/******************************************************************************** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).** All rights reserved.** Contact: Nokia Corporation (qt-info@nokia.com)**** This file is part of the QtGui module of the Qt Toolkit.**** $QT_BEGIN_LICENSE:LGPL$** No Commercial Usage** This file contains pre-release code and may not be distributed.** You may use this file in accordance with the terms and conditions** contained in the Technology Preview License Agreement accompanying** this package.**** GNU Lesser General Public License Usage** Alternatively, this file may be used under the terms of the GNU Lesser** General Public License version 2.1 as published by the Free Software** Foundation and appearing in the file LICENSE.LGPL included in the** packaging of this file. Please review the following information to** ensure the GNU Lesser General Public License version 2.1 requirements** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.**** In addition, as a special exception, Nokia gives you certain additional** rights. These rights are described in the Nokia Qt LGPL Exception** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.**** If you have questions regarding the use of this file, please contact** Nokia at qt-info@nokia.com.****************** $QT_END_LICENSE$******************************************************************************/#include <qapplication.h>#include "qsound.h"#include "qsound_p.h"#include <private/qt_mac_p.h>#include <qhash.h>#include <qdebug.h>#import <AppKit/AppKit.h>#include <AppKit/NSSound.h>QT_BEGIN_NAMESPACEvoid qt_mac_beep() { NSBeep();}QT_END_NAMESPACE#ifndef QT_NO_SOUNDQT_BEGIN_NAMESPACEtypedef QHash<QSound *, NSSound const *> Sounds;static Sounds sounds;class QAuServerMac : public QAuServer{ Q_OBJECTpublic: QAuServerMac(QObject* parent) : QAuServer(parent) { } void play(const QString& filename); void play(QSound *s); void stop(QSound*); bool okay() { return true; } using QAuServer::decLoop; // promote to public.protected: NSSound *createNSSound(const QString &filename, QSound *qSound);};QT_END_NAMESPACE#if MAC_OS_X_VERSION_MAX_ALLOWED <= MAC_OS_X_VERSION_10_5@protocol NSSoundDelegate <NSObject>-(void)sound:(NSSound *)sound didFinishPlaying:(BOOL)aBool;@end#endifQT_USE_NAMESPACE@interface QMacSoundDelegate : NSObject<NSSoundDelegate> { QSound *qSound; // may be null. QAuServerMac* server;}-(id)initWithQSound:(QSound*)sound:(QAuServerMac*)server;@end@implementation QMacSoundDelegate-(id)initWithQSound:(QSound*)s:(QAuServerMac*)serv { self = [super init]; if(self) { qSound = s; server = serv; } return self;}// Delegate function that gets called each time a sound finishes.-(void)sound:(NSSound *)sound didFinishPlaying:(BOOL)finishedOk{ // qSound is null if this sound was started by play(QString), // in which case there is no corresponding QSound object. if (qSound == 0) { [sound release]; [self release]; return; } // finishedOk is false if the sound cold not be played or // if it was interrupted by stop(). if (finishedOk == false) { sounds.remove(qSound); [sound release]; [self release]; return; } // Check if the sound should loop "forever" (until stop). if (qSound->loops() == -1) { [sound play]; return; } const int remainingIterations = server->decLoop(qSound); if (remainingIterations > 0) { [sound play]; } else { sounds.remove(qSound); [sound release]; [self release]; }}@endQT_BEGIN_NAMESPACEvoid QAuServerMac::play(const QString &fileName){ QMacCocoaAutoReleasePool pool; NSSound * const nsSound = createNSSound(fileName, 0); [nsSound play];}void QAuServerMac::play(QSound *qSound){ QMacCocoaAutoReleasePool pool; NSSound * const nsSound = createNSSound(qSound->fileName(), qSound); [nsSound play]; // Keep track of the nsSound object so we can find it again in stop(). sounds[qSound] = nsSound;}void QAuServerMac::stop(QSound *qSound){ Sounds::const_iterator it = sounds.constFind(qSound); if (it != sounds.constEnd()) [*it stop];}// Creates an NSSound object and installs a "sound finished" callack delegate on it.NSSound *QAuServerMac::createNSSound(const QString &fileName, QSound *qSound){ NSString *nsFileName = const_cast<NSString *>(reinterpret_cast<const NSString *>(QCFString::toCFStringRef(fileName))); NSSound * const nsSound = [[NSSound alloc] initWithContentsOfFile: nsFileName byReference:YES]; QMacSoundDelegate * const delegate = [[QMacSoundDelegate alloc] initWithQSound:qSound:this]; [nsSound setDelegate:delegate]; [nsFileName release]; return nsSound;}QAuServer* qt_new_audio_server(){ return new QAuServerMac(qApp);}QT_END_NAMESPACE#include "qsound_mac.moc"#endif // QT_NO_SOUND