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#ifndef GLWIDGET_H
#define GLWIDGET_H
#include <QGLWidget>
class GLWidget : public QGLWidget
{
Q_OBJECT
public:
GLWidget(QWidget *parent = 0);
~GLWidget();
int xRotation() const { return xRot; }
int yRotation() const { return yRot; }
int zRotation() const { return zRot; }
public slots:
void setXRotation(int angle);
void setYRotation(int angle);
void setZRotation(int angle);
signals:
void xRotationChanged(int angle);
void yRotationChanged(int angle);
void zRotationChanged(int angle);
protected:
void initializeGL();
void paintGL();
void resizeGL(int width, int height);
void mousePressEvent(QMouseEvent *event);
void mouseMoveEvent(QMouseEvent *event);
private slots:
void advanceGears();
private:
GLuint makeGear(const GLfloat *reflectance, GLdouble innerRadius,
GLdouble outerRadius, GLdouble thickness,
GLdouble toothSize, GLint toothCount);
void drawGear(GLuint gear, GLdouble dx, GLdouble dy, GLdouble dz,
GLdouble angle);
void normalizeAngle(int *angle);
GLuint gear1;
GLuint gear2;
GLuint gear3;
int xRot;
int yRot;
int zRot;
int gear1Rot;
QPoint lastPos;
};
#endif