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#include <QPixmap>
#include <QWidget>
#include <QObject>
#include <QMainWindow>
#include <QPushButton>
#include <QComboBox>
#include <QByteArray>
#include <qaudioinput.h>
class AudioInfo : public QIODevice
{
Q_OBJECT
public:
AudioInfo(const QAudioFormat &format, QObject *parent);
~AudioInfo();
void start();
void stop();
qreal level() const { return m_level; }
qint64 readData(char *data, qint64 maxlen);
qint64 writeData(const char *data, qint64 len);
private:
const QAudioFormat m_format;
quint16 m_maxAmplitude;
qreal m_level; // 0.0 <= m_level <= 1.0
signals:
void update();
};
class RenderArea : public QWidget
{
Q_OBJECT
public:
RenderArea(QWidget *parent = 0);
void setLevel(qreal value);
protected:
void paintEvent(QPaintEvent *event);
private:
qreal m_level;
QPixmap m_pixmap;
};
class InputTest : public QMainWindow
{
Q_OBJECT
public:
InputTest();
~InputTest();
private:
void initializeWindow();
void initializeAudio();
void createAudioInput();
private slots:
void refreshDisplay();
void notified();
void readMore();
void toggleMode();
void toggleSuspend();
void stateChanged(QAudio::State state);
void deviceChanged(int index);
private:
// Owned by layout
RenderArea *m_canvas;
QPushButton *m_modeButton;
QPushButton *m_suspendResumeButton;
QComboBox *m_deviceBox;
QAudioDeviceInfo m_device;
AudioInfo *m_audioInfo;
QAudioFormat m_format;
QAudioInput *m_audioInput;
QIODevice *m_input;
bool m_pullMode;
QByteArray m_buffer;
static const QString PushModeLabel;
static const QString PullModeLabel;
static const QString SuspendLabel;
static const QString ResumeLabel;
};