examples/opengl/hellogl_es2/glwidget.h
author Eckhart Koeppen <eckhart.koppen@nokia.com>
Mon, 19 Apr 2010 10:15:19 +0300
branchRCL_3
changeset 9 b5b118452c7d
parent 4 3b1da2848fc7
permissions -rw-r--r--
a8c775f23625952540b5349744722bcb9e37de45

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#ifndef GLWIDGET_H
#define GLWIDGET_H

#include <QGLWidget>
#include <QtGui/qvector3d.h>
#include <QtGui/qmatrix4x4.h>
#include <QtOpenGL/qglshaderprogram.h>
#include <QTime>
#include <QVector>

class Bubble;
class GLWidget : public QGLWidget {

    Q_OBJECT
public:
    GLWidget(QWidget *parent = 0);
    ~GLWidget();
public slots: 
    void setScaling(int scale);
    void setLogo();
    void setTexture();
    void showBubbles(bool);
protected:
    void paintGL ();
    void initializeGL ();
private:
    GLuint  m_uiTexture;
    qreal   m_fAngle;
    qreal   m_fScale;
    bool m_showBubbles;
    void paintTexturedCube();
    void paintQtLogo();
    void createGeometry();
    void createBubbles(int number);
    void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
    void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
    QVector<QVector3D> vertices;
    QVector<QVector3D> normals;
    bool qtLogo;
    QList<Bubble*> bubbles;
    int frames;
    QTime time;
    QGLShaderProgram program1;
    QGLShaderProgram program2;
    int vertexAttr1;
    int normalAttr1;
    int matrixUniform1;
    int vertexAttr2;
    int normalAttr2;
    int texCoordAttr2;
    int matrixUniform2;
    int textureUniform2;
};
#endif