may be able to accept drop events (events that are sent+ −
when drag and drop actions are completed). Later, we will+ −
implement the functions that ensure that the widget accepts the+ −
drop events it is interested in.+ −
+ −
\section2 Dragging+ −
+ −
Let's take a look at the \l{QWidget::}{mousePressEvent()} event+ −
handler, where drag and drop operations begin:+ −
+ −
\snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 13+ −
\snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 14+ −
+ −
Mouse events occur when a mouse button is pressed or released+ −
inside a widget, or when the mouse cursor is moved. By+ −
reimplementing the \l{QWidget::}{mousePressEvent()} method we+ −
ensure that we will receive mouse press events for the widget+ −
containing the fridge magnets.+ −
+ −
Whenever we receive such an event, we first check to see if the+ −
position of the click coincides with one of the labels. If not,+ −
we simply return.+ −
+ −
If the user clicked a label, we determine the position of the+ −
\e{hot spot} (the position of the click relative to the top-left+ −
corner of the label). We create a byte array to store the label's+ −
text and the hot spot, and we use a QDataStream object to stream+ −
the data into the byte array.+ −
+ −
With all the information in place, we create a new QMimeData object.+ −
As mentioned above, QMimeData objects associate the data that they+ −
hold with the corresponding MIME types to ensure that information+ −
can be safely transferred between applications. The+ −
\l{QMimeData::}{setData()} method sets the data associated with a+ −
given MIME type. In our case, we associate our item data with the+ −
custom \c application/x-fridgemagnet type.+ −
+ −
\snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 15+ −
+ −
Note that we also associate the magnet's text with the+ −
\c text/plain MIME type using QMimeData's \l{QMimeData::}{setText()}+ −
method. Below, we will see how our widget detects both these MIME+ −
types with its event handlers.+ −
+ −
Finally, we create a QDrag object. It is the QDrag class that+ −
handles most of the details of a drag and drop operation,+ −
providing support for MIME-based drag and drop data transfer. The+ −
data to be transferred by the drag and drop operation is contained+ −
in a QMimeData object. When we call QDrag's+ −
\l{QDrag::}{setMimeData()} method the ownership of our item data is+ −
transferred to the QDrag object.+ −
+ −
We call the \l{QDrag::}{setPixmap()} function to set the pixmap used+ −
to represent the data during the drag and drop operation.+ −
Typically, this pixmap shows an icon that represents the MIME type+ −
of the data being transferred, but any pixmap can be used. In this+ −
example, we simply use the pixmap used by the label itself to make+ −
it look like the fridge magnet itself is being moved.+ −
+ −
\snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 16+ −
+ −
We also specify the cursor's hot spot, its position relative to the+ −
top-level corner of the drag pixmap, to be the point we calculated+ −
above. This makes the process of dragging the label feel more natural+ −
because the cursor always points to the same place on the label+ −
during the drag operation. + −
+ −
We start the drag operation using QDrag's \l{QDrag::}{exec()} function,+ −
requesting that the magnet is copied when the drag is completed.+ −
+ −
\snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 17+ −
+ −
The function returns the drop action actually performed by the user+ −
(this can be either a copy or a move action in this case); if this+ −
action is equal to Qt::MoveAction we will close the activated+ −
fridge magnet widget because we will create a new one to replace it+ −
(see the \l{drop}{dropEvent()} implementation). Otherwise, if+ −
the drop is outside our main widget, we simply show the widget in+ −
its original position.+ −
+ −
\section2 Dropping+ −
+ −
When a a drag and drop action enters our widget, we will receive a+ −
drag enter \e event. QDragEnterEvent inherits most of its+ −
functionality from QDragMoveEvent, which in turn inherits most of+ −
its functionality from QDropEvent. Note that we must accept this+ −
event in order to receive the drag move events that are sent while+ −
the drag and drop action is in progress. The drag enter event is+ −
always immediately followed by a drag move event.+ −
+ −
In our \c dragEnterEvent() implementation, we first determine+ −
whether we support the event's MIME type or not:+ −
+ −
\snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 4+ −
\snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 5+ −
\snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 6+ −
+ −
If the type is \c application/x-fridgemagnet and the event+ −
origins from any of this application's fridge magnet widgets, we+ −
first set the event's drop action using the+ −
QDropEvent::setDropAction() method. An event's drop action is the+ −
action to be performed on the data by the target. Qt::MoveAction+ −
indicates that the data is moved from the source to the target.+ −
+ −
Then we call the event's \l {QDragMoveEvent::}{accept()} method to+ −
indicate that we have handled the event. In general, unaccepted+ −
events might be propagated to the parent widget. If the event+ −
origins from any other widget, we simply accept the proposed+ −
action.+ −
+ −
\snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 7+ −
+ −
We also accept the proposed action if the event's MIME type is \c+ −
text/plain, i.e., if QMimeData::hasText() returns true. If the+ −
event has any other type, on the other hand, we call the event's+ −
\l {QDragMoveEvent::}{ignore()} method allowing the event to be+ −
propagated further.+ −
+ −
\snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 8+ −
+ −
Drag move events occur when the cursor enters a widget, when it+ −
moves within the widget, and when a modifier key is pressed on the+ −
keyboard while the widget has focus. Our widget will receive drag+ −
move events repeatedly while a drag is within its boundaries. We+ −
reimplement the \l {QWidget::}{dragMoveEvent()} method, and+ −
examine the event in the exact same way as we did with drag enter+ −
events.+ −
+ −
Note that the \l{QWidget::}{dropEvent()} event handler behaves+ −
slightly differently: We first get hold of the event's MIME+ −
data.+ −
+ −
\target drop+ −
\snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 9+ −
+ −
The QMimeData class provides a container for data that+ −
records information about its MIME type. QMimeData objects+ −
associate the data that they hold with the corresponding MIME+ −
types to ensure that information can be safely transferred between+ −
applications, and copied around within the same application.+ −
+ −
We retrieve the data associated with the \c application/x-fridgemagnet+ −
MIME type using a data stream in order to create a new \c DragLabel+ −
object.+ −
+ −
\snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 10+ −
+ −
The QDataStream class provides serialization of binary data to a+ −
QIODevice (a data stream is a binary stream of encoded information+ −
which is completely independent of the host computer's operating+ −
system, CPU or byte order).+ −
+ −
Finally, we create a label and move it to the event's position:+ −
+ −
\snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 11+ −
+ −
If the source of the event is also the widget receiving the+ −
drop event, we set the event's drop action to Qt::MoveAction and+ −
call the event's \l{QDragMoveEvent::}{accept()}+ −
method. Otherwise, we simply accept the proposed action. This+ −
means that labels are moved rather than copied in the same+ −
window. However, if we drag a label to a second instance of the+ −
Fridge Magnets example, the default action is to copy it, leaving+ −
the original in the first instance.+ −
+ −
If the event's MIME type is \c text/plain (i.e., if+ −
QMimeData::hasText() returns true) we retrieve its text and split+ −
it into words. For each word we create a new \c DragLabel action,+ −
and show it at the event's position plus an offset depending on+ −
the number of words in the text. In the end we accept the proposed+ −
action. This lets the user drop selected text from a text editor or+ −
Web browser onto the widget to add more fridge magnets.+ −
+ −
\snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 12+ −
+ −
If the event has any other type, we call the event's+ −
\l{QDragMoveEvent::}{ignore()} method allowing the event to be+ −
propagated further.+ −
+ −
\section1 Summary+ −
+ −
We set our main widget's \l{QWidget::}{acceptDrops} property+ −
and reimplemented QWidget's \l{QWidget::}{dragEnterEvent()},+ −
\l{QWidget::}{dragMoveEvent()} and \l{QWidget::}{dropEvent()} event+ −
handlers to support content dropped on our widget.+ −
+ −
In addition, we reimplemented the \l{QWidget::}{mousePressEvent()}+ −
function to let the user pick up fridge magnets in the first place.+ −
+ −
Because data is communicated using drag and drop operations and+ −
encoded using MIME types, you can run more than one instance of this+ −
example, and transfer magnets between them.+ −
*/+ −