author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Wed, 28 Apr 2010 13:15:16 +0300 | |
branch | RCL_3 |
changeset 15 | b25b6dc3ff8b |
parent 0 | 1918ee327afb |
permissions | -rw-r--r-- |
// fast painter for composition modes which can be implemented with blendfuncs uniform sampler2D mask_texture; uniform vec2 inv_mask_size; uniform vec2 mask_offset; uniform vec4 mask_channel; float mask() { return dot(mask_channel, texture2D(mask_texture, (gl_FragCoord.xy + mask_offset) * inv_mask_size)); } void main() { // combine clip and coverage channels float mask_alpha = mask(); gl_FragColor = brush() * mask_alpha; }