author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Wed, 28 Apr 2010 13:15:16 +0300 | |
branch | RCL_3 |
changeset 15 | b25b6dc3ff8b |
parent 0 | 1918ee327afb |
permissions | -rw-r--r-- |
uniform sampler2D brush_texture; uniform vec2 inv_brush_texture_size; uniform vec3 inv_matrix_m0; uniform vec3 inv_matrix_m1; uniform vec3 inv_matrix_m2; vec4 brush() { mat3 mat; mat[0] = inv_matrix_m0; mat[1] = inv_matrix_m1; mat[2] = inv_matrix_m2; vec3 hcoords = mat * vec3(gl_FragCoord.xy, 1); vec2 coords = hcoords.xy / hcoords.z; coords *= inv_brush_texture_size; float alpha = 1.0 - texture2D(brush_texture, coords).r; return gl_Color * alpha; }