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** contained in the Technology Preview License Agreement accompanying
** this package.
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****************************************************************************/
#include "qglobal.h"
#if defined(Q_CC_BOR)
// needed for qsort() because of a std namespace problem on Borland
#include "qplatformdefs.h"
#endif
#define Q3GVECTOR_CPP
#include "q3gvector.h"
#include "q3glist.h"
#include "qstring.h"
#include "qdatastream.h"
#include <stdlib.h>
#ifndef QT_NO_THREAD
# include "private/qmutexpool_p.h"
#endif
QT_BEGIN_NAMESPACE
#define USE_MALLOC // comment to use new/delete
#undef NEW
#undef DELETE
#if defined(USE_MALLOC)
#define NEW(type,size) ((type*)malloc(size*sizeof(type)))
#define DELETE(array) (free((char*)array))
#else
#define NEW(type,size) (new type[size])
#define DELETE(array) (delete[] array)
#define DONT_USE_REALLOC // comment to use realloc()
#endif
/*!
\class Q3GVector
\reentrant
\brief The Q3GVector class is an internal class for implementing Qt
collection classes.
\internal
Q3GVector is an internal class that acts as a base class for the
Q3PtrVector collection class.
Q3GVector has some virtual functions that may be reimplemented in
subclasses to customize behavior.
\list
\i compareItems() compares two collection/vector items.
\i read() reads a collection/vector item from a QDataStream.
\i write() writes a collection/vector item to a QDataStream.
\endlist
*/
/*****************************************************************************
Default implementation of virtual functions
*****************************************************************************/
/*!
This virtual function compares two list items.
Returns:
<ul>
<li> 0 if \a d1 == \a d2
<li> non-zero if \a d1 != \a d2
</ul>
This function returns \e int rather than \e bool so that
reimplementations can return one of three values and use it to sort
by:
<ul>
<li> 0 if \a d1 == \a d2
<li> \> 0 (positive integer) if \a d1 \> \a d2
<li> \< 0 (negative integer) if \a d1 \< \a d2
</ul>
The Q3PtrVector::sort() and Q3PtrVector::bsearch() functions require that
compareItems() is implemented as described here.
This function should not modify the vector because some const
functions call compareItems().
*/
int Q3GVector::compareItems( Item d1, Item d2 )
{
return d1 != d2; // compare pointers
}
#ifndef QT_NO_DATASTREAM
/*!
Reads a collection/vector item from the stream \a s and returns a reference
to the stream.
The default implementation sets \a d to 0.
\sa write()
*/
QDataStream &Q3GVector::read( QDataStream &s, Item &d )
{ // read item from stream
d = 0;
return s;
}
/*!
Writes a collection/vector item to the stream \a s and returns a reference
to the stream.
The default implementation does nothing.
\sa read()
*/
QDataStream &Q3GVector::write( QDataStream &s, Item ) const
{ // write item to stream
return s;
}
#endif // QT_NO_DATASTREAM
/*****************************************************************************
Q3GVector member functions
*****************************************************************************/
Q3GVector::Q3GVector() // create empty vector
{
vec = 0;
len = numItems = 0;
}
Q3GVector::Q3GVector( uint size ) // create vectors with nullptrs
{
len = size;
numItems = 0;
if ( len == 0 ) { // zero length
vec = 0;
return;
}
vec = NEW(Item,len);
Q_CHECK_PTR( vec );
memset( (void*)vec, 0, len*sizeof(Item) ); // fill with nulls
}
Q3GVector::Q3GVector( const Q3GVector &a ) // make copy of other vector
: Q3PtrCollection( a )
{
len = a.len;
numItems = a.numItems;
if ( len == 0 ) {
vec = 0;
return;
}
vec = NEW( Item, len );
Q_CHECK_PTR( vec );
for ( uint i = 0; i < len; i++ ) {
if ( a.vec[i] ) {
vec[i] = newItem( a.vec[i] );
Q_CHECK_PTR( vec[i] );
} else {
vec[i] = 0;
}
}
}
Q3GVector::~Q3GVector()
{
clear();
}
Q3GVector& Q3GVector::operator=( const Q3GVector &v )
{
if ( &v == this )
return *this;
clear();
len = v.len;
numItems = v.numItems;
if ( len == 0 ) {
vec = 0;
return *this;
}
vec = NEW( Item, len );
Q_CHECK_PTR( vec );
for ( uint i = 0; i < len; i++ ) {
if ( v.vec[i] ) {
vec[i] = newItem( v.vec[i] );
Q_CHECK_PTR( vec[i] );
} else {
vec[i] = 0;
}
}
return *this;
}
bool Q3GVector::insert( uint index, Item d ) // insert item at index
{
#if defined(QT_CHECK_RANGE)
if ( index >= len ) { // range error
qWarning( "Q3GVector::insert: Index %d out of range", index );
return false;
}
#endif
if ( vec[index] ) { // remove old item
deleteItem( vec[index] );
numItems--;
}
if ( d ) {
vec[index] = newItem( d );
Q_CHECK_PTR( vec[index] );
numItems++;
return vec[index] != 0;
} else {
vec[index] = 0; // reset item
}
return true;
}
bool Q3GVector::remove( uint index ) // remove item at index
{
#if defined(QT_CHECK_RANGE)
if ( index >= len ) { // range error
qWarning( "Q3GVector::remove: Index %d out of range", index );
return false;
}
#endif
if ( vec[index] ) { // valid item
deleteItem( vec[index] ); // delete it
vec[index] = 0; // reset pointer
numItems--;
}
return true;
}
Q3PtrCollection::Item Q3GVector::take( uint index ) // take out item
{
#if defined(QT_CHECK_RANGE)
if ( index >= len ) { // range error
qWarning( "Q3GVector::take: Index %d out of range", index );
return 0;
}
#endif
Item d = vec[index]; // don't delete item
if ( d )
numItems--;
vec[index] = 0;
return d;
}
void Q3GVector::clear() // clear vector
{
if ( vec ) {
for ( uint i=0; i<len; i++ ) { // delete each item
if ( vec[i] )
deleteItem( vec[i] );
}
DELETE(vec);
vec = 0;
len = numItems = 0;
}
}
bool Q3GVector::resize( uint newsize ) // resize array
{
if ( newsize == len ) // nothing to do
return true;
if ( vec ) { // existing data
if ( newsize < len ) { // shrink vector
uint i = newsize;
while ( i < len ) { // delete lost items
if ( vec[i] ) {
deleteItem( vec[i] );
numItems--;
}
i++;
}
}
if ( newsize == 0 ) { // vector becomes empty
DELETE(vec);
vec = 0;
len = numItems = 0;
return true;
}
#if defined(DONT_USE_REALLOC)
if ( newsize == 0 ) {
DELETE(vec);
vec = 0;
return false;
}
Item *newvec = NEW(Item,newsize); // manual realloc
memcpy( newvec, vec, (len < newsize ? len : newsize)*sizeof(Item) );
DELETE(vec);
vec = newvec;
#else
vec = (Item*)realloc( (char *)vec, newsize*sizeof(Item) );
#endif
} else { // create new vector
vec = NEW(Item,newsize);
len = numItems = 0;
}
Q_CHECK_PTR( vec );
if ( !vec ) // no memory
return false;
if ( newsize > len ) // init extra space added
memset( (void*)&vec[len], 0, (newsize-len)*sizeof(Item) );
len = newsize;
return true;
}
bool Q3GVector::fill( Item d, int flen ) // resize and fill vector
{
if ( flen < 0 )
flen = len; // default: use vector length
else if ( !resize( flen ) )
return false;
for ( uint i=0; i<(uint)flen; i++ ) // insert d at every index
insert( i, d );
return true;
}
static Q3GVector *sort_vec=0; // current sort vector
#if defined(Q_C_CALLBACKS)
extern "C" {
#endif
#ifdef Q_OS_WINCE
static int _cdecl cmp_vec( const void *n1, const void *n2 )
#else
static int cmp_vec( const void *n1, const void *n2 )
#endif
{
return sort_vec->compareItems( *((Q3PtrCollection::Item*)n1), *((Q3PtrCollection::Item*)n2) );
}
#if defined(Q_C_CALLBACKS)
}
#endif
void Q3GVector::sort() // sort vector
{
if ( count() == 0 ) // no elements
return;
register Item *start = &vec[0];
register Item *end = &vec[len-1];
Item tmp;
for (;;) { // put all zero elements behind
while ( start < end && *start != 0 )
start++;
while ( end > start && *end == 0 )
end--;
if ( start < end ) {
tmp = *start;
*start = *end;
*end = tmp;
} else {
break;
}
}
#ifndef QT_NO_THREAD
QMutexLocker locker(QMutexPool::globalInstanceGet(&sort_vec));
#endif
sort_vec = (Q3GVector*)this;
qsort( vec, count(), sizeof(Item), cmp_vec );
sort_vec = 0;
}
int Q3GVector::bsearch( Item d ) const // binary search; when sorted
{
if ( !len )
return -1;
if ( !d ) {
#if defined(QT_CHECK_NULL)
qWarning( "Q3GVector::bsearch: Cannot search for null object" );
#endif
return -1;
}
int n1 = 0;
int n2 = len - 1;
int mid = 0;
bool found = false;
while ( n1 <= n2 ) {
int res;
mid = (n1 + n2)/2;
if ( vec[mid] == 0 ) // null item greater
res = -1;
else
res = ((Q3GVector*)this)->compareItems( d, vec[mid] );
if ( res < 0 )
n2 = mid - 1;
else if ( res > 0 )
n1 = mid + 1;
else { // found it
found = true;
break;
}
}
if ( !found )
return -1;
// search to first of equal items
while ( (mid - 1 >= 0) && !((Q3GVector*)this)->compareItems(d, vec[mid-1]) )
mid--;
return mid;
}
int Q3GVector::findRef( Item d, uint index) const // find exact item in vector
{
#if defined(QT_CHECK_RANGE)
if ( index > len ) { // range error
qWarning( "Q3GVector::findRef: Index %d out of range", index );
return -1;
}
#endif
for ( uint i=index; i<len; i++ ) {
if ( vec[i] == d )
return i;
}
return -1;
}
int Q3GVector::find( Item d, uint index ) const // find equal item in vector
{
#if defined(QT_CHECK_RANGE)
if ( index >= len ) { // range error
qWarning( "Q3GVector::find: Index %d out of range", index );
return -1;
}
#endif
for ( uint i=index; i<len; i++ ) {
if ( vec[i] == 0 && d == 0 ) // found null item
return i;
if ( vec[i] && ((Q3GVector*)this)->compareItems( vec[i], d ) == 0 )
return i;
}
return -1;
}
uint Q3GVector::containsRef( Item d ) const // get number of exact matches
{
uint count = 0;
for ( uint i=0; i<len; i++ ) {
if ( vec[i] == d )
count++;
}
return count;
}
uint Q3GVector::contains( Item d ) const // get number of equal matches
{
uint count = 0;
for ( uint i=0; i<len; i++ ) {
if ( vec[i] == 0 && d == 0 ) // count null items
count++;
if ( vec[i] && ((Q3GVector*)this)->compareItems( vec[i], d ) == 0 )
count++;
}
return count;
}
bool Q3GVector::insertExpand( uint index, Item d )// insert and grow if necessary
{
if ( index >= len ) {
if ( !resize( index+1 ) ) // no memory
return false;
}
insert( index, d );
return true;
}
void Q3GVector::toList( Q3GList *list ) const // store items in list
{
list->clear();
for ( uint i=0; i<len; i++ ) {
if ( vec[i] )
list->append( vec[i] );
}
}
void Q3GVector::warningIndexRange( uint i )
{
#if defined(QT_CHECK_RANGE)
qWarning( "Q3GVector::operator[]: Index %d out of range", i );
#else
Q_UNUSED( i )
#endif
}
/*****************************************************************************
Q3GVector stream functions
*****************************************************************************/
#ifndef QT_NO_DATASTREAM
QDataStream &operator>>( QDataStream &s, Q3GVector &vec )
{ // read vector
return vec.read( s );
}
QDataStream &operator<<( QDataStream &s, const Q3GVector &vec )
{ // write vector
return vec.write( s );
}
QDataStream &Q3GVector::read( QDataStream &s ) // read vector from stream
{
uint num;
s >> num; // read number of items
clear(); // clear vector
resize( num );
for (uint i=0; i<num; i++) { // read all items
Item d;
read( s, d );
Q_CHECK_PTR( d );
if ( !d ) // no memory
break;
vec[i] = d;
}
return s;
}
QDataStream &Q3GVector::write( QDataStream &s ) const
{ // write vector to stream
uint num = count();
s << num; // number of items to write
num = size();
for (uint i=0; i<num; i++) { // write non-null items
if ( vec[i] )
write( s, vec[i] );
}
return s;
}
/* Returns whether v equals this vector or not */
bool Q3GVector::operator==( const Q3GVector &v ) const
{
if ( size() != v.size() )
return false;
if ( count() != v.count() )
return false;
for ( int i = 0; i < (int)size(); ++i ) {
if ( ( (Q3GVector*)this )->compareItems( at( i ), v.at( i ) ) != 0 )
return false;
}
return true;
}
#endif // QT_NO_DATASTREAM
QT_END_NAMESPACE