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** This file is part of the demonstration applications of the Qt Toolkit.
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****************************************************************************/
#include "demoitem.h"
#include "menumanager.h"
#include "guide.h"
#include "colors.h"
QHash<QString, SharedImage *> DemoItem::sharedImageHash;
QMatrix DemoItem::matrix;
DemoItem::DemoItem(QGraphicsScene *scene, QGraphicsItem *parent) : QGraphicsItem(parent, scene)
{
this->opacity = 1.0;
this->locked = false;
this->prepared = false;
this->neverVisible = false;
this->noSubPixeling = false;
this->currentAnimation = 0;
this->currGuide = 0;
this->guideFrame = 0;
this->sharedImage = new SharedImage();
++this->sharedImage->refCount;
}
DemoItem::~DemoItem()
{
if(--this->sharedImage->refCount == 0){
if (!this->hashKey.isEmpty())
DemoItem::sharedImageHash.remove(this->hashKey);
delete this->sharedImage;
}
}
void DemoItem::setNeverVisible(bool never)
{
Q_UNUSED(never);
/*
this->neverVisible = never;
if (never){
this->setVisible(false);
QList<QGraphicsItem *> c = children();
for (int i=0; i<c.size(); i++){
DemoItem *d = dynamic_cast<DemoItem *>(c[i]); // Don't use dynamic cast because it needs RTTI support.
if (d)
d->setNeverVisible(true);
else{
c[i]->setVisible(false);
}
}
}
*/
}
void DemoItem::setRecursiveVisible(bool visible){
if (visible && this->neverVisible){
this->setVisible(false);
return;
}
this->setVisible(visible);
QList<QGraphicsItem *> c = children();
for (int i=0; i<c.size(); i++){
// DemoItem *d = dynamic_cast<DemoItem *>(c[i]);
// if (d)
// d->setRecursiveVisible(visible);
// else{
c[i]->setVisible(visible);
// }
}
}
void DemoItem::useGuide(Guide *guide, float startFrame)
{
this->startFrame = startFrame;
this->guideFrame = startFrame;
while (this->guideFrame > guide->startLength + guide->length()){
if (guide->nextGuide == guide->firstGuide)
break;
guide = guide->nextGuide;
}
this->currGuide = guide;
}
void DemoItem::guideAdvance(float distance)
{
this->guideFrame += distance;
while (this->guideFrame > this->currGuide->startLength + this->currGuide->length()){
this->currGuide = this->currGuide->nextGuide;
if (this->currGuide == this->currGuide->firstGuide)
this->guideFrame -= this->currGuide->lengthAll();
}
}
void DemoItem::guideMove(float moveSpeed)
{
this->currGuide->guide(this, moveSpeed);
}
void DemoItem::setPosUsingSheepDog(const QPointF &dest, const QRectF &sceneFence)
{
this->setPos(dest);
if (sceneFence.isNull())
return;
// I agree. This is not the optimal way of doing it.
// But don't want for use time on it now....
float itemWidth = this->boundingRect().width();
float itemHeight = this->boundingRect().height();
float fenceRight = sceneFence.x() + sceneFence.width();
float fenceBottom = sceneFence.y() + sceneFence.height();
if (this->scenePos().x() < sceneFence.x()) this->moveBy(this->mapFromScene(QPointF(sceneFence.x(), 0)).x(), 0);
if (this->scenePos().x() > fenceRight - itemWidth) this->moveBy(this->mapFromScene(QPointF(fenceRight - itemWidth, 0)).x(), 0);
if (this->scenePos().y() < sceneFence.y()) this->moveBy(0, this->mapFromScene(QPointF(0, sceneFence.y())).y());
if (this->scenePos().y() > fenceBottom - itemHeight) this->moveBy(0, this->mapFromScene(QPointF(0, fenceBottom - itemHeight)).y());
}
void DemoItem::setGuidedPos(const QPointF &pos)
{
this->guidedPos = pos;
}
QPointF DemoItem::getGuidedPos()
{
return this->guidedPos;
}
void DemoItem::switchGuide(Guide *guide)
{
this->currGuide = guide;
this->guideFrame = 0;
}
bool DemoItem::inTransition()
{
if (this->currentAnimation)
return this->currentAnimation->running();
else
return false;
}
void DemoItem::setMatrix(const QMatrix &matrix)
{
DemoItem::matrix = matrix;
}
void DemoItem::useSharedImage(const QString &hashKey)
{
this->hashKey = hashKey;
if (!sharedImageHash.contains(hashKey))
sharedImageHash.insert(hashKey, this->sharedImage);
else {
if(--this->sharedImage->refCount == 0)
delete this->sharedImage;
this->sharedImage = sharedImageHash.value(hashKey);
++this->sharedImage->refCount;
}
}
bool DemoItem::validateImage()
{
if ((this->sharedImage->matrix != DemoItem::matrix && !Colors::noRescale) || !(this->sharedImage->image || this->sharedImage->pixmap)){
// (Re)create image according to new matrix
delete this->sharedImage->image;
this->sharedImage->image = 0;
delete this->sharedImage->pixmap;
this->sharedImage->pixmap = 0;
this->sharedImage->matrix = DemoItem::matrix;
// Let subclass create and draw a new image according to the new matrix
QImage *image = this->createImage(Colors::noRescale ? QMatrix() : DemoItem::matrix);
if (image){
if (Colors::showBoundingRect){
// draw red transparent rect
QPainter painter(image);
painter.fillRect(image->rect(), QColor(255, 0, 0, 50));
painter.end();
}
this->sharedImage->unscaledBoundingRect = this->sharedImage->matrix.inverted().mapRect(image->rect());
if (Colors::usePixmaps){
if (image->isNull())
this->sharedImage->pixmap = new QPixmap(1, 1);
else
this->sharedImage->pixmap = new QPixmap(image->size());
this->sharedImage->pixmap->fill(QColor(0, 0, 0, 0));
QPainter painter(this->sharedImage->pixmap);
painter.drawImage(0, 0, *image);
delete image;
} else {
this->sharedImage->image = image;
}
return true;
} else
return false;
}
return true;
}
QRectF DemoItem::boundingRect() const
{
const_cast<DemoItem *>(this)->validateImage();
return this->sharedImage->unscaledBoundingRect;
}
void DemoItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
Q_UNUSED(option);
Q_UNUSED(widget);
if (this->validateImage()){
bool wasSmoothPixmapTransform = painter->testRenderHint(QPainter::SmoothPixmapTransform);
painter->setRenderHint(QPainter::SmoothPixmapTransform);
if (Colors::noRescale){
// Let the painter scale the image for us.
// This may degrade both quality and performance
if (this->sharedImage->image)
painter->drawImage(this->pos(), *this->sharedImage->image);
else
painter->drawPixmap(this->pos(), *this->sharedImage->pixmap);
}
else {
QMatrix m = painter->worldMatrix();
painter->setWorldMatrix(QMatrix());
float x = this->noSubPixeling ? qRound(m.dx()) : m.dx();
float y = this->noSubPixeling ? qRound(m.dy()) : m.dy();
if (this->sharedImage->image)
painter->drawImage(QPointF(x, y), *this->sharedImage->image);
else
painter->drawPixmap(QPointF(x, y), *this->sharedImage->pixmap);
}
if (!wasSmoothPixmapTransform) {
painter->setRenderHint(QPainter::SmoothPixmapTransform, false);
}
}
}