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#include "mainwindow.h"
#include "autotest.h"
void autoTest::initTestCase()
{
Q_INIT_RESOURCE(qtp_svgviewer);
}
void autoTest::testDefaults()
{
MainWindow mw;
mw.openFile(":/files/bubbles.svg");
mw.show();
// Test default values for widget properties
// QVERIFY( !mw.acceptDrops() );
// QVERIFY( !mw.hasEditFocus() );
QVERIFY( !mw.hasFocus() );
QVERIFY( !mw.hasMouseTracking() );
QVERIFY( mw.isActiveWindow() );
QVERIFY( mw.isEnabled() );
/*
// QVERIFY( mw.isFullScreen() );
// QVERIFY( mw.isHidden() );
QVERIFY( mw.isMaximized() );
QVERIFY( mw.isMinimized() );
QVERIFY( mw.isModal() );
QVERIFY( !mw.isVisible() );
QVERIFY( mw.isWindow() );
QVERIFY( mw.isWindowModified() );
QVERIFY( mw.underMouse() );
QVERIFY( mw.updatesEnabled() );
*/
mw.hide();
}
void autoTest::testMainWindow()
{
MainWindow mw;
mw.openFile(":/files/bubbles.svg");
mw.show();
// What to test here...
// renderer switch
//
QMenu *rendererMenu = NULL;
QMenu *viewMenu = NULL;
QList<QMenu *> allMenus = mw.findChildren<QMenu *>();
QVERIFY( allMenus.count() > 0 );
for ( int i = 0; i < allMenus.count(); i++ )
{
if ( allMenus.at(i)->title() == QString("&Renderer"))
{
rendererMenu = allMenus.at(i);
}
else if ( allMenus.at(i)->title() == QString("&View"))
{
viewMenu = allMenus.at(i);
}
else
{
// not currently tested by this autotest
}
}
QVERIFY( rendererMenu );
QVERIFY( !rendererMenu->isEmpty() );
QVERIFY( viewMenu );
QVERIFY( !viewMenu->isEmpty() );
QAction *backgroundAction = NULL;
QAction *outlineAction = NULL;
QAction *nativeAction = NULL;
QAction *openglAction = NULL;
QAction *imageAction = NULL;
QList<QAction *> allActions = mw.findChildren<QAction *>();
QVERIFY( allActions.count() > 0 );
for ( int i = 0; i < allActions.count(); i++ )
{
if ( allActions.at(i)->text() == QString("&Background"))
{
backgroundAction = allActions.at(i);
}
else if ( allActions.at(i)->text() == QString("&Outline"))
{
outlineAction = allActions.at(i);
}
else if ( allActions.at(i)->text() == QString("&Native"))
{
nativeAction = allActions.at(i);
}
else if ( allActions.at(i)->text() == QString("&OpenGL"))
{
openglAction = allActions.at(i);
}
else if ( allActions.at(i)->text() == QString("&Image"))
{
imageAction = allActions.at(i);
}
else
{
// not currently tested by this autotest
}
}
QVERIFY( backgroundAction );
QVERIFY( outlineAction );
rendererMenu->show();
QTest::qWait(300);
imageAction->trigger();
QTest::qWait(200);
rendererMenu->hide();
QTest::qWait(1000);
#ifndef QT_NO_OPENGL
rendererMenu->show();
QTest::qWait(300);
openglAction->trigger();
QTest::qWait(200);
rendererMenu->hide();
QTest::qWait(1000);
#endif
rendererMenu->show();
QTest::qWait(300);
nativeAction->trigger();
QTest::qWait(200);
rendererMenu->hide();
QTest::qWait(1000);
viewMenu->show();
QTest::qWait(300);
backgroundAction->trigger();
QTest::qWait(200);
viewMenu->hide();
QTest::qWait(500);
viewMenu->show();
QTest::qWait(300);
backgroundAction->trigger();
QTest::qWait(200);
viewMenu->hide();
QTest::qWait(500);
viewMenu->show();
QTest::qWait(300);
outlineAction->trigger();
viewMenu->hide(); // calling trigger directly doesn't hide menu item
QTest::qWait(500);
viewMenu->show();
QTest::qWait(300);
outlineAction->trigger(); // have to use trigger method, because qaction won't accept mouse clicks
viewMenu->hide(); // calling trigger directly doesn't hide menu item
QTest::qWait(1000);
QTest::qWait(2000);
mw.hide();
}