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#ifndef QT_NO_SOUND
#include "qdir.h"
#include "qapplication.h"
#include "qsound.h"
#include "qsound_p.h"
#include "qfileinfo.h"
#include <private/qcore_symbian_p.h>
#include <e32std.h>
#include <MdaAudioSamplePlayer.h>
QT_BEGIN_NAMESPACE
class QAuServerS60;
class QAuBucketS60 : public QAuBucket, public MMdaAudioPlayerCallback
{
public:
QAuBucketS60( QAuServerS60 *server, QSound *sound);
~QAuBucketS60();
void play();
void stop();
inline QSound* sound() const { return m_sound; }
public: // from MMdaAudioPlayerCallback
void MapcInitComplete(TInt aError, const TTimeIntervalMicroSeconds& aDuration);
void MapcPlayComplete(TInt aError);
private:
QSound *m_sound;
QAuServerS60 *m_server;
bool m_prepared;
bool m_playCalled;
CMdaAudioPlayerUtility* m_playUtility;
};
class QAuServerS60 : public QAuServer
{
public:
QAuServerS60( QObject* parent );
void init( QSound* s )
{
QAuBucketS60 *bucket = new QAuBucketS60( this, s );
setBucket( s, bucket );
}
void play( QSound* s )
{
bucket( s )->play();
}
void stop( QSound* s )
{
bucket( s )->stop();
}
bool okay() { return true; }
protected:
void playCompleted(QAuBucketS60* bucket, int error)
{
QSound *sound = bucket->sound();
if(!error) {
// We need to handle repeats by ourselves, since with Symbian API we don't
// know how many loops have been played when user asks it
if( decLoop( sound ) ) {
play( sound );
}
} else {
// We don't have a way to inform about errors -> just decrement loops
// in order that QSound::isFinished will return true;
while(decLoop(sound)) {}
}
}
protected:
QAuBucketS60* bucket( QSound *s )
{
return (QAuBucketS60*)QAuServer::bucket( s );
}
friend class QAuBucketS60;
};
QAuServerS60::QAuServerS60(QObject* parent) :
QAuServer(parent)
{
setObjectName(QLatin1String("QAuServerS60"));
}
QAuServer* qt_new_audio_server()
{
return new QAuServerS60(qApp);
}
QAuBucketS60::QAuBucketS60( QAuServerS60 *server, QSound *sound )
: m_sound( sound ), m_server( server ), m_prepared(false), m_playCalled(false)
{
QString filepath = QFileInfo( m_sound->fileName() ).absoluteFilePath();
filepath = QDir::toNativeSeparators(filepath);
TPtrC filepathPtr(qt_QString2TPtrC(filepath));
TRAPD(err, m_playUtility = CMdaAudioPlayerUtility::NewL(*this);
m_playUtility->OpenFileL(filepathPtr));
if(err){
m_server->playCompleted(this, err);
}
}
void QAuBucketS60::play()
{
if(m_prepared) {
// OpenFileL call is completed we can start playing immediately
m_playUtility->Play();
} else {
m_playCalled = true;
}
}
void QAuBucketS60::stop()
{
m_playCalled = false;
m_playUtility->Stop();
}
void QAuBucketS60::MapcPlayComplete(TInt aError)
{
m_server->playCompleted(this, aError);
}
void QAuBucketS60::MapcInitComplete(TInt aError, const TTimeIntervalMicroSeconds& /*aDuration*/)
{
if(aError) {
m_server->playCompleted(this, aError);
} else {
m_prepared = true;
if(m_playCalled){
play();
}
}
}
QAuBucketS60::~QAuBucketS60()
{
if(m_playUtility){
m_playUtility->Stop();
m_playUtility->Close();
}
delete m_playUtility;
}
#endif // QT_NO_SOUND
QT_END_NAMESPACE