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#include <cmath>
#include "guide.h"
#include "colors.h"
Guide::Guide(Guide *follows)
{
this->scaleX = 1.0;
this->scaleY = 1.0;
if (follows){
while (follows->nextGuide != follows->firstGuide) // append to end
follows = follows->nextGuide;
follows->nextGuide = this;
this->prevGuide = follows;
this->firstGuide = follows->firstGuide;
this->nextGuide = follows->firstGuide;
this->startLength = int(follows->startLength + follows->length()) + 1;
}
else{
this->prevGuide = this;
this->firstGuide = this;
this->nextGuide = this;
this->startLength = 0;
}
}
void Guide::setScale(float scaleX, float scaleY, bool all)
{
this->scaleX = scaleX;
this->scaleY = scaleY;
if (all){
Guide *next = this->nextGuide;
while(next != this){
next->scaleX = scaleX;
next->scaleY = scaleY;
next = next->nextGuide;
}
}
}
void Guide::setFence(const QRectF &fence, bool all)
{
this->fence = fence;
if (all){
Guide *next = this->nextGuide;
while(next != this){
next->fence = fence;
next = next->nextGuide;
}
}
}
Guide::~Guide()
{
if (this != this->nextGuide && this->nextGuide != this->firstGuide)
delete this->nextGuide;
}
float Guide::lengthAll()
{
float len = length();
Guide *next = this->nextGuide;
while(next != this){
len += next->length();
next = next->nextGuide;
}
return len;
}
void Guide::move(DemoItem *item, QPointF &dest, float moveSpeed)
{
QLineF walkLine(item->getGuidedPos(), dest);
if (moveSpeed >= 0 && walkLine.length() > moveSpeed){
// The item is too far away from it's destination point.
// So we choose to move it towards it instead.
float dx = walkLine.dx();
float dy = walkLine.dy();
if (qAbs(dx) > qAbs(dy)){
// walk along x-axis
if (dx != 0){
float d = moveSpeed * dy / qAbs(dx);
float s = dx > 0 ? moveSpeed : -moveSpeed;
dest.setX(item->getGuidedPos().x() + s);
dest.setY(item->getGuidedPos().y() + d);
}
}
else{
// walk along y-axis
if (dy != 0){
float d = moveSpeed * dx / qAbs(dy);
float s = dy > 0 ? moveSpeed : -moveSpeed;
dest.setX(item->getGuidedPos().x() + d);
dest.setY(item->getGuidedPos().y() + s);
}
}
}
item->setGuidedPos(dest);
}