/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the demonstration applications of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "itemcircleanimation.h"
#include "demoitemanimation.h"
#include "colors.h"
#include "menumanager.h"
#include "mainwindow.h"
#include "menumanager.h"
static QGraphicsScene *sscene;
//////////////////// POST EFFECT STUFF ////////////////////////////////////////
class TickerPostEffect
{
public:
virtual ~TickerPostEffect(){};
virtual void tick(float){};
virtual void transform(DemoItem *, QPointF &){};
};
class PostRotateXY : public TickerPostEffect
{
public:
float currRotX, currRotY;
float speedx, speedy, curvx, curvy;
PostRotateXY(float speedx, float speedy, float curvx, float curvy)
: currRotX(0), currRotY(0),
speedx(speedx), speedy(speedy),
curvx(curvx), curvy(curvy){};
void tick(float adjust)
{
currRotX += speedx * adjust;
currRotY += speedy * adjust;
}
void transform(DemoItem *item, QPointF &pos)
{
DemoItem *parent = (DemoItem *) item->parentItem();
QPointF center = parent->boundingRect().center();
pos.setX(center.x() + (pos.x() - center.x()) * cos(currRotX + pos.x() * curvx));
pos.setY(center.y() + (pos.y() - center.y()) * cos(currRotY + pos.y() * curvy));
}
};
class PostRotateXYTwist : public TickerPostEffect
{
public:
float currRotX, currRotY;
float speedx, speedy, curvx, curvy;
PostRotateXYTwist(float speedx, float speedy, float curvx, float curvy)
: currRotX(0), currRotY(0),
speedx(speedx), speedy(speedy),
curvx(curvx), curvy(curvy){};
void tick(float adjust)
{
currRotX += speedx * adjust;
currRotY += speedy * adjust;
}
void transform(DemoItem *item, QPointF &pos)
{
DemoItem *parent = (DemoItem *) item->parentItem();
QPointF center = parent->boundingRect().center();
pos.setX(center.x() + (pos.x() - center.x()) * cos(currRotX + pos.y() * curvx));
pos.setY(center.y() + (pos.y() - center.y()) * cos(currRotY + pos.x() * curvy));
}
};
//////////////////// TICKER EFFECT STUFF //////////////////////////////////////
class TickerEffect
{
TickerPostEffect *postEffect;
public:
enum EffectStatus{Normal, Intro, Outro} status;
LetterList *letters;
float morphSpeed, moveSpeed;
float normalMorphSpeed, normalMoveSpeed;
bool useSheepDog, morphBetweenModels;
TickerEffect(LetterList *letters)
: postEffect(new TickerPostEffect()), status(Intro), letters(letters),
morphSpeed(Colors::tickerMorphSpeed), moveSpeed(Colors::tickerMoveSpeed),
normalMorphSpeed(Colors::tickerMorphSpeed), normalMoveSpeed(Colors::tickerMoveSpeed),
useSheepDog(true), morphBetweenModels(!Colors::noTickerMorph){}
void setPostEffect(TickerPostEffect *effect)
{
delete postEffect;
postEffect = effect;
}
virtual ~TickerEffect()
{
delete postEffect;
}
void slowDownAfterIntro(float adjust)
{
if (morphBetweenModels){
if (status == Intro){
float dec = 0.1 * adjust;
moveSpeed -= dec;
if (moveSpeed < Colors::tickerMoveSpeed){
moveSpeed = normalMoveSpeed;
morphSpeed = normalMorphSpeed;
status = Normal;
}
}
}
}
void moveLetters(float adjust)
{
float adaptedMoveSpeed = this->moveSpeed * adjust;
float adaptedMorphSpeed = this->morphSpeed * adjust;
postEffect->tick(adjust);
for (int i=0; i<letters->size(); i++){
LetterItem *letter = letters->at(i);
letter->guideAdvance(this->morphBetweenModels ? adaptedMoveSpeed : Colors::tickerMoveSpeed);
letter->guideMove(this->morphBetweenModels ? adaptedMorphSpeed : -1);
QPointF pos = letter->getGuidedPos();
postEffect->transform(letter, pos);
if (useSheepDog)
letter->setPosUsingSheepDog(pos, QRectF(0, 0, 800, 600));
else
letter->setPos(pos);
}
}
virtual void tick(float adjust)
{
slowDownAfterIntro(adjust);
moveLetters(adjust);
}
};
class EffectWhirlWind : public TickerEffect
{
public:
EffectWhirlWind(LetterList *letters) : TickerEffect(letters)
{
moveSpeed = 50;
for (int i=0; i<this->letters->size(); i++){
LetterItem *letter = this->letters->at(i);
letter->setGuidedPos(QPointF(0, 100));
}
}
};
class EffectSnake : public TickerEffect
{
public:
EffectSnake(LetterList *letters) : TickerEffect(letters)
{
moveSpeed = 40;
for (int i=0; i<this->letters->size(); i++){
LetterItem *letter = this->letters->at(i);
letter->setGuidedPos(QPointF(0, -250 - (i * 5)));
}
}
};
class EffectScan : public TickerEffect
{
public:
EffectScan(LetterList *letters) : TickerEffect(letters)
{
for (int i=0; i<this->letters->size(); i++){
LetterItem *letter = this->letters->at(i);
letter->setGuidedPos(QPointF(100, -300));
}
}
};
class EffectRaindrops : public TickerEffect
{
public:
EffectRaindrops(LetterList *letters) : TickerEffect(letters)
{
for (int i=0; i<this->letters->size(); i++){
LetterItem *letter = this->letters->at(i);
letter->setGuidedPos(QPointF(-100 + rand() % 200, - 200.0f - rand() % 1300));
}
}
};
class EffectLine : public TickerEffect
{
public:
EffectLine(LetterList *letters) : TickerEffect(letters)
{
for (int i=0; i<this->letters->size(); i++){
LetterItem *letter = this->letters->at(i);
letter->setGuidedPos(QPointF(100, 500.0f + i * 20));
}
}
};
//////////////////// TICKER STUFF /////////////////////////////////////////////
ItemCircleAnimation::ItemCircleAnimation(QGraphicsScene *scene, QGraphicsItem *parent)
: DemoItem(scene, parent)
{
sscene = scene;
this->letterCount = Colors::tickerLetterCount;
this->scale = 1;
this->showCount = -1;
this->tickOnPaint = false;
this->paused = false;
this->doIntroTransitions = true;
this->setAcceptsHoverEvents(true);
this->setCursor(Qt::OpenHandCursor);
this->setupGuides();
this->setupLetters();
this->useGuideQt();
this->effect = 0;//new TickerEffect(this->letterList);
}
ItemCircleAnimation::~ItemCircleAnimation()
{
delete this->letterList;
delete this->qtGuide1;
delete this->qtGuide2;
delete this->qtGuide3;
delete this->effect;
}
void ItemCircleAnimation::createLetter(char c)
{
LetterItem *letter = new LetterItem(c, sscene, this);
this->letterList->append(letter);
}
void ItemCircleAnimation::setupLetters()
{
this->letterList = new LetterList();
QString s = Colors::tickerText;
int len = s.length();
int i = 0;
for (; i < this->letterCount - len; i += len)
for (int l=0; l<len; l++)
createLetter(s[l].toLatin1());
// Fill inn with blanks:
for (; i < this->letterCount; ++i)
createLetter(' ');
}
void ItemCircleAnimation::setupGuides()
{
int x = 0;
int y = 20;
this->qtGuide1 = new GuideCircle(QRectF(x, y, 260, 260), -36, 342);
this->currGuide = 0;
new GuideLine(QPointF(x + 240, y + 268), this->qtGuide1);
new GuideLine(QPointF(x + 265, y + 246), this->qtGuide1);
new GuideLine(QPointF(x + 158, y + 134), this->qtGuide1);
new GuideLine(QPointF(x + 184, y + 109), this->qtGuide1);
new GuideLine(QPointF(x + 160, y + 82), this->qtGuide1);
new GuideLine(QPointF(x + 77, y + 163), this->qtGuide1); // T-top
new GuideLine(QPointF(x + 100, y + 190), this->qtGuide1);
new GuideLine(QPointF(x + 132, y + 159), this->qtGuide1);
new GuideLine(QPointF(x + 188, y + 211), this->qtGuide1);
new GuideCircle(QRectF(x + 30, y + 30, 200, 200), -30, 336, GuideCircle::CW, this->qtGuide1);
new GuideLine(QPointF(x + 238, y + 201), this->qtGuide1);
y = 30;
this->qtGuide2 = new GuideCircle(QRectF(x + 30, y + 30, 200, 200), 135, 270, GuideCircle::CCW);
new GuideLine(QPointF(x + 222, y + 38), this->qtGuide2);
new GuideCircle(QRectF(x, y, 260, 260), 135, 270, GuideCircle::CW, this->qtGuide2);
new GuideLine(QPointF(x + 59, y + 59), this->qtGuide2);
x = 115;
y = 10;
this->qtGuide3 = new GuideLine(QLineF(x, y, x + 30, y));
new GuideLine(QPointF(x + 30, y + 170), this->qtGuide3);
new GuideLine(QPointF(x, y + 170), this->qtGuide3);
new GuideLine(QPointF(x, y), this->qtGuide3);
this->qtGuide1->setFence(QRectF(0, 0, 800, 600));
this->qtGuide2->setFence(QRectF(0, 0, 800, 600));
this->qtGuide3->setFence(QRectF(0, 0, 800, 600));
}
void ItemCircleAnimation::useGuide(Guide *guide, int firstLetter, int lastLetter)
{
float padding = guide->lengthAll() / float(lastLetter - firstLetter);
for (int i=firstLetter; i<lastLetter; i++){
LetterItem *letter = this->letterList->at(i);
letter->useGuide(guide, (i - firstLetter) * padding);
}
}
void ItemCircleAnimation::useGuideQt()
{
if (this->currGuide != this->qtGuide1){
this->useGuide(qtGuide1, 0, this->letterCount);
this->currGuide = qtGuide1;
}
}
void ItemCircleAnimation::useGuideTt()
{
if (this->currGuide != this->qtGuide2){
int split = int(this->letterCount * 5.0 / 7.0);
this->useGuide(qtGuide2, 0, split);
this->useGuide(qtGuide3, split, this->letterCount);
this->currGuide = qtGuide2;
}
}
QRectF ItemCircleAnimation::boundingRect() const
{
return QRectF(0, 0, 300, 320);
}
void ItemCircleAnimation::prepare()
{
}
void ItemCircleAnimation::switchToNextEffect()
{
++this->showCount;
delete this->effect;
switch (this->showCount){
case 1:
this->effect = new EffectSnake(this->letterList);
break;
case 2:
this->effect = new EffectLine(this->letterList);
this->effect->setPostEffect(new PostRotateXYTwist(0.01f, 0.0f, 0.003f, 0.0f));
break;
case 3:
this->effect = new EffectRaindrops(this->letterList);
this->effect->setPostEffect(new PostRotateXYTwist(0.01f, 0.005f, 0.003f, 0.003f));
break;
case 4:
this->effect = new EffectScan(this->letterList);
this->effect->normalMoveSpeed = 0;
this->effect->setPostEffect(new PostRotateXY(0.008f, 0.0f, 0.005f, 0.0f));
break;
default:
this->showCount = 0;
this->effect = new EffectWhirlWind(this->letterList);
}
}
void ItemCircleAnimation::animationStarted(int id)
{
if (id == DemoItemAnimation::ANIM_IN){
if (this->doIntroTransitions){
// Make all letters dissapear
for (int i=0; i<this->letterList->size(); i++){
LetterItem *letter = this->letterList->at(i);
letter->setPos(1000, 0);
}
this->switchToNextEffect();
this->useGuideQt();
this->scale = 1;
// The first time we run, we have a rather large
// delay to perform benchmark before the ticker shows.
// But now, since we are showing, use a more appropriate value:
this->currentAnimation->startDelay = 1500;
}
}
else if (this->effect)
this->effect->useSheepDog = false;
this->tickTimer = QTime::currentTime();
}
void ItemCircleAnimation::animationStopped(int)
{
// Nothing to do.
}
void ItemCircleAnimation::swapModel(){
if (this->currGuide == this->qtGuide2)
this->useGuideQt();
else
this->useGuideTt();
}
void ItemCircleAnimation::hoverEnterEvent(QGraphicsSceneHoverEvent *)
{
// Skip swap here to enhance ticker dragging
// this->swapModel();
}
void ItemCircleAnimation::hoverLeaveEvent(QGraphicsSceneHoverEvent *)
{
this->swapModel();
}
void ItemCircleAnimation::setTickerScale(float s)
{
this->scale = s;
qtGuide1->setScale(this->scale, this->scale);
qtGuide2->setScale(this->scale, this->scale);
qtGuide3->setScale(this->scale, this->scale);
}
void ItemCircleAnimation::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
this->mouseMoveLastPosition = event->scenePos();
if (event->button() == Qt::LeftButton)
this->setCursor(Qt::ClosedHandCursor);
else
this->switchToNextEffect();
}
void ItemCircleAnimation::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::LeftButton)
this->setCursor(Qt::OpenHandCursor);
}
void ItemCircleAnimation::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
QPointF newPosition = event->scenePos();
this->setPosUsingSheepDog(this->pos() + newPosition - this->mouseMoveLastPosition, QRectF(-260, -280, 1350, 1160));
this->mouseMoveLastPosition = newPosition;
}
void ItemCircleAnimation::wheelEvent(QGraphicsSceneWheelEvent *event)
{
this->effect->moveSpeed = this->effect->moveSpeed + (event->delta() > 0 ? -0.20 : 0.20);
if (this->effect->moveSpeed < 0)
this->effect->moveSpeed = 0;
}
void ItemCircleAnimation::pause(bool on)
{
this->paused = on;
this->tickTimer = QTime::currentTime();
}
void ItemCircleAnimation::tick()
{
if (this->paused || !this->effect)
return;
float t = this->tickTimer.msecsTo(QTime::currentTime());
this->tickTimer = QTime::currentTime();
this->effect->tick(t/10.0f);
}
void ItemCircleAnimation::paint(QPainter *, const QStyleOptionGraphicsItem *, QWidget *)
{
if (this->tickOnPaint)
tick();
}