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#include "blureffect.h"
#include <QDebug>
BlurEffect::BlurEffect(QGraphicsItem *item)
: QGraphicsBlurEffect()
, m_baseLine(200), item(item)
{
}
void BlurEffect::adjustForItem()
{
qreal y = m_baseLine - item->pos().y();
qreal radius = qBound(qreal(0.0), y / 32, qreal(16.0));
setBlurRadius(radius);
}
QRectF BlurEffect::boundingRect() const
{
const_cast<BlurEffect *>(this)->adjustForItem();
return QGraphicsBlurEffect::boundingRect();
}
void BlurEffect::draw(QPainter *painter)
{
adjustForItem();
QGraphicsBlurEffect::draw(painter);
}