diff -r 000000000000 -r 1918ee327afb demos/boxes/trackball.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/demos/boxes/trackball.cpp Mon Jan 11 14:00:40 2010 +0000 @@ -0,0 +1,160 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the demonstration applications of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "trackball.h" +#include "scene.h" + +//============================================================================// +// TrackBall // +//============================================================================// + +TrackBall::TrackBall(TrackMode mode) + : m_angularVelocity(0) + , m_paused(false) + , m_pressed(false) + , m_mode(mode) +{ + m_axis = QVector3D(0, 1, 0); + m_rotation = QQuaternion(); + m_lastTime = QTime::currentTime(); +} + +TrackBall::TrackBall(float angularVelocity, const QVector3D& axis, TrackMode mode) + : m_axis(axis) + , m_angularVelocity(angularVelocity) + , m_paused(false) + , m_pressed(false) + , m_mode(mode) +{ + m_rotation = QQuaternion(); + m_lastTime = QTime::currentTime(); +} + +void TrackBall::push(const QPointF& p, const QQuaternion &) +{ + m_rotation = rotation(); + m_pressed = true; + m_lastTime = QTime::currentTime(); + m_lastPos = p; + m_angularVelocity = 0.0f; +} + +void TrackBall::move(const QPointF& p, const QQuaternion &transformation) +{ + if (!m_pressed) + return; + + QTime currentTime = QTime::currentTime(); + int msecs = m_lastTime.msecsTo(currentTime); + if (msecs <= 20) + return; + + switch (m_mode) { + case Plane: + { + QLineF delta(m_lastPos, p); + m_angularVelocity = 180*delta.length() / (PI*msecs); + m_axis = QVector3D(-delta.dy(), delta.dx(), 0.0f).normalized(); + m_axis = transformation.rotateVector(m_axis); + m_rotation = QQuaternion::fromAxisAndAngle(m_axis, 180 / PI * delta.length()) * m_rotation; + } + break; + case Sphere: + { + QVector3D lastPos3D = QVector3D(m_lastPos.x(), m_lastPos.y(), 0.0f); + float sqrZ = 1 - QVector3D::dotProduct(lastPos3D, lastPos3D); + if (sqrZ > 0) + lastPos3D.setZ(sqrt(sqrZ)); + else + lastPos3D.normalize(); + + QVector3D currentPos3D = QVector3D(p.x(), p.y(), 0.0f); + sqrZ = 1 - QVector3D::dotProduct(currentPos3D, currentPos3D); + if (sqrZ > 0) + currentPos3D.setZ(sqrt(sqrZ)); + else + currentPos3D.normalize(); + + m_axis = QVector3D::crossProduct(lastPos3D, currentPos3D); + float angle = 180 / PI * asin(sqrt(QVector3D::dotProduct(m_axis, m_axis))); + + m_angularVelocity = angle / msecs; + m_axis.normalize(); + m_axis = transformation.rotateVector(m_axis); + m_rotation = QQuaternion::fromAxisAndAngle(m_axis, angle) * m_rotation; + } + break; + } + + + m_lastPos = p; + m_lastTime = currentTime; +} + +void TrackBall::release(const QPointF& p, const QQuaternion &transformation) +{ + // Calling move() caused the rotation to stop if the framerate was too low. + move(p, transformation); + m_pressed = false; +} + +void TrackBall::start() +{ + m_lastTime = QTime::currentTime(); + m_paused = false; +} + +void TrackBall::stop() +{ + m_rotation = rotation(); + m_paused = true; +} + +QQuaternion TrackBall::rotation() const +{ + if (m_paused || m_pressed) + return m_rotation; + + QTime currentTime = QTime::currentTime(); + float angle = m_angularVelocity * m_lastTime.msecsTo(currentTime); + return QQuaternion::fromAxisAndAngle(m_axis, angle) * m_rotation; +} +