/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtSvg module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
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** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QSVGSTYLE_P_H
#define QSVGSTYLE_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "QtGui/qpainter.h"
#ifndef QT_NO_SVG
#include "QtGui/qpen.h"
#include "QtGui/qbrush.h"
#include "QtGui/qmatrix.h"
#include "QtGui/qcolor.h"
#include "QtGui/qfont.h"
#include <qdebug.h>
QT_BEGIN_NAMESPACE
class QPainter;
class QSvgNode;
class QSvgFont;
class QSvgTinyDocument;
template <class T> class QSvgRefCounter
{
public:
QSvgRefCounter() { t = 0; }
QSvgRefCounter(T *_t)
{
t = _t;
if (t)
t->ref();
}
QSvgRefCounter(const QSvgRefCounter &other)
{
t = other.t;
if (t)
t->ref();
}
QSvgRefCounter &operator =(T *_t)
{
if(_t)
_t->ref();
if (t)
t->deref();
t = _t;
return *this;
}
QSvgRefCounter &operator =(const QSvgRefCounter &other)
{
if(other.t)
other.t->ref();
if (t)
t->deref();
t = other.t;
return *this;
}
~QSvgRefCounter()
{
if (t)
t->deref();
}
inline T *operator->() const { return t; }
inline operator T*() const { return t; }
private:
T *t;
};
class QSvgRefCounted
{
public:
QSvgRefCounted() { _ref = 0; }
virtual ~QSvgRefCounted() {}
void ref() {
++_ref;
// qDebug() << this << ": adding ref, now " << _ref;
}
void deref() {
// qDebug() << this << ": removing ref, now " << _ref;
if(!--_ref) {
// qDebug(" deleting");
delete this;
}
}
private:
int _ref;
};
struct QSvgExtraStates
{
QSvgExtraStates();
qreal fillOpacity;
qreal strokeOpacity;
QSvgFont *svgFont;
Qt::Alignment textAnchor;
int fontWeight;
Qt::FillRule fillRule;
qreal strokeDashOffset;
bool vectorEffect; // true if pen is cosmetic
};
class QSvgStyleProperty : public QSvgRefCounted
{
public:
enum Type
{
QUALITY,
FILL,
VIEWPORT_FILL,
FONT,
STROKE,
SOLID_COLOR,
GRADIENT,
TRANSFORM,
ANIMATE_TRANSFORM,
ANIMATE_COLOR,
OPACITY,
COMP_OP
};
public:
virtual ~QSvgStyleProperty();
virtual void apply(QPainter *p, const QRectF &, QSvgNode *node, QSvgExtraStates &states) =0;
virtual void revert(QPainter *p, QSvgExtraStates &states) =0;
virtual Type type() const=0;
};
class QSvgFillStyleProperty : public QSvgStyleProperty
{
public:
virtual QBrush brush(QPainter *p, QSvgExtraStates &states) = 0;
virtual void apply(QPainter *p, const QRectF &, QSvgNode *node, QSvgExtraStates &states);
virtual void revert(QPainter *p, QSvgExtraStates &states);
};
class QSvgQualityStyle : public QSvgStyleProperty
{
public:
QSvgQualityStyle(int color);
virtual void apply(QPainter *p, const QRectF &, QSvgNode *node, QSvgExtraStates &states);
virtual void revert(QPainter *p, QSvgExtraStates &states);
virtual Type type() const;
private:
// color-render ing v v 'auto' | 'optimizeSpeed' |
// 'optimizeQuality' | 'inherit'
int m_colorRendering;
// shape-rendering v v 'auto' | 'optimizeSpeed' | 'crispEdges' |
// 'geometricPrecision' | 'inherit'
//QSvgShapeRendering m_shapeRendering;
// text-rendering v v 'auto' | 'optimizeSpeed' | 'optimizeLegibility'
// | 'geometricPrecision' | 'inherit'
//QSvgTextRendering m_textRendering;
// vector-effect v x 'default' | 'non-scaling-stroke' | 'inherit'
//QSvgVectorEffect m_vectorEffect;
// image-rendering v v 'auto' | 'optimizeSpeed' | 'optimizeQuality' |
// 'inherit'
//QSvgImageRendering m_imageRendering;
};
class QSvgOpacityStyle : public QSvgStyleProperty
{
public:
QSvgOpacityStyle(qreal opacity);
virtual void apply(QPainter *p, const QRectF &, QSvgNode *node, QSvgExtraStates &states);
virtual void revert(QPainter *p, QSvgExtraStates &states);
virtual Type type() const;
private:
qreal m_opacity;
qreal m_oldOpacity;
};
class QSvgFillStyle : public QSvgStyleProperty
{
public:
QSvgFillStyle();
virtual void apply(QPainter *p, const QRectF &, QSvgNode *node, QSvgExtraStates &states);
virtual void revert(QPainter *p, QSvgExtraStates &states);
virtual Type type() const;
void setFillRule(Qt::FillRule f);
void setFillOpacity(qreal opacity);
void setFillStyle(QSvgFillStyleProperty* style);
void setBrush(QBrush brush);
const QBrush & qbrush() const
{
return m_fill;
}
qreal fillOpacity() const
{
return m_fillOpacity;
}
Qt::FillRule fillRule() const
{
return m_fillRule;
}
QSvgFillStyleProperty* style() const
{
return m_style;
}
void setGradientId(const QString &Id)
{
m_gradientId = Id;
}
QString gradientId() const
{
return m_gradientId;
}
void setGradientResolved(bool resolved)
{
m_gradientResolved = resolved;
}
bool isGradientResolved() const
{
return m_gradientResolved;
}
private:
// fill v v 'inherit' | <Paint.datatype>
// fill-opacity v v 'inherit' | <OpacityValue.datatype>
QBrush m_fill;
QBrush m_oldFill;
QSvgFillStyleProperty *m_style;
Qt::FillRule m_fillRule;
Qt::FillRule m_oldFillRule;
qreal m_fillOpacity;
qreal m_oldFillOpacity;
QString m_gradientId;
uint m_gradientResolved : 1;
uint m_fillRuleSet : 1;
uint m_fillOpacitySet : 1;
uint m_fillSet : 1;
};
class QSvgViewportFillStyle : public QSvgStyleProperty
{
public:
QSvgViewportFillStyle(const QBrush &brush);
virtual void apply(QPainter *p, const QRectF &, QSvgNode *node, QSvgExtraStates &states);
virtual void revert(QPainter *p, QSvgExtraStates &states);
virtual Type type() const;
const QBrush & qbrush() const
{
return m_viewportFill;
}
private:
// viewport-fill v x 'inherit' | <Paint.datatype>
// viewport-fill-opacity v x 'inherit' | <OpacityValue.datatype>
QBrush m_viewportFill;
QBrush m_oldFill;
};
class QSvgFontStyle : public QSvgStyleProperty
{
public:
static const int LIGHTER = -1;
static const int BOLDER = 1;
QSvgFontStyle(QSvgFont *font, QSvgTinyDocument *doc);
QSvgFontStyle();
virtual void apply(QPainter *p, const QRectF &, QSvgNode *node, QSvgExtraStates &states);
virtual void revert(QPainter *p, QSvgExtraStates &states);
virtual Type type() const;
void setSize(qreal size)
{
// Store the _pixel_ size in the font. Since QFont::setPixelSize() only takes an int, call
// QFont::SetPointSize() instead. Set proper font size just before rendering.
m_qfont.setPointSize(size);
m_sizeSet = 1;
}
void setTextAnchor(Qt::Alignment anchor)
{
m_textAnchor = anchor;
m_textAnchorSet = 1;
}
void setFamily(const QString &family)
{
m_qfont.setFamily(family);
m_familySet = 1;
}
void setStyle(QFont::Style fontStyle) {
m_qfont.setStyle(fontStyle);
m_styleSet = 1;
}
void setVariant(QFont::Capitalization fontVariant)
{
m_qfont.setCapitalization(fontVariant);
m_variantSet = 1;
}
static int SVGToQtWeight(int weight);
void setWeight(int weight)
{
m_weight = weight;
m_weightSet = 1;
}
QSvgFont * svgFont() const
{
return m_svgFont;
}
const QFont &qfont() const
{
return m_qfont;
}
QSvgTinyDocument *doc() const {return m_doc;}
private:
QSvgFont *m_svgFont;
QSvgTinyDocument *m_doc;
QFont m_qfont;
int m_weight;
Qt::Alignment m_textAnchor;
QSvgFont *m_oldSvgFont;
QFont m_oldQFont;
Qt::Alignment m_oldTextAnchor;
int m_oldWeight;
uint m_familySet : 1;
uint m_sizeSet : 1;
uint m_styleSet : 1;
uint m_variantSet : 1;
uint m_weightSet : 1;
uint m_textAnchorSet : 1;
};
class QSvgStrokeStyle : public QSvgStyleProperty
{
public:
QSvgStrokeStyle();
virtual void apply(QPainter *p, const QRectF &, QSvgNode *node, QSvgExtraStates &states);
virtual void revert(QPainter *p, QSvgExtraStates &states);
virtual Type type() const;
void setStroke(QBrush brush)
{
m_stroke.setBrush(brush);
m_style = 0;
m_strokeSet = 1;
}
void setStyle(QSvgFillStyleProperty *style)
{
m_style = style;
m_strokeSet = 1;
}
void setDashArray(const QVector<qreal> &dashes);
void setDashArrayNone()
{
m_stroke.setStyle(Qt::SolidLine);
m_strokeDashArraySet = 1;
}
void setDashOffset(qreal offset)
{
m_strokeDashOffset = offset;
m_strokeDashOffsetSet = 1;
}
void setLineCap(Qt::PenCapStyle cap)
{
m_stroke.setCapStyle(cap);
m_strokeLineCapSet = 1;
}
void setLineJoin(Qt::PenJoinStyle join)
{
m_stroke.setJoinStyle(join);
m_strokeLineJoinSet = 1;
}
void setMiterLimit(qreal limit)
{
m_stroke.setMiterLimit(limit);
m_strokeMiterLimitSet = 1;
}
void setOpacity(qreal opacity)
{
m_strokeOpacity = opacity;
m_strokeOpacitySet = 1;
}
void setWidth(qreal width)
{
m_stroke.setWidthF(width);
m_strokeWidthSet = 1;
Q_ASSERT(!m_strokeDashArraySet); // set width before dash array.
}
qreal width()
{
return m_stroke.widthF();
}
void setVectorEffect(bool nonScalingStroke)
{
m_vectorEffect = nonScalingStroke;
m_vectorEffectSet = 1;
}
QSvgFillStyleProperty* style() const
{
return m_style;
}
void setGradientId(const QString &Id)
{
m_gradientId = Id;
}
QString gradientId() const
{
return m_gradientId;
}
void setGradientResolved(bool resolved)
{
m_gradientResolved = resolved;
}
bool isGradientResolved() const
{
return m_gradientResolved;
}
QPen stroke() const
{
return m_stroke;
}
private:
// stroke v v 'inherit' | <Paint.datatype>
// stroke-dasharray v v 'inherit' | <StrokeDashArrayValue.datatype>
// stroke-dashoffset v v 'inherit' | <StrokeDashOffsetValue.datatype>
// stroke-linecap v v 'butt' | 'round' | 'square' | 'inherit'
// stroke-linejoin v v 'miter' | 'round' | 'bevel' | 'inherit'
// stroke-miterlimit v v 'inherit' | <StrokeMiterLimitValue.datatype>
// stroke-opacity v v 'inherit' | <OpacityValue.datatype>
// stroke-width v v 'inherit' | <StrokeWidthValue.datatype>
QPen m_stroke;
QPen m_oldStroke;
qreal m_strokeOpacity;
qreal m_oldStrokeOpacity;
qreal m_strokeDashOffset;
qreal m_oldStrokeDashOffset;
QSvgFillStyleProperty *m_style;
QString m_gradientId;
uint m_gradientResolved : 1;
uint m_vectorEffect : 1;
uint m_oldVectorEffect : 1;
uint m_strokeSet : 1;
uint m_strokeDashArraySet : 1;
uint m_strokeDashOffsetSet : 1;
uint m_strokeLineCapSet : 1;
uint m_strokeLineJoinSet : 1;
uint m_strokeMiterLimitSet : 1;
uint m_strokeOpacitySet : 1;
uint m_strokeWidthSet : 1;
uint m_vectorEffectSet : 1;
};
class QSvgSolidColorStyle : public QSvgFillStyleProperty
{
public:
QSvgSolidColorStyle(const QColor &color);
virtual Type type() const;
const QColor & qcolor() const
{
return m_solidColor;
}
QBrush brush(QPainter *, QSvgExtraStates &)
{
return m_solidColor;
}
private:
// solid-color v x 'inherit' | <SVGColor.datatype>
// solid-opacity v x 'inherit' | <OpacityValue.datatype>
QColor m_solidColor;
QBrush m_oldFill;
QPen m_oldStroke;
};
class QSvgGradientStyle : public QSvgFillStyleProperty
{
public:
QSvgGradientStyle(QGradient *grad);
~QSvgGradientStyle() { delete m_gradient; }
virtual Type type() const;
void setStopLink(const QString &link, QSvgTinyDocument *doc);
QString stopLink() const { return m_link; }
void resolveStops();
void setMatrix(const QMatrix &matrix);
QMatrix qmatrix() const
{
return m_matrix;
}
QGradient *qgradient() const
{
return m_gradient;
}
bool gradientStopsSet() const
{
return m_gradientStopsSet;
}
void setGradientStopsSet(bool set)
{
m_gradientStopsSet = set;
}
QBrush brush(QPainter *, QSvgExtraStates &);
private:
QGradient *m_gradient;
QMatrix m_matrix;
QSvgTinyDocument *m_doc;
QString m_link;
bool m_gradientStopsSet;
};
class QSvgTransformStyle : public QSvgStyleProperty
{
public:
QSvgTransformStyle(const QTransform &transform);
virtual void apply(QPainter *p, const QRectF &, QSvgNode *node, QSvgExtraStates &states);
virtual void revert(QPainter *p, QSvgExtraStates &states);
virtual Type type() const;
const QTransform & qtransform() const
{
return m_transform;
}
private:
//7.6 The transform attribute
QTransform m_transform;
QTransform m_oldWorldTransform;
};
class QSvgAnimateTransform : public QSvgStyleProperty
{
public:
enum TransformType
{
Empty,
Translate,
Scale,
Rotate,
SkewX,
SkewY
};
enum Additive
{
Sum,
Replace
};
public:
QSvgAnimateTransform(int startMs, int endMs, int by = 0);
void setArgs(TransformType type, Additive additive, const QVector<qreal> &args);
void setFreeze(bool freeze);
void setRepeatCount(qreal repeatCount);
virtual void apply(QPainter *p, const QRectF &, QSvgNode *node, QSvgExtraStates &states);
virtual void revert(QPainter *p, QSvgExtraStates &states);
virtual Type type() const;
QSvgAnimateTransform::Additive additiveType() const
{
return m_additive;
}
bool animActive(qreal totalTimeElapsed)
{
if (totalTimeElapsed < m_from)
return false;
if (m_freeze || m_repeatCount < 0) // fill="freeze" or repeat="indefinite"
return true;
if (m_totalRunningTime == 0)
return false;
qreal animationFrame = (totalTimeElapsed - m_from) / m_totalRunningTime;
if (animationFrame > m_repeatCount)
return false;
return true;
}
bool transformApplied() const
{
return m_transformApplied;
}
// Call this instead of revert if you know that revert is unnecessary.
void clearTransformApplied()
{
m_transformApplied = false;
}
protected:
void resolveMatrix(QSvgNode *node);
private:
qreal m_from, m_to, m_by;
qreal m_totalRunningTime;
TransformType m_type;
Additive m_additive;
QVector<qreal> m_args;
int m_count;
QTransform m_transform;
QTransform m_oldWorldTransform;
bool m_finished;
bool m_freeze;
qreal m_repeatCount;
bool m_transformApplied;
};
class QSvgAnimateColor : public QSvgStyleProperty
{
public:
QSvgAnimateColor(int startMs, int endMs, int by = 0);
void setArgs(bool fill, const QList<QColor> &colors);
void setFreeze(bool freeze);
void setRepeatCount(qreal repeatCount);
virtual void apply(QPainter *p, const QRectF &, QSvgNode *node, QSvgExtraStates &states);
virtual void revert(QPainter *p, QSvgExtraStates &states);
virtual Type type() const;
private:
qreal m_from, m_to, m_by;
qreal m_totalRunningTime;
QList<QColor> m_colors;
QBrush m_oldBrush;
QPen m_oldPen;
bool m_fill;
bool m_finished;
bool m_freeze;
qreal m_repeatCount;
};
class QSvgCompOpStyle : public QSvgStyleProperty
{
public:
QSvgCompOpStyle(QPainter::CompositionMode mode);
virtual void apply(QPainter *p, const QRectF &, QSvgNode *node, QSvgExtraStates &states);
virtual void revert(QPainter *p, QSvgExtraStates &states);
virtual Type type() const;
const QPainter::CompositionMode & compOp() const
{
return m_mode;
}
private:
//comp-op attribute
QPainter::CompositionMode m_mode;
QPainter::CompositionMode m_oldMode;
};
class QSvgStyle
{
public:
QSvgStyle()
: quality(0),
fill(0),
viewportFill(0),
font(0),
stroke(0),
solidColor(0),
gradient(0),
transform(0),
animateColor(0),
opacity(0),
compop(0)
{}
~QSvgStyle();
void apply(QPainter *p, const QRectF &rect, QSvgNode *node, QSvgExtraStates &states);
void revert(QPainter *p, QSvgExtraStates &states);
QSvgRefCounter<QSvgQualityStyle> quality;
QSvgRefCounter<QSvgFillStyle> fill;
QSvgRefCounter<QSvgViewportFillStyle> viewportFill;
QSvgRefCounter<QSvgFontStyle> font;
QSvgRefCounter<QSvgStrokeStyle> stroke;
QSvgRefCounter<QSvgSolidColorStyle> solidColor;
QSvgRefCounter<QSvgGradientStyle> gradient;
QSvgRefCounter<QSvgTransformStyle> transform;
QSvgRefCounter<QSvgAnimateColor> animateColor;
QList<QSvgRefCounter<QSvgAnimateTransform> > animateTransforms;
QSvgRefCounter<QSvgOpacityStyle> opacity;
QSvgRefCounter<QSvgCompOpStyle> compop;
};
/********************************************************/
// NOT implemented:
// color v v 'inherit' | <Color.datatype>
//QColor m_color;
// display v x 'inline' | 'block' | 'list-item'
// | 'run-in' | 'compact' | 'marker' |
// 'table' | 'inline-table' |
// 'table-row-group' | 'table-header-group' |
// 'table-footer-group' | 'table-row' |
// 'table-column-group' | 'table-column' |
// 'table-cell' | 'table-caption' |
// 'none' | 'inherit'
//QSvgDisplayStyle m_display;
// display-align v v 'auto' | 'before' | 'center' | 'after' | 'inherit'
//QSvgDisplayAlign m_displayAlign;
// line-increment v v 'auto' | 'inherit' | <Number.datatype>
//int m_lineIncrement;
// text-anchor v v 'start' | 'middle' | 'end' | 'inherit'
//QSvgTextAnchor m_textAnchor;
// visibility v v 'visible' | 'hidden' | 'inherit'
//QSvgVisibility m_visibility;
/******************************************************/
// the following do not make sense for us
// pointer-events v v 'visiblePainted' | 'visibleFill' | 'visibleStroke' |
// 'visible' | 'painted' | 'fill' | 'stroke' | 'all' |
// 'none' | 'inherit'
//QSvgPointEvents m_pointerEvents;
// audio-level v x 'inherit' | <Number.datatype>
QT_END_NAMESPACE
#endif // QT_NO_SVG
#endif // QSVGSTYLE_P_H