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#include <QtGui>
#include <QtCore/qstate.h>
#include "mainwindow.h"
MainWindow::MainWindow(QWidget *parent)
: QWidget(parent)
{
QPixmap kineticPix(":/images/kinetic.png");
QPixmap bgPix(":/images/Time-For-Lunch-2.jpg");
QGraphicsScene scene(-350, -350, 700, 700);
for (int i = 0; i < 64; ++i) {
Pixmap *item = new Pixmap(kineticPix);
item->setOffset(-kineticPix.width()/2, -kineticPix.height()/2);
item->setZValue(i);
items << item;
scene.addItem(item);
}
// Buttons
QGraphicsItem *buttonParent = new QGraphicsRectItem;
ellipseButton = new Button(QPixmap(":/images/ellipse.png"), buttonParent);
figure8Button = new Button(QPixmap(":/images/figure8.png"), buttonParent);
randomButton = new Button(QPixmap(":/images/random.png"), buttonParent);
tiledButton = new Button(QPixmap(":/images/tile.png"), buttonParent);
centeredButton = new Button(QPixmap(":/images/centered.png"), buttonParent);
ellipseButton->setPos(-100, -100);
figure8Button->setPos(100, -100);
randomButton->setPos(0, 0);
tiledButton->setPos(-100, 100);
centeredButton->setPos(100, 100);
scene.addItem(buttonParent);
buttonParent->scale(0.75, 0.75);
buttonParent->setPos(200, 200);
buttonParent->setZValue(65);
qDebug() << "qtp_animatedtiles: states next";
// States
QState *rootState = new QState;
QState *ellipseState = new QState(rootState);
QState *figure8State = new QState(rootState);
QState *randomState = new QState(rootState);
QState *tiledState = new QState(rootState);
QState *centeredState = new QState(rootState);
qDebug() << "qtp_animatedtiles: values next";
// Values
for (int i = 0; i < items.count(); ++i) {
Pixmap *item = items.at(i);
// Ellipse
ellipseState->assignProperty(item, "pos",
QPointF(cos((i / 63.0) * 6.28) * 250,
sin((i / 63.0) * 6.28) * 250));
// Figure 8
figure8State->assignProperty(item, "pos",
QPointF(sin((i / 63.0) * 6.28) * 250,
sin(((i * 2)/63.0) * 6.28) * 250));
// Random
randomState->assignProperty(item, "pos",
QPointF(-250 + qrand() % 500,
-250 + qrand() % 500));
// Tiled
tiledState->assignProperty(item, "pos",
QPointF(((i % 8) - 4) * kineticPix.width() + kineticPix.width() / 2,
((i / 8) - 4) * kineticPix.height() + kineticPix.height() / 2));
// Centered
centeredState->assignProperty(item, "pos", QPointF());
}
qDebug() << "qtp_animatedtiles: ui next";
// Ui
View *view = new View(&scene);
view->setWindowTitle(QT_TRANSLATE_NOOP(QGraphicsView, "Animated Tiles"));
view->setViewportUpdateMode(QGraphicsView::BoundingRectViewportUpdate);
view->setBackgroundBrush(bgPix);
view->setCacheMode(QGraphicsView::CacheBackground);
view->setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform);
// view->show();
QStateMachine states;
states.addState(rootState);
states.setInitialState(rootState);
rootState->setInitialState(centeredState);
qDebug() << "qtp_animatedtiles: animgroup next";
QParallelAnimationGroup *group = new QParallelAnimationGroup;
for (int i = 0; i < items.count(); ++i) {
QPropertyAnimation *anim = new QPropertyAnimation(items[i], "pos");
anim->setDuration(750 + i * 25);
anim->setEasingCurve(QEasingCurve::InOutBack);
group->addAnimation(anim);
}
qDebug() << "qtp_animatedtiles: button signaling next";
QAbstractTransition *trans = rootState->addTransition(ellipseButton, SIGNAL(pressed()), ellipseState);
trans->addAnimation(group);
trans = rootState->addTransition(figure8Button, SIGNAL(pressed()), figure8State);
trans->addAnimation(group);
trans = rootState->addTransition(randomButton, SIGNAL(pressed()), randomState);
trans->addAnimation(group);
trans = rootState->addTransition(tiledButton, SIGNAL(pressed()), tiledState);
trans->addAnimation(group);
trans = rootState->addTransition(centeredButton, SIGNAL(pressed()), centeredState);
trans->addAnimation(group);
qDebug() << "qtp_animatedtiles: timer next";
QTimer timer;
timer.start(125);
timer.setSingleShot(true);
trans = rootState->addTransition(&timer, SIGNAL(timeout()), ellipseState);
trans->addAnimation(group);
qDebug() << "qtp_animatedtiles: starting states";
states.start();
}
void MainWindow::showPosition()
{
Pixmap *item = items.at(0);
qDebug() << "qtp_animatedtiles: position of item[0] x: " << item->x() << " y: " << item->y();
}