diff -r 000000000000 -r 1918ee327afb src/openvg/qpaintengine_vg.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/openvg/qpaintengine_vg.cpp Mon Jan 11 14:00:40 2010 +0000 @@ -0,0 +1,3653 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtOpenVG module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qpaintengine_vg_p.h" +#include "qpixmapdata_vg_p.h" +#include "qpixmapfilter_vg_p.h" +#include "qvgcompositionhelper_p.h" +#if !defined(QT_NO_EGL) +#include +#include "qwindowsurface_vgegl_p.h" +#endif +#include +#include +#include +#include +#include +#include +#include +#include + +QT_BEGIN_NAMESPACE + +// vgDrawGlyphs() only exists in OpenVG 1.1 and higher. +#if !defined(OPENVG_VERSION_1_1) && !defined(QVG_NO_DRAW_GLYPHS) +#define QVG_NO_DRAW_GLYPHS 1 +#endif + +// vgRenderToMask() only exists in OpenVG 1.1 and higher. +// Also, disable masking completely if we are using the scissor to clip. +#if !defined(OPENVG_VERSION_1_1) && !defined(QVG_NO_RENDER_TO_MASK) +#define QVG_NO_RENDER_TO_MASK 1 +#endif +#if defined(QVG_SCISSOR_CLIP) && !defined(QVG_NO_RENDER_TO_MASK) +#define QVG_NO_RENDER_TO_MASK 1 +#endif + +#if !defined(QVG_NO_DRAW_GLYPHS) + +extern int qt_defaultDpiX(); +extern int qt_defaultDpiY(); + +class QVGPaintEnginePrivate; + +class QVGFontGlyphCache +{ +public: + QVGFontGlyphCache(); + ~QVGFontGlyphCache(); + + void cacheGlyphs(QVGPaintEnginePrivate *d, + const QTextItemInt &ti, + const QVarLengthArray &glyphs); + void setScaleFromText(const QTextItemInt &ti); + + VGFont font; + VGfloat scaleX; + VGfloat scaleY; + + uint cachedGlyphsMask[256 / 32]; + QSet cachedGlyphs; +}; + +typedef QHash QVGFontCache; + +#endif + +class QVGFontEngineCleaner : public QObject +{ + Q_OBJECT +public: + QVGFontEngineCleaner(QVGPaintEnginePrivate *d); + ~QVGFontEngineCleaner(); + +public slots: + void fontEngineDestroyed(); + +private: + QVGPaintEnginePrivate *d_ptr; +}; + +class QVGPaintEnginePrivate : public QPaintEngineExPrivate +{ +public: + QVGPaintEnginePrivate(); + ~QVGPaintEnginePrivate(); + + void init(); + void initObjects(); + void destroy(); + void setTransform(VGMatrixMode mode, const QTransform& transform); + void updateTransform(QPaintDevice *pdev); + void draw(VGPath path, const QPen& pen, const QBrush& brush, VGint rule = VG_EVEN_ODD); + void stroke(VGPath path, const QPen& pen); + void fill(VGPath path, const QBrush& brush, VGint rule = VG_EVEN_ODD); + VGPath vectorPathToVGPath(const QVectorPath& path); + VGPath painterPathToVGPath(const QPainterPath& path); + VGPath roundedRectPath(const QRectF &rect, qreal xRadius, qreal yRadius, Qt::SizeMode mode); + VGPaintType setBrush + (VGPaint paint, const QBrush& brush, VGMatrixMode mode, + VGPaintType prevPaintType); + void setPenParams(const QPen& pen); + void setBrushTransform(const QBrush& brush, VGMatrixMode mode); + void setupColorRamp(const QGradient *grad, VGPaint paint); + void setImageOptions(); +#if !defined(QVG_SCISSOR_CLIP) + void ensureMask(QVGPaintEngine *engine, int width, int height); + void modifyMask + (QVGPaintEngine *engine, VGMaskOperation op, const QRegion& region); + void modifyMask + (QVGPaintEngine *engine, VGMaskOperation op, const QRect& rect); +#endif + + VGint maxScissorRects; // Maximum scissor rectangles for clipping. + + VGPaint penPaint; // Paint for currently active pen. + VGPaint brushPaint; // Paint for currently active brush. + VGPaint opacityPaint; // Paint for drawing images with opacity. + VGPaint fillPaint; // Current fill paint that is active. + + QPen currentPen; // Current pen set in "penPaint". + QBrush currentBrush; // Current brush set in "brushPaint". + + bool forcePenChange; // Force a pen change, even if the same. + bool forceBrushChange; // Force a brush change, even if the same. + + VGPaintType penType; // Type of the last pen that was set. + VGPaintType brushType; // Type of the last brush that was set. + + QPointF brushOrigin; // Current brush origin. + + VGint fillRule; // Last fill rule that was set. + + qreal opacity; // Current drawing opacity. + qreal paintOpacity; // Opacity in opacityPaint. + +#if !defined(QVG_NO_MODIFY_PATH) + VGPath rectPath; // Cached path for quick drawing of rectangles. + VGPath linePath; // Cached path for quick drawing of lines. + VGPath roundRectPath; // Cached path for quick drawing of rounded rects. +#endif + + QTransform transform; // Currently active transform. + bool simpleTransform; // True if the transform is simple (non-projective). + qreal penScale; // Pen scaling factor from "transform". + + QTransform pathTransform; // Calculated VG path transformation. + QTransform imageTransform; // Calculated VG image transformation. + bool pathTransformSet; // True if path transform set in the VG context. + + bool maskValid; // True if vgMask() contains valid data. + bool maskIsSet; // True if mask would be fully set if it was valid. + bool rawVG; // True if processing a raw VG escape. + + QRect maskRect; // Rectangle version of mask if it is simple. + + QTransform penTransform; // Transform for the pen. + QTransform brushTransform; // Transform for the brush. + + VGMatrixMode matrixMode; // Last matrix mode that was set. + VGImageMode imageMode; // Last image mode that was set. + + QRegion scissorRegion; // Currently active scissor region. + bool scissorActive; // True if scissor region is active. + + QPaintEngine::DirtyFlags dirty; + + QColor clearColor; // Last clear color that was set. + VGfloat clearOpacity; // Opacity during the last clear. + + VGBlendMode blendMode; // Active blend mode. + VGRenderingQuality renderingQuality; // Active rendering quality. + VGImageQuality imageQuality; // Active image quality. + +#if !defined(QVG_NO_DRAW_GLYPHS) + QVGFontCache fontCache; + QVGFontEngineCleaner *fontEngineCleaner; +#endif + + QScopedPointer convolutionFilter; + QScopedPointer colorizeFilter; + QScopedPointer dropShadowFilter; + QScopedPointer blurFilter; + + // Ensure that the path transform is properly set in the VG context + // before we perform a vgDrawPath() operation. + inline void ensurePathTransform() + { + if (!pathTransformSet) { + setTransform(VG_MATRIX_PATH_USER_TO_SURFACE, pathTransform); + pathTransformSet = true; + } + } + + // Ensure that a specific pen has been set into penPaint. + inline void ensurePen(const QPen& pen) { + if (forcePenChange || pen != currentPen) { + currentPen = pen; + forcePenChange = false; + penType = setBrush + (penPaint, pen.brush(), + VG_MATRIX_STROKE_PAINT_TO_USER, penType); + setPenParams(pen); + } + } + + // Ensure that a specific brush has been set into brushPaint. + inline void ensureBrush(const QBrush& brush) { + if (forceBrushChange || brush != currentBrush) { + currentBrush = brush; + forceBrushChange = false; + brushType = setBrush + (brushPaint, brush, VG_MATRIX_FILL_PAINT_TO_USER, brushType); + } + if (fillPaint != brushPaint) { + vgSetPaint(brushPaint, VG_FILL_PATH); + fillPaint = brushPaint; + } + } + + // Set various modes, but only if different. + inline void setImageMode(VGImageMode mode); + inline void setRenderingQuality(VGRenderingQuality mode); + inline void setImageQuality(VGImageQuality mode); + inline void setBlendMode(VGBlendMode mode); + inline void setFillRule(VGint mode); + + // Clear all lazily-set modes. + void clearModes(); +}; + +inline void QVGPaintEnginePrivate::setImageMode(VGImageMode mode) +{ + if (imageMode != mode) { + imageMode = mode; + vgSeti(VG_IMAGE_MODE, mode); + } +} + +inline void QVGPaintEnginePrivate::setRenderingQuality(VGRenderingQuality mode) +{ + if (renderingQuality != mode) { + vgSeti(VG_RENDERING_QUALITY, mode); + renderingQuality = mode; + } +} + +inline void QVGPaintEnginePrivate::setImageQuality(VGImageQuality mode) +{ + if (imageQuality != mode) { + vgSeti(VG_IMAGE_QUALITY, mode); + imageQuality = mode; + } +} + +inline void QVGPaintEnginePrivate::setBlendMode(VGBlendMode mode) +{ + if (blendMode != mode) { + vgSeti(VG_BLEND_MODE, mode); + blendMode = mode; + } +} + +inline void QVGPaintEnginePrivate::setFillRule(VGint mode) +{ + if (fillRule != mode) { + fillRule = mode; + vgSeti(VG_FILL_RULE, mode); + } +} + +void QVGPaintEnginePrivate::clearModes() +{ + matrixMode = (VGMatrixMode)0; + imageMode = (VGImageMode)0; + blendMode = (VGBlendMode)0; + renderingQuality = (VGRenderingQuality)0; + imageQuality = (VGImageQuality)0; +} + +QVGPaintEnginePrivate::QVGPaintEnginePrivate() +{ + init(); +} + +void QVGPaintEnginePrivate::init() +{ + maxScissorRects = 0; + + penPaint = 0; + brushPaint = 0; + opacityPaint = 0; + fillPaint = 0; + + forcePenChange = true; + forceBrushChange = true; + penType = (VGPaintType)0; + brushType = (VGPaintType)0; + + brushOrigin = QPointF(0.0f, 0.0f); + + fillRule = 0; + + opacity = 1.0; + paintOpacity = 1.0f; + +#if !defined(QVG_NO_MODIFY_PATH) + rectPath = 0; + linePath = 0; + roundRectPath = 0; +#endif + + simpleTransform = true; + pathTransformSet = false; + penScale = 1.0; + + maskValid = false; + maskIsSet = false; + rawVG = false; + + scissorActive = false; + + dirty = 0; + + clearOpacity = 1.0f; + +#if !defined(QVG_NO_DRAW_GLYPHS) + fontEngineCleaner = 0; +#endif + + clearModes(); +} + +QVGPaintEnginePrivate::~QVGPaintEnginePrivate() +{ + destroy(); +} + +void QVGPaintEnginePrivate::initObjects() +{ + maxScissorRects = vgGeti(VG_MAX_SCISSOR_RECTS); + + penPaint = vgCreatePaint(); + vgSetParameteri(penPaint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR); + vgSetPaint(penPaint, VG_STROKE_PATH); + + vgSeti(VG_MATRIX_MODE, VG_MATRIX_STROKE_PAINT_TO_USER); + vgLoadIdentity(); + + brushPaint = vgCreatePaint(); + vgSetParameteri(brushPaint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR); + vgSetPaint(brushPaint, VG_FILL_PATH); + fillPaint = brushPaint; + + vgSeti(VG_MATRIX_MODE, VG_MATRIX_FILL_PAINT_TO_USER); + vgLoadIdentity(); + matrixMode = VG_MATRIX_FILL_PAINT_TO_USER; + + opacityPaint = vgCreatePaint(); + vgSetParameteri(opacityPaint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR); + VGfloat values[4]; + values[0] = 1.0f; + values[1] = 1.0f; + values[2] = 1.0f; + values[3] = paintOpacity; + vgSetParameterfv(opacityPaint, VG_PAINT_COLOR, 4, values); + +#if !defined(QVG_NO_MODIFY_PATH) + // Create a dummy path for rectangle drawing, which we can + // modify later with vgModifyPathCoords(). This should be + // faster than constantly creating and destroying paths. + rectPath = vgCreatePath(VG_PATH_FORMAT_STANDARD, + VG_PATH_DATATYPE_F, + 1.0f, // scale + 0.0f, // bias + 5, // segmentCapacityHint + 8, // coordCapacityHint + VG_PATH_CAPABILITY_ALL); + static VGubyte const segments[5] = { + VG_MOVE_TO_ABS, + VG_LINE_TO_ABS, + VG_LINE_TO_ABS, + VG_LINE_TO_ABS, + VG_CLOSE_PATH + }; + VGfloat coords[8]; + coords[0] = 0.0f; + coords[1] = 0.0f; + coords[2] = 100.0f; + coords[3] = coords[1]; + coords[4] = coords[2]; + coords[5] = 100.0f; + coords[6] = coords[0]; + coords[7] = coords[5]; + vgAppendPathData(rectPath, 5, segments, coords); + + // Create a dummy line drawing path as well. + linePath = vgCreatePath(VG_PATH_FORMAT_STANDARD, + VG_PATH_DATATYPE_F, + 1.0f, // scale + 0.0f, // bias + 2, // segmentCapacityHint + 4, // coordCapacityHint + VG_PATH_CAPABILITY_ALL); + vgAppendPathData(linePath, 2, segments, coords); +#endif +} + +void QVGPaintEnginePrivate::destroy() +{ + if (penPaint) + vgDestroyPaint(penPaint); + if (brushPaint) + vgDestroyPaint(brushPaint); + if (opacityPaint) + vgDestroyPaint(opacityPaint); + +#if !defined(QVG_NO_MODIFY_PATH) + if (rectPath) + vgDestroyPath(rectPath); + if (linePath) + vgDestroyPath(linePath); + if (roundRectPath) + vgDestroyPath(roundRectPath); +#endif + +#if !defined(QVG_NO_DRAW_GLYPHS) + QVGFontCache::Iterator it; + for (it = fontCache.begin(); it != fontCache.end(); ++it) + delete it.value(); + fontCache.clear(); + delete fontEngineCleaner; +#endif +} + +// Set a specific VG transformation matrix in the current VG context. +void QVGPaintEnginePrivate::setTransform + (VGMatrixMode mode, const QTransform& transform) +{ + VGfloat mat[9]; + if (mode != matrixMode) { + vgSeti(VG_MATRIX_MODE, mode); + matrixMode = mode; + } + mat[0] = transform.m11(); + mat[1] = transform.m12(); + mat[2] = transform.m13(); + mat[3] = transform.m21(); + mat[4] = transform.m22(); + mat[5] = transform.m23(); + mat[6] = transform.m31(); + mat[7] = transform.m32(); + mat[8] = transform.m33(); + vgLoadMatrix(mat); +} + +extern bool qt_scaleForTransform(const QTransform &transform, qreal *scale); + +void QVGPaintEnginePrivate::updateTransform(QPaintDevice *pdev) +{ + VGfloat devh = pdev->height() - 1; + + // Construct the VG transform by combining the Qt transform with + // the following viewport transformation: + // | 1 0 0 | | 1 0 0.5 | | 1 0 0.5 | + // | 0 -1 devh | * | 0 1 -0.5 | = | 0 -1 (0.5 + devh) | + // | 0 0 1 | | 0 0 1 | | 0 0 1 | + // The full VG transform is effectively: + // 1. Apply the user's transformation matrix. + // 2. Translate by (0.5, -0.5) to correct for Qt and VG putting + // the centre of the pixel at different positions. + // 3. Flip the co-ordinate system upside down. + QTransform viewport(1.0f, 0.0f, 0.0f, + 0.0f, -1.0f, 0.0f, + 0.5f, devh + 0.5f, 1.0f); + + // The image transform is always the full transformation, + // because it can be projective. + imageTransform = transform * viewport; + + // Determine if the transformation is projective. + bool projective = (imageTransform.m13() != 0.0f || + imageTransform.m23() != 0.0f || + imageTransform.m33() != 1.0f); + if (projective) { + // The engine cannot do projective path transforms for us, + // so we will have to convert the co-ordinates ourselves. + // Change the matrix to just the viewport transformation. + pathTransform = viewport; + simpleTransform = false; + } else { + pathTransform = imageTransform; + simpleTransform = true; + } + pathTransformSet = false; + + // Calculate the scaling factor to use for turning cosmetic pens + // into ordinary non-cosmetic pens. + qt_scaleForTransform(transform, &penScale); +} + +VGPath QVGPaintEnginePrivate::vectorPathToVGPath(const QVectorPath& path) +{ + int count = path.elementCount(); + const qreal *points = path.points(); + const QPainterPath::ElementType *elements = path.elements(); + + VGPath vgpath = vgCreatePath(VG_PATH_FORMAT_STANDARD, + VG_PATH_DATATYPE_F, + 1.0f, // scale + 0.0f, // bias + count + 1, // segmentCapacityHint + count * 2, // coordCapacityHint + VG_PATH_CAPABILITY_ALL); + + // Size is sufficient segments for drawRoundedRect() paths. + QVarLengthArray segments; + + if (sizeof(qreal) == sizeof(VGfloat) && elements && simpleTransform) { + // If Qt was compiled with qreal the same size as VGfloat, + // then convert the segment types and use the incoming + // points array directly. + for (int i = 0; i < count; ++i) { + switch (elements[i]) { + + case QPainterPath::MoveToElement: + segments.append(VG_MOVE_TO_ABS); break; + + case QPainterPath::LineToElement: + segments.append(VG_LINE_TO_ABS); break; + + case QPainterPath::CurveToElement: + segments.append(VG_CUBIC_TO_ABS); break; + + case QPainterPath::CurveToDataElement: break; + + } + } + if (path.hasImplicitClose()) + segments.append(VG_CLOSE_PATH); + + vgAppendPathData(vgpath, segments.count(), segments.constData(), + reinterpret_cast(points)); + + return vgpath; + } + + // Sizes chosen so that drawRoundedRect() paths fit in these arrays. + QVarLengthArray coords; + + int curvePos = 0; + QPointF temp; + + if (elements && simpleTransform) { + // Convert the members of the element array. + for (int i = 0; i < count; ++i) { + switch (elements[i]) { + + case QPainterPath::MoveToElement: + { + coords.append(points[0]); + coords.append(points[1]); + segments.append(VG_MOVE_TO_ABS); + } + break; + + case QPainterPath::LineToElement: + { + coords.append(points[0]); + coords.append(points[1]); + segments.append(VG_LINE_TO_ABS); + } + break; + + case QPainterPath::CurveToElement: + { + coords.append(points[0]); + coords.append(points[1]); + curvePos = 2; + } + break; + + case QPainterPath::CurveToDataElement: + { + coords.append(points[0]); + coords.append(points[1]); + curvePos += 2; + if (curvePos == 6) { + curvePos = 0; + segments.append(VG_CUBIC_TO_ABS); + } + } + break; + + } + points += 2; + } + } else if (elements && !simpleTransform) { + // Convert the members of the element array after applying the + // current transform to the path locally. + for (int i = 0; i < count; ++i) { + switch (elements[i]) { + + case QPainterPath::MoveToElement: + { + temp = transform.map(QPointF(points[0], points[1])); + coords.append(temp.x()); + coords.append(temp.y()); + segments.append(VG_MOVE_TO_ABS); + } + break; + + case QPainterPath::LineToElement: + { + temp = transform.map(QPointF(points[0], points[1])); + coords.append(temp.x()); + coords.append(temp.y()); + segments.append(VG_LINE_TO_ABS); + } + break; + + case QPainterPath::CurveToElement: + { + temp = transform.map(QPointF(points[0], points[1])); + coords.append(temp.x()); + coords.append(temp.y()); + curvePos = 2; + } + break; + + case QPainterPath::CurveToDataElement: + { + temp = transform.map(QPointF(points[0], points[1])); + coords.append(temp.x()); + coords.append(temp.y()); + curvePos += 2; + if (curvePos == 6) { + curvePos = 0; + segments.append(VG_CUBIC_TO_ABS); + } + } + break; + + } + points += 2; + } + } else if (count > 0 && simpleTransform) { + // If there is no element array, then the path is assumed + // to be a MoveTo followed by several LineTo's. + coords.append(points[0]); + coords.append(points[1]); + segments.append(VG_MOVE_TO_ABS); + while (count > 1) { + points += 2; + coords.append(points[0]); + coords.append(points[1]); + segments.append(VG_LINE_TO_ABS); + --count; + } + } else if (count > 0 && !simpleTransform) { + // Convert a simple path, and apply the transform locally. + temp = transform.map(QPointF(points[0], points[1])); + coords.append(temp.x()); + coords.append(temp.y()); + segments.append(VG_MOVE_TO_ABS); + while (count > 1) { + points += 2; + temp = transform.map(QPointF(points[0], points[1])); + coords.append(temp.x()); + coords.append(temp.y()); + segments.append(VG_LINE_TO_ABS); + --count; + } + } + + // Close the path if specified. + if (path.hasImplicitClose()) + segments.append(VG_CLOSE_PATH); + + vgAppendPathData(vgpath, segments.count(), + segments.constData(), coords.constData()); + + return vgpath; +} + +VGPath QVGPaintEnginePrivate::painterPathToVGPath(const QPainterPath& path) +{ + int count = path.elementCount(); + + VGPath vgpath = vgCreatePath(VG_PATH_FORMAT_STANDARD, + VG_PATH_DATATYPE_F, + 1.0f, // scale + 0.0f, // bias + count + 1, // segmentCapacityHint + count * 2, // coordCapacityHint + VG_PATH_CAPABILITY_ALL); + + if (count == 0) + return vgpath; + + const QPainterPath::Element *elements = &(path.elementAt(0)); + + // Sizes chosen so that drawRoundedRect() paths fit in these arrays. + QVarLengthArray coords; + QVarLengthArray segments; + + int curvePos = 0; + QPointF temp; + + // Keep track of the start and end of each sub-path. QPainterPath + // does not have an "implicit close" flag like QVectorPath does. + // We therefore have to detect closed paths by looking for a LineTo + // element that connects back to the initial MoveTo element. + qreal startx = 0.0; + qreal starty = 0.0; + qreal endx = 0.0; + qreal endy = 0.0; + bool haveStart = false; + bool haveEnd = false; + + if (simpleTransform) { + // Convert the members of the element array. + for (int i = 0; i < count; ++i) { + switch (elements[i].type) { + + case QPainterPath::MoveToElement: + { + if (haveStart && haveEnd && startx == endx && starty == endy) { + // Implicitly close the previous sub-path. + segments.append(VG_CLOSE_PATH); + } + startx = elements[i].x; + starty = elements[i].y; + coords.append(startx); + coords.append(starty); + haveStart = true; + haveEnd = false; + segments.append(VG_MOVE_TO_ABS); + } + break; + + case QPainterPath::LineToElement: + { + endx = elements[i].x; + endy = elements[i].y; + coords.append(endx); + coords.append(endy); + haveEnd = true; + segments.append(VG_LINE_TO_ABS); + } + break; + + case QPainterPath::CurveToElement: + { + coords.append(elements[i].x); + coords.append(elements[i].y); + haveEnd = false; + curvePos = 2; + } + break; + + case QPainterPath::CurveToDataElement: + { + coords.append(elements[i].x); + coords.append(elements[i].y); + haveEnd = false; + curvePos += 2; + if (curvePos == 6) { + curvePos = 0; + segments.append(VG_CUBIC_TO_ABS); + } + } + break; + + } + } + } else { + // Convert the members of the element array after applying the + // current transform to the path locally. + for (int i = 0; i < count; ++i) { + switch (elements[i].type) { + + case QPainterPath::MoveToElement: + { + if (haveStart && haveEnd && startx == endx && starty == endy) { + // Implicitly close the previous sub-path. + segments.append(VG_CLOSE_PATH); + } + temp = transform.map(QPointF(elements[i].x, elements[i].y)); + startx = temp.x(); + starty = temp.y(); + coords.append(startx); + coords.append(starty); + haveStart = true; + haveEnd = false; + segments.append(VG_MOVE_TO_ABS); + } + break; + + case QPainterPath::LineToElement: + { + temp = transform.map(QPointF(elements[i].x, elements[i].y)); + endx = temp.x(); + endy = temp.y(); + coords.append(endx); + coords.append(endy); + haveEnd = true; + segments.append(VG_LINE_TO_ABS); + } + break; + + case QPainterPath::CurveToElement: + { + temp = transform.map(QPointF(elements[i].x, elements[i].y)); + coords.append(temp.x()); + coords.append(temp.y()); + haveEnd = false; + curvePos = 2; + } + break; + + case QPainterPath::CurveToDataElement: + { + temp = transform.map(QPointF(elements[i].x, elements[i].y)); + coords.append(temp.x()); + coords.append(temp.y()); + haveEnd = false; + curvePos += 2; + if (curvePos == 6) { + curvePos = 0; + segments.append(VG_CUBIC_TO_ABS); + } + } + break; + + } + } + } + + if (haveStart && haveEnd && startx == endx && starty == endy) { + // Implicitly close the last sub-path. + segments.append(VG_CLOSE_PATH); + } + + vgAppendPathData(vgpath, segments.count(), + segments.constData(), coords.constData()); + + return vgpath; +} + +VGPath QVGPaintEnginePrivate::roundedRectPath(const QRectF &rect, qreal xRadius, qreal yRadius, Qt::SizeMode mode) +{ + static VGubyte roundedrect_types[] = { + VG_MOVE_TO_ABS, + VG_LINE_TO_ABS, + VG_CUBIC_TO_ABS, + VG_LINE_TO_ABS, + VG_CUBIC_TO_ABS, + VG_LINE_TO_ABS, + VG_CUBIC_TO_ABS, + VG_LINE_TO_ABS, + VG_CUBIC_TO_ABS, + VG_CLOSE_PATH + }; + + qreal x1 = rect.left(); + qreal x2 = rect.right(); + qreal y1 = rect.top(); + qreal y2 = rect.bottom(); + + if (mode == Qt::RelativeSize) { + xRadius = xRadius * rect.width() / 200.; + yRadius = yRadius * rect.height() / 200.; + } + + xRadius = qMin(xRadius, rect.width() / 2); + yRadius = qMin(yRadius, rect.height() / 2); + + VGfloat pts[] = { + x1 + xRadius, y1, // MoveTo + x2 - xRadius, y1, // LineTo + x2 - (1 - KAPPA) * xRadius, y1, // CurveTo + x2, y1 + (1 - KAPPA) * yRadius, + x2, y1 + yRadius, + x2, y2 - yRadius, // LineTo + x2, y2 - (1 - KAPPA) * yRadius, // CurveTo + x2 - (1 - KAPPA) * xRadius, y2, + x2 - xRadius, y2, + x1 + xRadius, y2, // LineTo + x1 + (1 - KAPPA) * xRadius, y2, // CurveTo + x1, y2 - (1 - KAPPA) * yRadius, + x1, y2 - yRadius, + x1, y1 + yRadius, // LineTo + x1, y1 + KAPPA * yRadius, // CurveTo + x1 + (1 - KAPPA) * xRadius, y1, + x1 + xRadius, y1 + }; + +#if !defined(QVG_NO_MODIFY_PATH) + VGPath vgpath = roundRectPath; + if (!vgpath) { + vgpath = vgCreatePath(VG_PATH_FORMAT_STANDARD, + VG_PATH_DATATYPE_F, + 1.0f, // scale + 0.0f, // bias + 10, // segmentCapacityHint + 17 * 2, // coordCapacityHint + VG_PATH_CAPABILITY_ALL); + vgAppendPathData(vgpath, 10, roundedrect_types, pts); + roundRectPath = vgpath; + } else { + vgModifyPathCoords(vgpath, 0, 9, pts); + } +#else + VGPath vgpath = vgCreatePath(VG_PATH_FORMAT_STANDARD, + VG_PATH_DATATYPE_F, + 1.0f, // scale + 0.0f, // bias + 10, // segmentCapacityHint + 17 * 2, // coordCapacityHint + VG_PATH_CAPABILITY_ALL); + vgAppendPathData(vgpath, 10, roundedrect_types, pts); +#endif + + return vgpath; +} + +extern QImage qt_imageForBrush(int style, bool invert); + +static QImage colorizeBitmap(const QImage &image, const QColor &color) +{ + QImage sourceImage = image.convertToFormat(QImage::Format_MonoLSB); + QImage dest = QImage(sourceImage.size(), QImage::Format_ARGB32_Premultiplied); + + QRgb fg = PREMUL(color.rgba()); + QRgb bg = 0; + + int height = sourceImage.height(); + int width = sourceImage.width(); + for (int y=0; y(dest.scanLine(y)); + for (int x=0; x < width; ++x) + target[x] = (source[x>>3] >> (x&7)) & 1 ? fg : bg; + } + return dest; +} + +static VGImage toVGImage + (const QImage & image, Qt::ImageConversionFlags flags = Qt::AutoColor) +{ + QImage img(image); + + VGImageFormat format; + switch (img.format()) { + case QImage::Format_Mono: + img = image.convertToFormat(QImage::Format_MonoLSB, flags); + format = VG_BW_1; + break; + case QImage::Format_MonoLSB: + format = VG_BW_1; + break; + case QImage::Format_RGB32: + format = VG_sXRGB_8888; + break; + case QImage::Format_ARGB32: + format = VG_sARGB_8888; + break; + case QImage::Format_ARGB32_Premultiplied: + format = VG_sARGB_8888_PRE; + break; + case QImage::Format_RGB16: + format = VG_sRGB_565; + break; + default: + // Convert everything else into ARGB32_Premultiplied. + img = image.convertToFormat(QImage::Format_ARGB32_Premultiplied, flags); + format = VG_sARGB_8888_PRE; + break; + } + + const uchar *pixels = img.bits(); + + VGImage vgImg = vgCreateImage + (format, img.width(), img.height(), VG_IMAGE_QUALITY_FASTER); + vgImageSubData + (vgImg, pixels, img.bytesPerLine(), format, 0, 0, + img.width(), img.height()); + + return vgImg; +} + +static VGImage toVGImageSubRect + (const QImage & image, const QRect& sr, + Qt::ImageConversionFlags flags = Qt::AutoColor) +{ + QImage img(image); + + VGImageFormat format; + int bpp = 4; + + switch (img.format()) { + case QImage::Format_Mono: + case QImage::Format_MonoLSB: + return VG_INVALID_HANDLE; + case QImage::Format_RGB32: + format = VG_sXRGB_8888; + break; + case QImage::Format_ARGB32: + format = VG_sARGB_8888; + break; + case QImage::Format_ARGB32_Premultiplied: + format = VG_sARGB_8888_PRE; + break; + case QImage::Format_RGB16: + format = VG_sRGB_565; + bpp = 2; + break; + default: + // Convert everything else into ARGB32_Premultiplied. + img = image.convertToFormat(QImage::Format_ARGB32_Premultiplied, flags); + format = VG_sARGB_8888_PRE; + break; + } + + const uchar *pixels = img.bits() + bpp * sr.x() + + img.bytesPerLine() * sr.y(); + + VGImage vgImg = vgCreateImage + (format, sr.width(), sr.height(), VG_IMAGE_QUALITY_FASTER); + vgImageSubData + (vgImg, pixels, img.bytesPerLine(), format, 0, 0, + sr.width(), sr.height()); + + return vgImg; +} + +static VGImage toVGImageWithOpacity(const QImage & image, qreal opacity) +{ + QImage img(image.size(), QImage::Format_ARGB32_Premultiplied); + img.fill(0); + QPainter painter; + painter.begin(&img); + painter.setOpacity(opacity); + painter.drawImage(0, 0, image); + painter.end(); + + const uchar *pixels = img.bits(); + + VGImage vgImg = vgCreateImage + (VG_sARGB_8888_PRE, img.width(), img.height(), VG_IMAGE_QUALITY_FASTER); + vgImageSubData + (vgImg, pixels, img.bytesPerLine(), VG_sARGB_8888_PRE, 0, 0, + img.width(), img.height()); + + return vgImg; +} + +static VGImage toVGImageWithOpacitySubRect + (const QImage & image, qreal opacity, const QRect& sr) +{ + QImage img(sr.size(), QImage::Format_ARGB32_Premultiplied); + img.fill(0); + QPainter painter; + painter.begin(&img); + painter.setOpacity(opacity); + painter.drawImage(QPoint(0, 0), image, sr); + painter.end(); + + const uchar *pixels = img.bits(); + + VGImage vgImg = vgCreateImage + (VG_sARGB_8888_PRE, img.width(), img.height(), VG_IMAGE_QUALITY_FASTER); + vgImageSubData + (vgImg, pixels, img.bytesPerLine(), VG_sARGB_8888_PRE, 0, 0, + img.width(), img.height()); + + return vgImg; +} + +VGPaintType QVGPaintEnginePrivate::setBrush + (VGPaint paint, const QBrush& brush, VGMatrixMode mode, + VGPaintType prevType) +{ + VGfloat values[5]; + setBrushTransform(brush, mode); + + // Reset the paint pattern on the brush, which will discard + // the previous VGImage if one was set. + if (prevType == VG_PAINT_TYPE_PATTERN || prevType == (VGPaintType)0) + vgPaintPattern(paint, VG_INVALID_HANDLE); + + switch (brush.style()) { + + case Qt::SolidPattern: { + // The brush is a solid color. + QColor color(brush.color()); + values[0] = color.redF(); + values[1] = color.greenF(); + values[2] = color.blueF(); + values[3] = color.alphaF() * opacity; + if (prevType != VG_PAINT_TYPE_COLOR) + vgSetParameteri(paint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR); + vgSetParameterfv(paint, VG_PAINT_COLOR, 4, values); + return VG_PAINT_TYPE_COLOR; + } + + case Qt::LinearGradientPattern: { + // The brush is a linear gradient. + Q_ASSERT(brush.gradient()->type() == QGradient::LinearGradient); + const QLinearGradient *grad = + static_cast(brush.gradient()); + values[0] = grad->start().x(); + values[1] = grad->start().y(); + values[2] = grad->finalStop().x(); + values[3] = grad->finalStop().y(); + if (prevType != VG_PAINT_TYPE_LINEAR_GRADIENT) + vgSetParameteri(paint, VG_PAINT_TYPE, VG_PAINT_TYPE_LINEAR_GRADIENT); + vgSetParameterfv(paint, VG_PAINT_LINEAR_GRADIENT, 4, values); + setupColorRamp(grad, paint); + return VG_PAINT_TYPE_LINEAR_GRADIENT; + } + + case Qt::RadialGradientPattern: { + // The brush is a radial gradient. + Q_ASSERT(brush.gradient()->type() == QGradient::RadialGradient); + const QRadialGradient *grad = + static_cast(brush.gradient()); + values[0] = grad->center().x(); + values[1] = grad->center().y(); + values[2] = grad->focalPoint().x(); + values[3] = grad->focalPoint().y(); + values[4] = grad->radius(); + if (prevType != VG_PAINT_TYPE_RADIAL_GRADIENT) + vgSetParameteri(paint, VG_PAINT_TYPE, VG_PAINT_TYPE_RADIAL_GRADIENT); + vgSetParameterfv(paint, VG_PAINT_RADIAL_GRADIENT, 5, values); + setupColorRamp(grad, paint); + return VG_PAINT_TYPE_RADIAL_GRADIENT; + } + + case Qt::TexturePattern: { + // The brush is a texture specified by a QPixmap/QImage. + QPixmapData *pd = brush.texture().pixmapData(); + VGImage vgImg; + bool deref = false; + if (pd->pixelType() == QPixmapData::BitmapType) { + // Colorize bitmaps using the brush color and opacity. + QColor color = brush.color(); + if (opacity != 1.0) + color.setAlphaF(color.alphaF() * opacity); + QImage image = colorizeBitmap(*(pd->buffer()), color); + vgImg = toVGImage(image); + deref = true; + } else if (opacity == 1.0) { + if (pd->classId() == QPixmapData::OpenVGClass) { + QVGPixmapData *vgpd = static_cast(pd); + vgImg = vgpd->toVGImage(); + } else { + vgImg = toVGImage(*(pd->buffer())); + deref = true; + } + } else if (pd->classId() == QPixmapData::OpenVGClass) { + QVGPixmapData *vgpd = static_cast(pd); + vgImg = vgpd->toVGImage(opacity); + } else { + vgImg = toVGImageWithOpacity(*(pd->buffer()), opacity); + deref = true; + } + if (vgImg == VG_INVALID_HANDLE) + break; + if (prevType != VG_PAINT_TYPE_PATTERN) + vgSetParameteri(paint, VG_PAINT_TYPE, VG_PAINT_TYPE_PATTERN); + vgSetParameteri(paint, VG_PAINT_PATTERN_TILING_MODE, VG_TILE_REPEAT); + vgPaintPattern(paint, vgImg); + if (deref) + vgDestroyImage(vgImg); // Will be valid until pattern is destroyed. + return VG_PAINT_TYPE_PATTERN; + } + + case Qt::ConicalGradientPattern: { + // Convert conical gradients into the first stop color. + qWarning() << "QVGPaintEnginePrivate::setBrush: conical gradients are not supported by OpenVG"; + Q_ASSERT(brush.gradient()->type() == QGradient::ConicalGradient); + const QConicalGradient *grad = + static_cast(brush.gradient()); + const QGradientStops stops = grad->stops(); + QColor color; + if (stops.size() > 0) + color = stops[0].second; + values[0] = color.redF(); + values[1] = color.greenF(); + values[2] = color.blueF(); + values[3] = color.alphaF() * opacity; + if (prevType != VG_PAINT_TYPE_COLOR) + vgSetParameteri(paint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR); + vgSetParameterfv(paint, VG_PAINT_COLOR, 4, values); + return VG_PAINT_TYPE_COLOR; + } + + case Qt::Dense1Pattern: + case Qt::Dense2Pattern: + case Qt::Dense3Pattern: + case Qt::Dense4Pattern: + case Qt::Dense5Pattern: + case Qt::Dense6Pattern: + case Qt::Dense7Pattern: + case Qt::HorPattern: + case Qt::VerPattern: + case Qt::CrossPattern: + case Qt::BDiagPattern: + case Qt::FDiagPattern: + case Qt::DiagCrossPattern: { + // The brush is a traditional dotted or cross-hatched pattern brush. + QColor color = brush.color(); + if (opacity != 1.0) + color.setAlphaF(color.alphaF() * opacity); + QImage image = colorizeBitmap + (qt_imageForBrush(brush.style(), true), color); + VGImage vgImg = toVGImage(image); + if (prevType != VG_PAINT_TYPE_PATTERN) + vgSetParameteri(paint, VG_PAINT_TYPE, VG_PAINT_TYPE_PATTERN); + vgSetParameteri(paint, VG_PAINT_PATTERN_TILING_MODE, VG_TILE_REPEAT); + vgPaintPattern(paint, vgImg); + vgDestroyImage(vgImg); // Will stay valid until pattern is destroyed. + return VG_PAINT_TYPE_PATTERN; + } + + default: break; + } + return (VGPaintType)0; +} + +void QVGPaintEnginePrivate::setPenParams(const QPen& pen) +{ + // Note: OpenVG does not support zero-width or cosmetic pens, + // so we have to simulate cosmetic pens by reversing the scale. + VGfloat width = pen.widthF(); + if (width <= 0.0f) + width = 1.0f; + if (pen.isCosmetic()) { + if (penScale != 1.0 && penScale != 0.0) + width /= penScale; + } + vgSetf(VG_STROKE_LINE_WIDTH, width); + + if (pen.capStyle() == Qt::FlatCap) + vgSetf(VG_STROKE_CAP_STYLE, VG_CAP_BUTT); + else if (pen.capStyle() == Qt::SquareCap) + vgSetf(VG_STROKE_CAP_STYLE, VG_CAP_SQUARE); + else + vgSetf(VG_STROKE_CAP_STYLE, VG_CAP_ROUND); + + if (pen.joinStyle() == Qt::MiterJoin) { + vgSetf(VG_STROKE_JOIN_STYLE, VG_JOIN_MITER); + vgSetf(VG_STROKE_MITER_LIMIT, pen.miterLimit()); + } else if (pen.joinStyle() == Qt::BevelJoin) { + vgSetf(VG_STROKE_JOIN_STYLE, VG_JOIN_BEVEL); + } else { + vgSetf(VG_STROKE_JOIN_STYLE, VG_JOIN_ROUND); + } + + if (pen.style() == Qt::SolidLine) { + vgSetfv(VG_STROKE_DASH_PATTERN, 0, NULL); + } else { + const QVector dashPattern = pen.dashPattern(); + QVector currentDashPattern(dashPattern.count()); + for (int i = 0; i < dashPattern.count(); ++i) + currentDashPattern[i] = dashPattern[i] * width; + vgSetfv(VG_STROKE_DASH_PATTERN, currentDashPattern.count(), currentDashPattern.data()); + vgSetf(VG_STROKE_DASH_PHASE, pen.dashOffset()); + vgSetf(VG_STROKE_DASH_PHASE_RESET, VG_FALSE); + } +} + +void QVGPaintEnginePrivate::setBrushTransform + (const QBrush& brush, VGMatrixMode mode) +{ + // Compute the new brush transformation matrix. + QTransform transform(brush.transform()); + if (brushOrigin.x() != 0.0f || brushOrigin.y() != 0.0f) + transform.translate(brushOrigin.x(), brushOrigin.y()); + + // Bail out if the matrix is the same as last time, to avoid + // updating the VG context state unless absolutely necessary. + // Most applications won't have a brush transformation set, + // which will leave the VG setting at its default of identity. + // Always change the transform if coming out of raw VG mode. + if (mode == VG_MATRIX_FILL_PAINT_TO_USER) { + if (!rawVG && transform == brushTransform) + return; + brushTransform = transform; + } else { + if (!rawVG && transform == penTransform) + return; + penTransform = transform; + } + + // Set the brush transformation matrix. + if (mode != matrixMode) { + vgSeti(VG_MATRIX_MODE, mode); + matrixMode = mode; + } + if (transform.isIdentity()) { + vgLoadIdentity(); + } else { + VGfloat mat[9]; + mat[0] = transform.m11(); + mat[1] = transform.m12(); + mat[2] = transform.m13(); + mat[3] = transform.m21(); + mat[4] = transform.m22(); + mat[5] = transform.m23(); + mat[6] = transform.m31(); + mat[7] = transform.m32(); + mat[8] = transform.m33(); + vgLoadMatrix(mat); + } +} + +void QVGPaintEnginePrivate::setupColorRamp(const QGradient *grad, VGPaint paint) +{ + QGradient::Spread spread = grad->spread(); + VGColorRampSpreadMode spreadMode; + if (spread == QGradient::ReflectSpread) + spreadMode = VG_COLOR_RAMP_SPREAD_REFLECT; + else if (spread == QGradient::RepeatSpread) + spreadMode = VG_COLOR_RAMP_SPREAD_REPEAT; + else + spreadMode = VG_COLOR_RAMP_SPREAD_PAD; + + const QGradientStops stops = grad->stops(); + int n = 5*stops.size(); + QVector fill_stops(n); + + for (int i = 0; i < stops.size(); ++i ) { + QColor col = stops[i].second; + fill_stops[i*5] = stops[i].first; + fill_stops[i*5 + 1] = col.redF(); + fill_stops[i*5 + 2] = col.greenF(); + fill_stops[i*5 + 3] = col.blueF(); + fill_stops[i*5 + 4] = col.alphaF() * opacity; + } + + vgSetParameteri(paint, VG_PAINT_COLOR_RAMP_SPREAD_MODE, spreadMode); + vgSetParameteri(paint, VG_PAINT_COLOR_RAMP_PREMULTIPLIED, VG_FALSE); + vgSetParameterfv(paint, VG_PAINT_COLOR_RAMP_STOPS, n, fill_stops.data()); +} + +QVGPainterState::QVGPainterState(QVGPainterState& other) + : QPainterState(other), + isNew(true), clipRegion(other.clipRegion), + savedDirty(0) +{ +} + +QVGPainterState::QVGPainterState() + : isNew(true), savedDirty(0) +{ +} + +QVGPainterState::~QVGPainterState() +{ +} + +QVGPaintEngine::QVGPaintEngine() + : QPaintEngineEx(*new QVGPaintEnginePrivate) +{ +} + +QVGPaintEngine::QVGPaintEngine(QVGPaintEnginePrivate &data) + : QPaintEngineEx(data) +{ +} + +QVGPaintEngine::~QVGPaintEngine() +{ +} + +QPainterState *QVGPaintEngine::createState(QPainterState *orig) const +{ + if (!orig) { + return new QVGPainterState(); + } else { + Q_D(const QVGPaintEngine); + QVGPaintEnginePrivate *d2 = const_cast(d); + QVGPainterState *origState = static_cast(orig); + origState->savedDirty = d2->dirty; + d2->dirty = 0; + return new QVGPainterState(*origState); + } +} + +void QVGPaintEnginePrivate::draw + (VGPath path, const QPen& pen, const QBrush& brush, VGint rule) +{ + VGbitfield mode = 0; + if (pen.style() != Qt::NoPen) { + ensurePen(pen); + mode |= VG_STROKE_PATH; + } + if (brush.style() != Qt::NoBrush) { + ensureBrush(brush); + setFillRule(rule); + mode |= VG_FILL_PATH; + } + if (mode != 0) { + ensurePathTransform(); + vgDrawPath(path, mode); + } +} + +void QVGPaintEnginePrivate::stroke(VGPath path, const QPen& pen) +{ + if (pen.style() == Qt::NoPen) + return; + ensurePen(pen); + ensurePathTransform(); + vgDrawPath(path, VG_STROKE_PATH); +} + +void QVGPaintEnginePrivate::fill(VGPath path, const QBrush& brush, VGint rule) +{ + if (brush.style() == Qt::NoBrush) + return; + ensureBrush(brush); + setFillRule(rule); + ensurePathTransform(); + vgDrawPath(path, VG_FILL_PATH); +} + +bool QVGPaintEngine::begin(QPaintDevice *pdev) +{ + Q_UNUSED(pdev); + Q_D(QVGPaintEngine); + + // Initialize the VG painting objects if we haven't done it yet. + if (!d->penPaint) + d->initObjects(); + + // The initial clip region is the entire device area. + QVGPainterState *s = state(); + s->clipRegion = defaultClipRegion(); + + // Initialize the VG state for this paint operation. + restoreState(QPaintEngine::AllDirty); + d->dirty = 0; + d->rawVG = false; + return true; +} + +bool QVGPaintEngine::end() +{ + return true; +} + +void QVGPaintEngine::draw(const QVectorPath &path) +{ + Q_D(QVGPaintEngine); + QVGPainterState *s = state(); + VGPath vgpath = d->vectorPathToVGPath(path); + if (!path.hasWindingFill()) + d->draw(vgpath, s->pen, s->brush, VG_EVEN_ODD); + else + d->draw(vgpath, s->pen, s->brush, VG_NON_ZERO); + vgDestroyPath(vgpath); +} + +void QVGPaintEngine::fill(const QVectorPath &path, const QBrush &brush) +{ + Q_D(QVGPaintEngine); + VGPath vgpath = d->vectorPathToVGPath(path); + if (!path.hasWindingFill()) + d->fill(vgpath, brush, VG_EVEN_ODD); + else + d->fill(vgpath, brush, VG_NON_ZERO); + vgDestroyPath(vgpath); +} + +void QVGPaintEngine::stroke(const QVectorPath &path, const QPen &pen) +{ + Q_D(QVGPaintEngine); + VGPath vgpath = d->vectorPathToVGPath(path); + d->stroke(vgpath, pen); + vgDestroyPath(vgpath); +} + +// Determine if a co-ordinate transform is simple enough to allow +// rectangle-based clipping with vgMask(). Simple transforms most +// often result from origin translations. +static inline bool clipTransformIsSimple(const QTransform& transform) +{ + QTransform::TransformationType type = transform.type(); + return (type == QTransform::TxNone || type == QTransform::TxTranslate); +} + +#if defined(QVG_SCISSOR_CLIP) + +void QVGPaintEngine::clip(const QVectorPath &path, Qt::ClipOperation op) +{ + Q_D(QVGPaintEngine); + QVGPainterState *s = state(); + + d->dirty |= QPaintEngine::DirtyClipRegion; + + if (op == Qt::NoClip) { + s->clipRegion = defaultClipRegion(); + updateScissor(); + return; + } + + // We aren't using masking, so handle simple QRectF's only. + if (path.shape() == QVectorPath::RectangleHint && + path.elementCount() == 4 && clipTransformIsSimple(d->transform)) { + // Clipping region that resulted from QPainter::setClipRect(QRectF). + // Convert it into a QRect and apply. + const qreal *points = path.points(); + QRectF rect(points[0], points[1], points[2] - points[0], + points[5] - points[1]); + clip(rect.toRect(), op); + } else { + // The best we can do is clip to the bounding rectangle + // of all control points. + clip(path.controlPointRect().toRect(), op); + } +} + +void QVGPaintEngine::clip(const QRect &rect, Qt::ClipOperation op) +{ + Q_D(QVGPaintEngine); + QVGPainterState *s = state(); + + d->dirty |= QPaintEngine::DirtyClipRegion; + + // If we have a non-simple transform, then use path-based clipping. + if (op != Qt::NoClip && !clipTransformIsSimple(d->transform)) { + QPaintEngineEx::clip(rect, op); + return; + } + + switch (op) { + case Qt::NoClip: + { + s->clipRegion = defaultClipRegion(); + } + break; + + case Qt::ReplaceClip: + { + s->clipRegion = d->transform.map(QRegion(rect)); + } + break; + + case Qt::IntersectClip: + { + s->clipRegion = s->clipRegion.intersect(d->transform.map(QRegion(rect))); + } + break; + + case Qt::UniteClip: + { + s->clipRegion = s->clipRegion.unite(d->transform.map(QRegion(rect))); + } + break; + } + + updateScissor(); +} + +void QVGPaintEngine::clip(const QRegion ®ion, Qt::ClipOperation op) +{ + Q_D(QVGPaintEngine); + QVGPainterState *s = state(); + + d->dirty |= QPaintEngine::DirtyClipRegion; + + // If we have a non-simple transform, then use path-based clipping. + if (op != Qt::NoClip && !clipTransformIsSimple(d->transform)) { + QPaintEngineEx::clip(region, op); + return; + } + + switch (op) { + case Qt::NoClip: + { + s->clipRegion = defaultClipRegion(); + } + break; + + case Qt::ReplaceClip: + { + s->clipRegion = d->transform.map(region); + } + break; + + case Qt::IntersectClip: + { + s->clipRegion = s->clipRegion.intersect(d->transform.map(region)); + } + break; + + case Qt::UniteClip: + { + s->clipRegion = s->clipRegion.unite(d->transform.map(region)); + } + break; + } + + updateScissor(); +} + +void QVGPaintEngine::clip(const QPainterPath &path, Qt::ClipOperation op) +{ + QPaintEngineEx::clip(path, op); +} + +#else // !QVG_SCISSOR_CLIP + +void QVGPaintEngine::clip(const QVectorPath &path, Qt::ClipOperation op) +{ + Q_D(QVGPaintEngine); + + d->dirty |= QPaintEngine::DirtyClipRegion; + + if (op == Qt::NoClip) { + d->maskValid = false; + d->maskIsSet = true; + d->maskRect = QRect(); + vgSeti(VG_MASKING, VG_FALSE); + return; + } + +#if defined(QVG_NO_RENDER_TO_MASK) + // We don't have vgRenderToMask(), so handle simple QRectF's only. + if (path.shape() == QVectorPath::RectangleHint && + path.elementCount() == 4 && clipTransformIsSimple(d->transform)) { + // Clipping region that resulted from QPainter::setClipRect(QRectF). + // Convert it into a QRect and apply. + const qreal *points = path.points(); + QRectF rect(points[0], points[1], points[2] - points[0], + points[5] - points[1]); + clip(rect.toRect(), op); + } +#else + QPaintDevice *pdev = paintDevice(); + int width = pdev->width(); + int height = pdev->height(); + + if (op == Qt::ReplaceClip) { + vgMask(VG_INVALID_HANDLE, VG_CLEAR_MASK, 0, 0, width, height); + d->maskRect = QRect(); + } else if (!d->maskValid) { + d->ensureMask(this, width, height); + } + + d->ensurePathTransform(); + VGPath vgpath = d->vectorPathToVGPath(path); + switch (op) { + case Qt::ReplaceClip: + case Qt::UniteClip: + vgRenderToMask(vgpath, VG_FILL_PATH, VG_UNION_MASK); + break; + + case Qt::IntersectClip: + vgRenderToMask(vgpath, VG_FILL_PATH, VG_INTERSECT_MASK); + break; + + default: break; + } + vgDestroyPath(vgpath); + + vgSeti(VG_MASKING, VG_TRUE); + d->maskValid = true; + d->maskIsSet = false; +#endif +} + +void QVGPaintEngine::clip(const QRect &rect, Qt::ClipOperation op) +{ + Q_D(QVGPaintEngine); + + d->dirty |= QPaintEngine::DirtyClipRegion; + + // If we have a non-simple transform, then use path-based clipping. + if (op != Qt::NoClip && !clipTransformIsSimple(d->transform)) { + QPaintEngineEx::clip(rect, op); + return; + } + + switch (op) { + case Qt::NoClip: + { + d->maskValid = false; + d->maskIsSet = true; + d->maskRect = QRect(); + vgSeti(VG_MASKING, VG_FALSE); + } + break; + + case Qt::ReplaceClip: + { + QRect r = d->transform.mapRect(rect); + if (isDefaultClipRect(r)) { + // Replacing the clip with a full-window region is the + // same as turning off clipping. + if (d->maskValid) + vgSeti(VG_MASKING, VG_FALSE); + d->maskValid = false; + d->maskIsSet = true; + d->maskRect = QRect(); + } else { + // Special case: if the intersection of the system + // clip and "r" is a single rectangle, then use the + // scissor for clipping. We try to avoid allocating a + // QRegion copy on the heap for the test if we can. + QRegion clip = d->systemClip; // Reference-counted, no alloc. + QRect clipRect; + if (clip.numRects() == 1) { + clipRect = clip.boundingRect().intersected(r); + } else if (clip.isEmpty()) { + clipRect = r; + } else { + clip = clip.intersect(r); + if (clip.numRects() != 1) { + d->maskValid = false; + d->maskIsSet = false; + d->maskRect = QRect(); + d->modifyMask(this, VG_FILL_MASK, r); + break; + } + clipRect = clip.boundingRect(); + } + d->maskValid = false; + d->maskIsSet = false; + d->maskRect = clipRect; + vgSeti(VG_MASKING, VG_FALSE); + updateScissor(); + } + } + break; + + case Qt::IntersectClip: + { + QRect r = d->transform.mapRect(rect); + if (d->maskIsSet && isDefaultClipRect(r)) { + // Intersecting a full-window clip with a full-window + // region is the same as turning off clipping. + if (d->maskValid) + vgSeti(VG_MASKING, VG_FALSE); + d->maskValid = false; + d->maskIsSet = true; + d->maskRect = QRect(); + } else { + d->modifyMask(this, VG_INTERSECT_MASK, r); + } + } + break; + + case Qt::UniteClip: + { + // If we already have a full-window clip, then uniting a + // region with it will do nothing. Otherwise union. + if (!(d->maskIsSet)) + d->modifyMask(this, VG_UNION_MASK, d->transform.mapRect(rect)); + } + break; + } +} + +void QVGPaintEngine::clip(const QRegion ®ion, Qt::ClipOperation op) +{ + Q_D(QVGPaintEngine); + + // Use the QRect case if the region consists of a single rectangle. + if (region.numRects() == 1) { + clip(region.boundingRect(), op); + return; + } + + d->dirty |= QPaintEngine::DirtyClipRegion; + + // If we have a non-simple transform, then use path-based clipping. + if (op != Qt::NoClip && !clipTransformIsSimple(d->transform)) { + QPaintEngineEx::clip(region, op); + return; + } + + switch (op) { + case Qt::NoClip: + { + d->maskValid = false; + d->maskIsSet = true; + d->maskRect = QRect(); + vgSeti(VG_MASKING, VG_FALSE); + } + break; + + case Qt::ReplaceClip: + { + QRegion r = d->transform.map(region); + if (isDefaultClipRegion(r)) { + // Replacing the clip with a full-window region is the + // same as turning off clipping. + if (d->maskValid) + vgSeti(VG_MASKING, VG_FALSE); + d->maskValid = false; + d->maskIsSet = true; + d->maskRect = QRect(); + } else { + // Special case: if the intersection of the system + // clip and the region is a single rectangle, then + // use the scissor for clipping. + QRegion clip = d->systemClip; + if (clip.isEmpty()) + clip = r; + else + clip = clip.intersect(r); + if (clip.numRects() == 1) { + d->maskValid = false; + d->maskIsSet = false; + d->maskRect = clip.boundingRect(); + vgSeti(VG_MASKING, VG_FALSE); + updateScissor(); + } else { + d->maskValid = false; + d->maskIsSet = false; + d->maskRect = QRect(); + d->modifyMask(this, VG_FILL_MASK, r); + } + } + } + break; + + case Qt::IntersectClip: + { + if (region.numRects() != 1) { + // If there is more than one rectangle, then intersecting + // the rectangles one by one in modifyMask() will not give + // the desired result. So fall back to path-based clipping. + QPaintEngineEx::clip(region, op); + return; + } + QRegion r = d->transform.map(region); + if (d->maskIsSet && isDefaultClipRegion(r)) { + // Intersecting a full-window clip with a full-window + // region is the same as turning off clipping. + if (d->maskValid) + vgSeti(VG_MASKING, VG_FALSE); + d->maskValid = false; + d->maskIsSet = true; + d->maskRect = QRect(); + } else { + d->modifyMask(this, VG_INTERSECT_MASK, r); + } + } + break; + + case Qt::UniteClip: + { + // If we already have a full-window clip, then uniting a + // region with it will do nothing. Otherwise union. + if (!(d->maskIsSet)) + d->modifyMask(this, VG_UNION_MASK, d->transform.map(region)); + } + break; + } +} + +#if !defined(QVG_NO_RENDER_TO_MASK) + +// Copied from qpathclipper.cpp. +static bool qt_vg_pathToRect(const QPainterPath &path, QRectF *rect) +{ + if (path.elementCount() != 5) + return false; + + const bool mightBeRect = path.elementAt(0).isMoveTo() + && path.elementAt(1).isLineTo() + && path.elementAt(2).isLineTo() + && path.elementAt(3).isLineTo() + && path.elementAt(4).isLineTo(); + + if (!mightBeRect) + return false; + + const qreal x1 = path.elementAt(0).x; + const qreal y1 = path.elementAt(0).y; + + const qreal x2 = path.elementAt(1).x; + const qreal y2 = path.elementAt(2).y; + + if (path.elementAt(1).y != y1) + return false; + + if (path.elementAt(2).x != x2) + return false; + + if (path.elementAt(3).x != x1 || path.elementAt(3).y != y2) + return false; + + if (path.elementAt(4).x != x1 || path.elementAt(4).y != y1) + return false; + + if (rect) + *rect = QRectF(QPointF(x1, y1), QPointF(x2, y2)); + + return true; +} + +#endif + +void QVGPaintEngine::clip(const QPainterPath &path, Qt::ClipOperation op) +{ +#if !defined(QVG_NO_RENDER_TO_MASK) + Q_D(QVGPaintEngine); + + // If the path is a simple rectangle, then use clip(QRect) instead. + QRectF simpleRect; + if (qt_vg_pathToRect(path, &simpleRect)) { + clip(simpleRect.toRect(), op); + return; + } + + d->dirty |= QPaintEngine::DirtyClipRegion; + + if (op == Qt::NoClip) { + d->maskValid = false; + d->maskIsSet = true; + d->maskRect = QRect(); + vgSeti(VG_MASKING, VG_FALSE); + return; + } + + QPaintDevice *pdev = paintDevice(); + int width = pdev->width(); + int height = pdev->height(); + + if (op == Qt::ReplaceClip) { + vgMask(VG_INVALID_HANDLE, VG_CLEAR_MASK, 0, 0, width, height); + d->maskRect = QRect(); + } else if (!d->maskValid) { + d->ensureMask(this, width, height); + } + + d->ensurePathTransform(); + VGPath vgpath = d->painterPathToVGPath(path); + switch (op) { + case Qt::ReplaceClip: + case Qt::UniteClip: + vgRenderToMask(vgpath, VG_FILL_PATH, VG_UNION_MASK); + break; + + case Qt::IntersectClip: + vgRenderToMask(vgpath, VG_FILL_PATH, VG_INTERSECT_MASK); + break; + + default: break; + } + vgDestroyPath(vgpath); + + vgSeti(VG_MASKING, VG_TRUE); + d->maskValid = true; + d->maskIsSet = false; +#else + QPaintEngineEx::clip(path, op); +#endif +} + +void QVGPaintEnginePrivate::ensureMask + (QVGPaintEngine *engine, int width, int height) +{ + if (maskIsSet) { + vgMask(VG_INVALID_HANDLE, VG_FILL_MASK, 0, 0, width, height); + maskRect = QRect(); + } else { + vgMask(VG_INVALID_HANDLE, VG_CLEAR_MASK, 0, 0, width, height); + if (maskRect.isValid()) { + vgMask(VG_INVALID_HANDLE, VG_FILL_MASK, + maskRect.x(), height - maskRect.y() - maskRect.height(), + maskRect.width(), maskRect.height()); + maskRect = QRect(); + engine->updateScissor(); + } + } +} + +void QVGPaintEnginePrivate::modifyMask + (QVGPaintEngine *engine, VGMaskOperation op, const QRegion& region) +{ + QPaintDevice *pdev = engine->paintDevice(); + int width = pdev->width(); + int height = pdev->height(); + + if (!maskValid) + ensureMask(engine, width, height); + + QVector rects = region.rects(); + for (int i = 0; i < rects.size(); ++i) { + vgMask(VG_INVALID_HANDLE, op, + rects[i].x(), height - rects[i].y() - rects[i].height(), + rects[i].width(), rects[i].height()); + } + + vgSeti(VG_MASKING, VG_TRUE); + maskValid = true; + maskIsSet = false; +} + +void QVGPaintEnginePrivate::modifyMask + (QVGPaintEngine *engine, VGMaskOperation op, const QRect& rect) +{ + QPaintDevice *pdev = engine->paintDevice(); + int width = pdev->width(); + int height = pdev->height(); + + if (!maskValid) + ensureMask(engine, width, height); + + if (rect.isValid()) { + vgMask(VG_INVALID_HANDLE, op, + rect.x(), height - rect.y() - rect.height(), + rect.width(), rect.height()); + } + + vgSeti(VG_MASKING, VG_TRUE); + maskValid = true; + maskIsSet = false; +} + +#endif // !QVG_SCISSOR_CLIP + +void QVGPaintEngine::updateScissor() +{ + Q_D(QVGPaintEngine); + + QRegion region = d->systemClip; + +#if defined(QVG_SCISSOR_CLIP) + // Using the scissor to do clipping, so combine the systemClip + // with the current painting clipRegion. + QVGPainterState *s = state(); + if (s->clipEnabled) { + if (region.isEmpty()) + region = s->clipRegion; + else + region = region.intersect(s->clipRegion); + if (isDefaultClipRegion(region)) { + // The scissor region is the entire drawing surface, + // so there is no point doing any scissoring. + vgSeti(VG_SCISSORING, VG_FALSE); + d->scissorActive = false; + return; + } + } else +#endif + { +#if !defined(QVG_SCISSOR_CLIP) + // Combine the system clip with the simple mask rectangle. + if (!d->maskRect.isNull()) { + if (region.isEmpty()) + region = d->maskRect; + else + region = region.intersect(d->maskRect); + if (isDefaultClipRegion(region)) { + // The scissor region is the entire drawing surface, + // so there is no point doing any scissoring. + vgSeti(VG_SCISSORING, VG_FALSE); + d->scissorActive = false; + return; + } + } else +#endif + + // Disable the scissor completely if the system clip is empty. + if (region.isEmpty()) { + vgSeti(VG_SCISSORING, VG_FALSE); + d->scissorActive = false; + return; + } + } + + if (d->scissorActive && region == d->scissorRegion) + return; + + QVector rects = region.rects(); + int count = rects.count(); + if (count > d->maxScissorRects) + count = d->maxScissorRects; + QVarLengthArray params(count * 4); + int height = paintDevice()->height(); + for (int i = 0; i < count; ++i) { + params[i * 4 + 0] = rects[i].x(); + params[i * 4 + 1] = height - rects[i].y() - rects[i].height(); + params[i * 4 + 2] = rects[i].width(); + params[i * 4 + 3] = rects[i].height(); + } + + vgSetiv(VG_SCISSOR_RECTS, count * 4, params.data()); + vgSeti(VG_SCISSORING, VG_TRUE); + d->scissorActive = true; + d->scissorRegion = region; +} + +QRegion QVGPaintEngine::defaultClipRegion() +{ + // The default clip region for a paint device is the whole drawing area. + QPaintDevice *pdev = paintDevice(); + return QRegion(0, 0, pdev->width(), pdev->height()); +} + +bool QVGPaintEngine::isDefaultClipRegion(const QRegion& region) +{ + if (region.numRects() != 1) + return false; + + QPaintDevice *pdev = paintDevice(); + int width = pdev->width(); + int height = pdev->height(); + + QRect rect = region.boundingRect(); + return (rect.x() == 0 && rect.y() == 0 && + rect.width() == width && rect.height() == height); +} + +bool QVGPaintEngine::isDefaultClipRect(const QRect& rect) +{ + QPaintDevice *pdev = paintDevice(); + int width = pdev->width(); + int height = pdev->height(); + + return (rect.x() == 0 && rect.y() == 0 && + rect.width() == width && rect.height() == height); +} + +void QVGPaintEngine::clipEnabledChanged() +{ +#if defined(QVG_SCISSOR_CLIP) + updateScissor(); +#else + Q_D(QVGPaintEngine); + QVGPainterState *s = state(); + d->dirty |= QPaintEngine::DirtyClipEnabled; + if (s->clipEnabled && s->clipOperation != Qt::NoClip) { + // Replay the entire clip stack to put the mask into the right state. + d->maskValid = false; + d->maskIsSet = true; + d->maskRect = QRect(); + s->clipRegion = defaultClipRegion(); + d->replayClipOperations(); + d->transform = s->transform(); + d->updateTransform(paintDevice()); + } else { + vgSeti(VG_MASKING, VG_FALSE); + d->maskValid = false; + d->maskIsSet = false; + d->maskRect = QRect(); + } +#endif +} + +void QVGPaintEngine::penChanged() +{ + Q_D(QVGPaintEngine); + d->dirty |= QPaintEngine::DirtyPen; +} + +void QVGPaintEngine::brushChanged() +{ + Q_D(QVGPaintEngine); + d->dirty |= QPaintEngine::DirtyBrush; +} + +void QVGPaintEngine::brushOriginChanged() +{ + Q_D(QVGPaintEngine); + d->dirty |= QPaintEngine::DirtyBrushOrigin; + d->brushOrigin = state()->brushOrigin; + d->forcePenChange = true; + d->forceBrushChange = true; +} + +void QVGPaintEngine::opacityChanged() +{ + Q_D(QVGPaintEngine); + d->dirty |= QPaintEngine::DirtyOpacity; + d->opacity = state()->opacity; + d->forcePenChange = true; + d->forceBrushChange = true; +} + +void QVGPaintEngine::compositionModeChanged() +{ + Q_D(QVGPaintEngine); + d->dirty |= QPaintEngine::DirtyCompositionMode; + + VGBlendMode vgMode = VG_BLEND_SRC_OVER; + + switch (state()->composition_mode) { + case QPainter::CompositionMode_SourceOver: + vgMode = VG_BLEND_SRC_OVER; + break; + case QPainter::CompositionMode_DestinationOver: + vgMode = VG_BLEND_DST_OVER; + break; + case QPainter::CompositionMode_Source: + vgMode = VG_BLEND_SRC; + break; + case QPainter::CompositionMode_SourceIn: + vgMode = VG_BLEND_SRC_IN; + break; + case QPainter::CompositionMode_DestinationIn: + vgMode = VG_BLEND_DST_IN; + break; + case QPainter::CompositionMode_Plus: + vgMode = VG_BLEND_ADDITIVE; + break; + case QPainter::CompositionMode_Multiply: + vgMode = VG_BLEND_MULTIPLY; + break; + case QPainter::CompositionMode_Screen: + vgMode = VG_BLEND_SCREEN; + break; + case QPainter::CompositionMode_Darken: + vgMode = VG_BLEND_DARKEN; + break; + case QPainter::CompositionMode_Lighten: + vgMode = VG_BLEND_LIGHTEN; + break; + default: + qWarning() << "QVGPaintEngine::compositionModeChanged unsupported mode" << state()->composition_mode; + break; // Fall back to VG_BLEND_SRC_OVER. + } + + d->setBlendMode(vgMode); +} + +void QVGPaintEngine::renderHintsChanged() +{ + Q_D(QVGPaintEngine); + d->dirty |= QPaintEngine::DirtyHints; + + QPainter::RenderHints hints = state()->renderHints; + + VGRenderingQuality rq = + (hints & QPainter::Antialiasing) + ? VG_RENDERING_QUALITY_BETTER + : VG_RENDERING_QUALITY_NONANTIALIASED; + VGImageQuality iq = + (hints & QPainter::SmoothPixmapTransform) + ? VG_IMAGE_QUALITY_BETTER + : VG_IMAGE_QUALITY_NONANTIALIASED; + + d->setRenderingQuality(rq); + d->setImageQuality(iq); +} + +void QVGPaintEngine::transformChanged() +{ + Q_D(QVGPaintEngine); + QVGPainterState *s = state(); + d->dirty |= QPaintEngine::DirtyTransform; + d->transform = s->transform(); + qreal oldPenScale = d->penScale; + d->updateTransform(paintDevice()); + if (d->penScale != oldPenScale) + d->forcePenChange = true; +} + +bool QVGPaintEngine::clearRect(const QRectF &rect, const QColor &color) +{ + Q_D(QVGPaintEngine); + QVGPainterState *s = state(); + if (!s->clipEnabled || s->clipOperation == Qt::NoClip) { + // The transform will either be identity or a simple translation, + // so do a simpler version of "r = d->transform.map(rect).toRect()". + QRect r = QRect(qRound(rect.x() + d->transform.dx()), + qRound(rect.y() + d->transform.dy()), + qRound(rect.width()), + qRound(rect.height())); + int height = paintDevice()->height(); + if (d->clearColor != color || d->clearOpacity != s->opacity) { + VGfloat values[4]; + values[0] = color.redF(); + values[1] = color.greenF(); + values[2] = color.blueF(); + values[3] = color.alphaF() * s->opacity; + vgSetfv(VG_CLEAR_COLOR, 4, values); + d->clearColor = color; + d->clearOpacity = s->opacity; + } + vgClear(r.x(), height - r.y() - r.height(), + r.width(), r.height()); + return true; + } + return false; +} + +void QVGPaintEngine::fillRect(const QRectF &rect, const QBrush &brush) +{ + Q_D(QVGPaintEngine); + + if (brush.style() == Qt::NoBrush) + return; + + // Check to see if we can use vgClear() for faster filling. + if (brush.style() == Qt::SolidPattern && + clipTransformIsSimple(d->transform) && d->opacity == 1.0f && + clearRect(rect, brush.color())) { + return; + } + +#if !defined(QVG_NO_MODIFY_PATH) + VGfloat coords[8]; + if (d->simpleTransform) { + coords[0] = rect.x(); + coords[1] = rect.y(); + coords[2] = rect.x() + rect.width(); + coords[3] = coords[1]; + coords[4] = coords[2]; + coords[5] = rect.y() + rect.height(); + coords[6] = coords[0]; + coords[7] = coords[5]; + } else { + QPointF tl = d->transform.map(rect.topLeft()); + QPointF tr = d->transform.map(rect.topRight()); + QPointF bl = d->transform.map(rect.bottomLeft()); + QPointF br = d->transform.map(rect.bottomRight()); + coords[0] = tl.x(); + coords[1] = tl.y(); + coords[2] = tr.x(); + coords[3] = tr.y(); + coords[4] = br.x(); + coords[5] = br.y(); + coords[6] = bl.x(); + coords[7] = bl.y(); + } + vgModifyPathCoords(d->rectPath, 0, 4, coords); + d->fill(d->rectPath, brush); +#else + QPaintEngineEx::fillRect(rect, brush); +#endif +} + +void QVGPaintEngine::fillRect(const QRectF &rect, const QColor &color) +{ + Q_D(QVGPaintEngine); + + // Check to see if we can use vgClear() for faster filling. + if (clipTransformIsSimple(d->transform) && d->opacity == 1.0f && + clearRect(rect, color)) { + return; + } + +#if !defined(QVG_NO_MODIFY_PATH) + VGfloat coords[8]; + if (d->simpleTransform) { + coords[0] = rect.x(); + coords[1] = rect.y(); + coords[2] = rect.x() + rect.width(); + coords[3] = coords[1]; + coords[4] = coords[2]; + coords[5] = rect.y() + rect.height(); + coords[6] = coords[0]; + coords[7] = coords[5]; + } else { + QPointF tl = d->transform.map(rect.topLeft()); + QPointF tr = d->transform.map(rect.topRight()); + QPointF bl = d->transform.map(rect.bottomLeft()); + QPointF br = d->transform.map(rect.bottomRight()); + coords[0] = tl.x(); + coords[1] = tl.y(); + coords[2] = tr.x(); + coords[3] = tr.y(); + coords[4] = br.x(); + coords[5] = br.y(); + coords[6] = bl.x(); + coords[7] = bl.y(); + } + vgModifyPathCoords(d->rectPath, 0, 4, coords); + d->fill(d->rectPath, QBrush(color)); +#else + QPaintEngineEx::fillRect(rect, QBrush(color)); +#endif +} + +void QVGPaintEngine::drawRoundedRect(const QRectF &rect, qreal xrad, qreal yrad, Qt::SizeMode mode) +{ + Q_D(QVGPaintEngine); + if (d->simpleTransform) { + QVGPainterState *s = state(); + VGPath vgpath = d->roundedRectPath(rect, xrad, yrad, mode); + d->draw(vgpath, s->pen, s->brush); +#if defined(QVG_NO_MODIFY_PATH) + vgDestroyPath(vgpath); +#endif + } else { + QPaintEngineEx::drawRoundedRect(rect, xrad, yrad, mode); + } +} + +void QVGPaintEngine::drawRects(const QRect *rects, int rectCount) +{ +#if !defined(QVG_NO_MODIFY_PATH) + Q_D(QVGPaintEngine); + QVGPainterState *s = state(); + for (int i = 0; i < rectCount; ++i, ++rects) { + VGfloat coords[8]; + if (d->simpleTransform) { + coords[0] = rects->x(); + coords[1] = rects->y(); + coords[2] = rects->x() + rects->width(); + coords[3] = coords[1]; + coords[4] = coords[2]; + coords[5] = rects->y() + rects->height(); + coords[6] = coords[0]; + coords[7] = coords[5]; + } else { + QPointF tl = d->transform.map(QPointF(rects->x(), rects->y())); + QPointF tr = d->transform.map(QPointF(rects->x() + rects->width(), + rects->y())); + QPointF bl = d->transform.map(QPointF(rects->x(), + rects->y() + rects->height())); + QPointF br = d->transform.map(QPointF(rects->x() + rects->width(), + rects->y() + rects->height())); + coords[0] = tl.x(); + coords[1] = tl.y(); + coords[2] = tr.x(); + coords[3] = tr.y(); + coords[4] = br.x(); + coords[5] = br.y(); + coords[6] = bl.x(); + coords[7] = bl.y(); + } + vgModifyPathCoords(d->rectPath, 0, 4, coords); + d->draw(d->rectPath, s->pen, s->brush); + } +#else + QPaintEngineEx::drawRects(rects, rectCount); +#endif +} + +void QVGPaintEngine::drawRects(const QRectF *rects, int rectCount) +{ +#if !defined(QVG_NO_MODIFY_PATH) + Q_D(QVGPaintEngine); + QVGPainterState *s = state(); + for (int i = 0; i < rectCount; ++i, ++rects) { + VGfloat coords[8]; + if (d->simpleTransform) { + coords[0] = rects->x(); + coords[1] = rects->y(); + coords[2] = rects->x() + rects->width(); + coords[3] = coords[1]; + coords[4] = coords[2]; + coords[5] = rects->y() + rects->height(); + coords[6] = coords[0]; + coords[7] = coords[5]; + } else { + QPointF tl = d->transform.map(rects->topLeft()); + QPointF tr = d->transform.map(rects->topRight()); + QPointF bl = d->transform.map(rects->bottomLeft()); + QPointF br = d->transform.map(rects->bottomRight()); + coords[0] = tl.x(); + coords[1] = tl.y(); + coords[2] = tr.x(); + coords[3] = tr.y(); + coords[4] = br.x(); + coords[5] = br.y(); + coords[6] = bl.x(); + coords[7] = bl.y(); + } + vgModifyPathCoords(d->rectPath, 0, 4, coords); + d->draw(d->rectPath, s->pen, s->brush); + } +#else + QPaintEngineEx::drawRects(rects, rectCount); +#endif +} + +void QVGPaintEngine::drawLines(const QLine *lines, int lineCount) +{ +#if !defined(QVG_NO_MODIFY_PATH) + Q_D(QVGPaintEngine); + QVGPainterState *s = state(); + for (int i = 0; i < lineCount; ++i, ++lines) { + VGfloat coords[4]; + if (d->simpleTransform) { + coords[0] = lines->x1(); + coords[1] = lines->y1(); + coords[2] = lines->x2(); + coords[3] = lines->y2(); + } else { + QPointF p1 = d->transform.map(QPointF(lines->x1(), lines->y1())); + QPointF p2 = d->transform.map(QPointF(lines->x2(), lines->y2())); + coords[0] = p1.x(); + coords[1] = p1.y(); + coords[2] = p2.x(); + coords[3] = p2.y(); + } + vgModifyPathCoords(d->linePath, 0, 2, coords); + d->stroke(d->linePath, s->pen); + } +#else + QPaintEngineEx::drawLines(lines, lineCount); +#endif +} + +void QVGPaintEngine::drawLines(const QLineF *lines, int lineCount) +{ +#if !defined(QVG_NO_MODIFY_PATH) + Q_D(QVGPaintEngine); + QVGPainterState *s = state(); + for (int i = 0; i < lineCount; ++i, ++lines) { + VGfloat coords[4]; + if (d->simpleTransform) { + coords[0] = lines->x1(); + coords[1] = lines->y1(); + coords[2] = lines->x2(); + coords[3] = lines->y2(); + } else { + QPointF p1 = d->transform.map(lines->p1()); + QPointF p2 = d->transform.map(lines->p2()); + coords[0] = p1.x(); + coords[1] = p1.y(); + coords[2] = p2.x(); + coords[3] = p2.y(); + } + vgModifyPathCoords(d->linePath, 0, 2, coords); + d->stroke(d->linePath, s->pen); + } +#else + QPaintEngineEx::drawLines(lines, lineCount); +#endif +} + +void QVGPaintEngine::drawEllipse(const QRectF &r) +{ + // Based on the description of vguEllipse() in the OpenVG specification. + // We don't use vguEllipse(), to avoid unnecessary library dependencies. + Q_D(QVGPaintEngine); + if (d->simpleTransform) { + QVGPainterState *s = state(); + VGPath path = vgCreatePath(VG_PATH_FORMAT_STANDARD, + VG_PATH_DATATYPE_F, + 1.0f, // scale + 0.0f, // bias + 4, // segmentCapacityHint + 12, // coordCapacityHint + VG_PATH_CAPABILITY_ALL); + static VGubyte segments[4] = { + VG_MOVE_TO_ABS, + VG_SCCWARC_TO_REL, + VG_SCCWARC_TO_REL, + VG_CLOSE_PATH + }; + VGfloat coords[12]; + VGfloat halfwid = r.width() / 2; + VGfloat halfht = r.height() / 2; + coords[0] = r.x() + r.width(); + coords[1] = r.y() + halfht; + coords[2] = halfwid; + coords[3] = halfht; + coords[4] = 0.0f; + coords[5] = -r.width(); + coords[6] = 0.0f; + coords[7] = halfwid; + coords[8] = halfht; + coords[9] = 0.0f; + coords[10] = r.width(); + coords[11] = 0.0f; + vgAppendPathData(path, 4, segments, coords); + d->draw(path, s->pen, s->brush); + vgDestroyPath(path); + } else { + // The projective transform version of an ellipse is difficult. + // Generate a QVectorPath containing cubic curves and transform that. + QPaintEngineEx::drawEllipse(r); + } +} + +void QVGPaintEngine::drawEllipse(const QRect &r) +{ + drawEllipse(QRectF(r)); +} + +void QVGPaintEngine::drawPath(const QPainterPath &path) +{ + // Shortcut past the QPainterPath -> QVectorPath conversion, + // converting the QPainterPath directly into a VGPath. + Q_D(QVGPaintEngine); + QVGPainterState *s = state(); + VGPath vgpath = d->painterPathToVGPath(path); + if (path.fillRule() == Qt::OddEvenFill) + d->draw(vgpath, s->pen, s->brush, VG_EVEN_ODD); + else + d->draw(vgpath, s->pen, s->brush, VG_NON_ZERO); + vgDestroyPath(vgpath); +} + +void QVGPaintEngine::drawPoints(const QPointF *points, int pointCount) +{ +#if !defined(QVG_NO_MODIFY_PATH) + Q_D(QVGPaintEngine); + + // Set up a new pen if necessary. + QPen pen = state()->pen; + if (pen.style() == Qt::NoPen) + return; + if (pen.capStyle() == Qt::FlatCap) + pen.setCapStyle(Qt::SquareCap); + + for (int i = 0; i < pointCount; ++i, ++points) { + VGfloat coords[4]; + if (d->simpleTransform) { + coords[0] = points->x(); + coords[1] = points->y(); + coords[2] = coords[0]; + coords[3] = coords[1]; + } else { + QPointF p = d->transform.map(*points); + coords[0] = p.x(); + coords[1] = p.y(); + coords[2] = coords[0]; + coords[3] = coords[1]; + } + vgModifyPathCoords(d->linePath, 0, 2, coords); + d->stroke(d->linePath, pen); + } +#else + QPaintEngineEx::drawPoints(points, pointCount); +#endif +} + +void QVGPaintEngine::drawPoints(const QPoint *points, int pointCount) +{ +#if !defined(QVG_NO_MODIFY_PATH) + Q_D(QVGPaintEngine); + + // Set up a new pen if necessary. + QPen pen = state()->pen; + if (pen.style() == Qt::NoPen) + return; + if (pen.capStyle() == Qt::FlatCap) + pen.setCapStyle(Qt::SquareCap); + + for (int i = 0; i < pointCount; ++i, ++points) { + VGfloat coords[4]; + if (d->simpleTransform) { + coords[0] = points->x(); + coords[1] = points->y(); + coords[2] = coords[0]; + coords[3] = coords[1]; + } else { + QPointF p = d->transform.map(QPointF(*points)); + coords[0] = p.x(); + coords[1] = p.y(); + coords[2] = coords[0]; + coords[3] = coords[1]; + } + vgModifyPathCoords(d->linePath, 0, 2, coords); + d->stroke(d->linePath, pen); + } +#else + QPaintEngineEx::drawPoints(points, pointCount); +#endif +} + +void QVGPaintEngine::drawPolygon(const QPointF *points, int pointCount, PolygonDrawMode mode) +{ + Q_D(QVGPaintEngine); + QVGPainterState *s = state(); + VGPath path = vgCreatePath(VG_PATH_FORMAT_STANDARD, + VG_PATH_DATATYPE_F, + 1.0f, // scale + 0.0f, // bias + pointCount + 1, // segmentCapacityHint + pointCount * 2, // coordCapacityHint + VG_PATH_CAPABILITY_ALL); + QVarLengthArray coords; + QVarLengthArray segments; + for (int i = 0; i < pointCount; ++i, ++points) { + if (d->simpleTransform) { + coords.append(points->x()); + coords.append(points->y()); + } else { + QPointF temp = d->transform.map(*points); + coords.append(temp.x()); + coords.append(temp.y()); + } + if (i == 0) + segments.append(VG_MOVE_TO_ABS); + else + segments.append(VG_LINE_TO_ABS); + } + if (mode != QPaintEngine::PolylineMode) + segments.append(VG_CLOSE_PATH); + vgAppendPathData(path, segments.count(), + segments.constData(), coords.constData()); + switch (mode) { + case QPaintEngine::WindingMode: + d->draw(path, s->pen, s->brush, VG_NON_ZERO); + break; + + case QPaintEngine::PolylineMode: + d->stroke(path, s->pen); + break; + + default: + d->draw(path, s->pen, s->brush, VG_EVEN_ODD); + break; + } + vgDestroyPath(path); +} + +void QVGPaintEngine::drawPolygon(const QPoint *points, int pointCount, PolygonDrawMode mode) +{ + Q_D(QVGPaintEngine); + QVGPainterState *s = state(); + VGPath path = vgCreatePath(VG_PATH_FORMAT_STANDARD, + VG_PATH_DATATYPE_F, + 1.0f, // scale + 0.0f, // bias + pointCount + 1, // segmentCapacityHint + pointCount * 2, // coordCapacityHint + VG_PATH_CAPABILITY_ALL); + QVarLengthArray coords; + QVarLengthArray segments; + for (int i = 0; i < pointCount; ++i, ++points) { + if (d->simpleTransform) { + coords.append(points->x()); + coords.append(points->y()); + } else { + QPointF temp = d->transform.map(QPointF(*points)); + coords.append(temp.x()); + coords.append(temp.y()); + } + if (i == 0) + segments.append(VG_MOVE_TO_ABS); + else + segments.append(VG_LINE_TO_ABS); + } + if (mode != QPaintEngine::PolylineMode) + segments.append(VG_CLOSE_PATH); + vgAppendPathData(path, segments.count(), + segments.constData(), coords.constData()); + switch (mode) { + case QPaintEngine::WindingMode: + d->draw(path, s->pen, s->brush, VG_NON_ZERO); + break; + + case QPaintEngine::PolylineMode: + d->stroke(path, s->pen); + break; + + default: + d->draw(path, s->pen, s->brush, VG_EVEN_ODD); + break; + } + vgDestroyPath(path); +} + +void QVGPaintEnginePrivate::setImageOptions() +{ + if (opacity != 1.0f && simpleTransform) { + if (opacity != paintOpacity) { + VGfloat values[4]; + values[0] = 1.0f; + values[1] = 1.0f; + values[2] = 1.0f; + values[3] = opacity; + vgSetParameterfv(opacityPaint, VG_PAINT_COLOR, 4, values); + paintOpacity = opacity; + } + if (fillPaint != opacityPaint) { + vgSetPaint(opacityPaint, VG_FILL_PATH); + fillPaint = opacityPaint; + } + setImageMode(VG_DRAW_IMAGE_MULTIPLY); + } else { + setImageMode(VG_DRAW_IMAGE_NORMAL); + } +} + +static void drawVGImage(QVGPaintEnginePrivate *d, + const QRectF& r, VGImage vgImg, + const QSize& imageSize, const QRectF& sr) +{ + if (vgImg == VG_INVALID_HANDLE) + return; + VGImage child = VG_INVALID_HANDLE; + + if (sr.topLeft().isNull() && sr.size() == imageSize) { + child = vgImg; + } else { + QRect src = sr.toRect(); +#if !defined(QT_SHIVAVG) + child = vgChildImage(vgImg, src.x(), src.y(), src.width(), src.height()); +#else + child = vgImg; // XXX: ShivaVG doesn't have vgChildImage(). +#endif + } + + QTransform transform(d->imageTransform); + VGfloat scaleX = sr.width() == 0.0f ? 0.0f : r.width() / sr.width(); + VGfloat scaleY = sr.height() == 0.0f ? 0.0f : r.height() / sr.height(); + transform.translate(r.x(), r.y()); + transform.scale(scaleX, scaleY); + d->setTransform(VG_MATRIX_IMAGE_USER_TO_SURFACE, transform); + + d->setImageOptions(); + vgDrawImage(child); + + if(child != vgImg) + vgDestroyImage(child); +} + +static void drawVGImage(QVGPaintEnginePrivate *d, + const QPointF& pos, VGImage vgImg) +{ + if (vgImg == VG_INVALID_HANDLE) + return; + + QTransform transform(d->imageTransform); + transform.translate(pos.x(), pos.y()); + d->setTransform(VG_MATRIX_IMAGE_USER_TO_SURFACE, transform); + + d->setImageOptions(); + vgDrawImage(vgImg); +} + +// Used by qpixmapfilter_vg.cpp to draw filtered VGImage's. +void qt_vg_drawVGImage(QPainter *painter, const QPointF& pos, VGImage vgImg) +{ + QVGPaintEngine *engine = + static_cast(painter->paintEngine()); + drawVGImage(engine->vgPrivate(), pos, vgImg); +} + +// Used by qpixmapfilter_vg.cpp to draw filtered VGImage's as a stencil. +void qt_vg_drawVGImageStencil + (QPainter *painter, const QPointF& pos, VGImage vgImg, const QBrush& brush) +{ + QVGPaintEngine *engine = + static_cast(painter->paintEngine()); + + QVGPaintEnginePrivate *d = engine->vgPrivate(); + + QTransform transform(d->imageTransform); + transform.translate(pos.x(), pos.y()); + d->setTransform(VG_MATRIX_IMAGE_USER_TO_SURFACE, transform); + + d->ensureBrush(brush); + d->setImageMode(VG_DRAW_IMAGE_STENCIL); + vgDrawImage(vgImg); +} + +void QVGPaintEngine::drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr) +{ + QPixmapData *pd = pm.pixmapData(); + if (pd->classId() == QPixmapData::OpenVGClass) { + Q_D(QVGPaintEngine); + QVGPixmapData *vgpd = static_cast(pd); + if (!vgpd->isValid()) + return; + if (d->simpleTransform) + drawVGImage(d, r, vgpd->toVGImage(), vgpd->size(), sr); + else + drawVGImage(d, r, vgpd->toVGImage(d->opacity), vgpd->size(), sr); + } else { + drawImage(r, *(pd->buffer()), sr, Qt::AutoColor); + } +} + +void QVGPaintEngine::drawPixmap(const QPointF &pos, const QPixmap &pm) +{ + QPixmapData *pd = pm.pixmapData(); + if (pd->classId() == QPixmapData::OpenVGClass) { + Q_D(QVGPaintEngine); + QVGPixmapData *vgpd = static_cast(pd); + if (!vgpd->isValid()) + return; + if (d->simpleTransform) + drawVGImage(d, pos, vgpd->toVGImage()); + else + drawVGImage(d, pos, vgpd->toVGImage(d->opacity)); + } else { + drawImage(pos, *(pd->buffer())); + } +} + +void QVGPaintEngine::drawImage + (const QRectF &r, const QImage &image, const QRectF &sr, + Qt::ImageConversionFlags flags) +{ + Q_D(QVGPaintEngine); + VGImage vgImg; + if (d->simpleTransform || d->opacity == 1.0f) + vgImg = toVGImageSubRect(image, sr.toRect(), flags); + else + vgImg = toVGImageWithOpacitySubRect(image, d->opacity, sr.toRect()); + if (vgImg != VG_INVALID_HANDLE) { + if (r.size() == sr.size()) { + drawVGImage(d, r.topLeft(), vgImg); + } else { + drawVGImage(d, r, vgImg, sr.size().toSize(), + QRectF(QPointF(0, 0), sr.size())); + } + } else { + // Monochrome images need to use the vgChildImage() path. + vgImg = toVGImage(image, flags); + drawVGImage(d, r, vgImg, image.size(), sr); + } + vgDestroyImage(vgImg); +} + +void QVGPaintEngine::drawImage(const QPointF &pos, const QImage &image) +{ + Q_D(QVGPaintEngine); + VGImage vgImg; + if (d->simpleTransform || d->opacity == 1.0f) + vgImg = toVGImage(image); + else + vgImg = toVGImageWithOpacity(image, d->opacity); + drawVGImage(d, pos, vgImg); + vgDestroyImage(vgImg); +} + +void QVGPaintEngine::drawTiledPixmap + (const QRectF &r, const QPixmap &pixmap, const QPointF &s) +{ + QBrush brush(state()->pen.color(), pixmap); + QTransform xform; + xform.translate(-s.x(), -s.y()); + brush.setTransform(xform); + fillRect(r, brush); +} + +// Best performance will be achieved with QDrawPixmaps::OpaqueHint +// (i.e. no opacity), no rotation or scaling, and drawing the full +// pixmap rather than parts of the pixmap. Even having just one of +// these conditions will improve performance. +void QVGPaintEngine::drawPixmaps + (const QDrawPixmaps::Data *drawingData, int dataCount, + const QPixmap &pixmap, QFlags hints) +{ +#if !defined(QT_SHIVAVG) + Q_D(QVGPaintEngine); + + // If the pixmap is not VG, or the transformation is projective, + // then fall back to the default implementation. + QPixmapData *pd = pixmap.pixmapData(); + if (pd->classId() != QPixmapData::OpenVGClass || !d->simpleTransform) { + QPaintEngineEx::drawPixmaps(drawingData, dataCount, pixmap, hints); + return; + } + + // Bail out if nothing to do. + if (dataCount <= 0) + return; + + // Bail out if we don't have a usable VGImage for the pixmap. + QVGPixmapData *vgpd = static_cast(pd); + if (!vgpd->isValid()) + return; + VGImage vgImg = vgpd->toVGImage(); + if (vgImg == VG_INVALID_HANDLE) + return; + + // We cache the results of any vgChildImage() calls because the + // same child is very likely to be used over and over in particle + // systems. However, performance is even better if vgChildImage() + // isn't needed at all, so use full source rects where possible. + QVarLengthArray cachedImages; + QVarLengthArray cachedSources; + + // Select the opacity paint object. + if ((hints & QDrawPixmaps::OpaqueHint) != 0 && d->opacity == 1.0f) { + d->setImageMode(VG_DRAW_IMAGE_NORMAL); + } else { + hints = 0; + if (d->fillPaint != d->opacityPaint) { + vgSetPaint(d->opacityPaint, VG_FILL_PATH); + d->fillPaint = d->opacityPaint; + } + } + + for (int i = 0; i < dataCount; ++i) { + QTransform transform(d->imageTransform); + transform.translate(drawingData[i].point.x(), drawingData[i].point.y()); + transform.rotate(drawingData[i].rotation); + + VGImage child; + QSize imageSize = vgpd->size(); + QRectF sr = drawingData[i].source; + if (sr.topLeft().isNull() && sr.size() == imageSize) { + child = vgImg; + } else { + // Look for a previous child with the same source rectangle + // to avoid constantly calling vgChildImage()/vgDestroyImage(). + QRect src = sr.toRect(); + int j; + for (j = 0; j < cachedSources.size(); ++j) { + if (cachedSources[j] == src) + break; + } + if (j < cachedSources.size()) { + child = cachedImages[j]; + } else { + child = vgChildImage + (vgImg, src.x(), src.y(), src.width(), src.height()); + cachedImages.append(child); + cachedSources.append(src); + } + } + + VGfloat scaleX = drawingData[i].scaleX; + VGfloat scaleY = drawingData[i].scaleY; + transform.translate(-0.5 * scaleX * sr.width(), + -0.5 * scaleY * sr.height()); + transform.scale(scaleX, scaleY); + d->setTransform(VG_MATRIX_IMAGE_USER_TO_SURFACE, transform); + + if ((hints & QDrawPixmaps::OpaqueHint) == 0) { + qreal opacity = d->opacity * drawingData[i].opacity; + if (opacity != 1.0f) { + if (d->paintOpacity != opacity) { + VGfloat values[4]; + values[0] = 1.0f; + values[1] = 1.0f; + values[2] = 1.0f; + values[3] = opacity; + d->paintOpacity = opacity; + vgSetParameterfv + (d->opacityPaint, VG_PAINT_COLOR, 4, values); + } + d->setImageMode(VG_DRAW_IMAGE_MULTIPLY); + } else { + d->setImageMode(VG_DRAW_IMAGE_NORMAL); + } + } + + vgDrawImage(child); + } + + // Destroy the cached child sub-images. + for (int i = 0; i < cachedImages.size(); ++i) + vgDestroyImage(cachedImages[i]); +#else + QPaintEngineEx::drawPixmaps(drawingData, dataCount, pixmap, hints); +#endif +} + +QVGFontEngineCleaner::QVGFontEngineCleaner(QVGPaintEnginePrivate *d) + : QObject(), d_ptr(d) +{ +} + +QVGFontEngineCleaner::~QVGFontEngineCleaner() +{ +} + +void QVGFontEngineCleaner::fontEngineDestroyed() +{ +#if !defined(QVG_NO_DRAW_GLYPHS) + QFontEngine *engine = static_cast(sender()); + QVGFontCache::Iterator it = d_ptr->fontCache.find(engine); + if (it != d_ptr->fontCache.end()) { + delete it.value(); + d_ptr->fontCache.erase(it); + } +#endif +} + +#if !defined(QVG_NO_DRAW_GLYPHS) + +QVGFontGlyphCache::QVGFontGlyphCache() +{ + font = vgCreateFont(0); + scaleX = scaleY = 0.0; + memset(cachedGlyphsMask, 0, sizeof(cachedGlyphsMask)); +} + +QVGFontGlyphCache::~QVGFontGlyphCache() +{ + if (font != VG_INVALID_HANDLE) + vgDestroyFont(font); +} + +void QVGFontGlyphCache::setScaleFromText(const QTextItemInt &ti) +{ + QFontInfo fi(ti.font()); + qreal pixelSize = fi.pixelSize(); + qreal emSquare = ti.fontEngine->properties().emSquare.toReal(); + scaleX = scaleY = static_cast(pixelSize / emSquare); +} + +void QVGFontGlyphCache::cacheGlyphs + (QVGPaintEnginePrivate *d, const QTextItemInt &ti, + const QVarLengthArray &glyphs) +{ + VGfloat origin[2]; + VGfloat escapement[2]; + const glyph_t *g = glyphs.constData(); + int count = glyphs.size(); + glyph_metrics_t metrics; + // Some Qt font engines don't set yoff in getUnscaledGlyph(). + // Zero the metric structure so that everything has a default value. + memset(&metrics, 0, sizeof(metrics)); + while (count-- > 0) { + // Skip this glyph if we have already cached it before. + glyph_t glyph = *g++; + if (glyph < 256) { + if ((cachedGlyphsMask[glyph / 32] & (1 << (glyph % 32))) != 0) + continue; + cachedGlyphsMask[glyph / 32] |= (1 << (glyph % 32)); + } else if (cachedGlyphs.contains(glyph)) { + continue; + } else { + cachedGlyphs.insert(glyph); + } +#if !defined(QVG_NO_IMAGE_GLYPHS) + Q_UNUSED(d); + QImage scaledImage = ti.fontEngine->alphaMapForGlyph(glyph); + VGImage vgImage = VG_INVALID_HANDLE; + metrics = ti.fontEngine->boundingBox(glyph); + if (!scaledImage.isNull()) { // Not a space character + if (scaledImage.format() == QImage::Format_Indexed8) { + vgImage = vgCreateImage(VG_A_8, scaledImage.width(), scaledImage.height(), VG_IMAGE_QUALITY_FASTER); + vgImageSubData(vgImage, scaledImage.bits(), scaledImage.bytesPerLine(), VG_A_8, 0, 0, scaledImage.width(), scaledImage.height()); + } else if (scaledImage.format() == QImage::Format_Mono) { + QImage img = scaledImage.convertToFormat(QImage::Format_Indexed8); + vgImage = vgCreateImage(VG_A_8, img.width(), img.height(), VG_IMAGE_QUALITY_FASTER); + vgImageSubData(vgImage, img.bits(), img.bytesPerLine(), VG_A_8, 0, 0, img.width(), img.height()); + } else { + QImage img = scaledImage.convertToFormat(QImage::Format_ARGB32_Premultiplied); + vgImage = vgCreateImage(VG_sARGB_8888_PRE, img.width(), img.height(), VG_IMAGE_QUALITY_FASTER); + vgImageSubData(vgImage, img.bits(), img.bytesPerLine(), VG_sARGB_8888_PRE, 0, 0, img.width(), img.height()); + } + } + origin[0] = -metrics.x.toReal() + 0.5f; + origin[1] = -metrics.y.toReal() + 0.5f; + escapement[0] = metrics.xoff.toReal(); + escapement[1] = metrics.yoff.toReal(); + vgSetGlyphToImage(font, glyph, vgImage, origin, escapement); + vgDestroyImage(vgImage); // Reduce reference count. +#else + // Calculate the path for the glyph and cache it. + QPainterPath path; + ti.fontEngine->getUnscaledGlyph(glyph, &path, &metrics); + VGPath vgPath; + if (!path.isEmpty()) { + vgPath = d->painterPathToVGPath(path); + } else { + // Probably a "space" character with no visible outline. + vgPath = VG_INVALID_HANDLE; + } + origin[0] = 0; + origin[1] = 0; + escapement[0] = metrics.xoff.toReal(); + escapement[1] = metrics.yoff.toReal(); + vgSetGlyphToPath(font, glyph, vgPath, VG_FALSE, origin, escapement); + vgDestroyPath(vgPath); // Reduce reference count. +#endif // !defined(QVG_NO_IMAGE_GLYPHS) + } +} + +#endif // !defined(QVG_NO_DRAW_GLYPHS) + +void QVGPaintEngine::drawTextItem(const QPointF &p, const QTextItem &textItem) +{ +#if !defined(QVG_NO_DRAW_GLYPHS) + Q_D(QVGPaintEngine); + const QTextItemInt &ti = static_cast(textItem); + + // If we are not using a simple transform, then fall back + // to the default Qt path stroking algorithm. + if (!d->simpleTransform) { + QPaintEngineEx::drawTextItem(p, textItem); + return; + } + + // Get the glyphs and positions associated with the text item. + QVarLengthArray positions; + QVarLengthArray glyphs; + QTransform matrix = d->transform; + matrix.translate(p.x(), p.y()); + ti.fontEngine->getGlyphPositions + (ti.glyphs, matrix, ti.flags, glyphs, positions); + + // Find the glyph cache for this font. + QVGFontCache::ConstIterator it = d->fontCache.constFind(ti.fontEngine); + QVGFontGlyphCache *glyphCache; + if (it != d->fontCache.constEnd()) { + glyphCache = it.value(); + } else { + glyphCache = new QVGFontGlyphCache(); + if (glyphCache->font == VG_INVALID_HANDLE) { + qWarning("QVGPaintEngine::drawTextItem: OpenVG fonts are not supported by the OpenVG engine"); + delete glyphCache; + QPaintEngineEx::drawTextItem(p, textItem); + return; + } + glyphCache->setScaleFromText(ti); + d->fontCache.insert(ti.fontEngine, glyphCache); + if (!d->fontEngineCleaner) + d->fontEngineCleaner = new QVGFontEngineCleaner(d); + QObject::connect(ti.fontEngine, SIGNAL(destroyed()), + d->fontEngineCleaner, SLOT(fontEngineDestroyed())); + } + + // Set the transformation to use for drawing the current glyphs. + QTransform glyphTransform(d->pathTransform); + glyphTransform.translate(p.x(), p.y()); +#if defined(QVG_NO_IMAGE_GLYPHS) + glyphTransform.scale(glyphCache->scaleX, glyphCache->scaleY); +#endif + d->setTransform(VG_MATRIX_GLYPH_USER_TO_SURFACE, glyphTransform); + + // Add the glyphs from the text item into the glyph cache. + glyphCache->cacheGlyphs(d, ti, glyphs); + + // Set the glyph drawing origin. + VGfloat origin[2]; + origin[0] = 0; + origin[1] = 0; + vgSetfv(VG_GLYPH_ORIGIN, 2, origin); + + // Fast anti-aliasing for paths, better for images. +#if !defined(QVG_NO_IMAGE_GLYPHS) + d->setImageQuality(VG_IMAGE_QUALITY_BETTER); + d->setImageMode(VG_DRAW_IMAGE_STENCIL); +#else + d->setRenderingQuality(VG_RENDERING_QUALITY_FASTER); +#endif + + // Draw the glyphs. We need to fill with the brush associated with + // the Qt pen, not the Qt brush. + d->ensureBrush(state()->pen.brush()); + vgDrawGlyphs(glyphCache->font, glyphs.size(), (VGuint*)glyphs.data(), + NULL, NULL, VG_FILL_PATH, VG_TRUE); +#else + // OpenGL 1.0 does not have support for VGFont and glyphs, + // so fall back to the default Qt path stroking algorithm. + QPaintEngineEx::drawTextItem(p, textItem); +#endif +} + +void QVGPaintEngine::setState(QPainterState *s) +{ + Q_D(QVGPaintEngine); + QPaintEngineEx::setState(s); + QVGPainterState *ps = static_cast(s); + if (ps->isNew) { + // Newly created state object. The call to setState() + // will either be followed by a call to begin(), or we are + // setting the state as part of a save(). + ps->isNew = false; + } else { + // This state object was set as part of a restore(). + restoreState(d->dirty); + d->dirty = ps->savedDirty; + } +} + +void QVGPaintEngine::beginNativePainting() +{ + Q_D(QVGPaintEngine); + + // About to enter raw VG mode: flush pending changes and make + // sure that all matrices are set to the current transformation. + QVGPainterState *s = this->state(); + d->ensurePen(s->pen); + d->ensureBrush(s->brush); + d->ensurePathTransform(); + d->setTransform(VG_MATRIX_IMAGE_USER_TO_SURFACE, d->imageTransform); +#if !defined(QVG_NO_DRAW_GLYPHS) + d->setTransform(VG_MATRIX_GLYPH_USER_TO_SURFACE, d->pathTransform); +#endif + d->rawVG = true; +} + +void QVGPaintEngine::endNativePainting() +{ + Q_D(QVGPaintEngine); + // Exiting raw VG mode: force all state values to be + // explicitly set on the VG engine to undo any changes + // that were made by the raw VG function calls. + QPaintEngine::DirtyFlags dirty = d->dirty; + d->clearModes(); + d->forcePenChange = true; + d->forceBrushChange = true; + d->penType = (VGPaintType)0; + d->brushType = (VGPaintType)0; + d->clearColor = QColor(); + d->fillPaint = d->brushPaint; + restoreState(QPaintEngine::AllDirty); + d->dirty = dirty; + d->rawVG = false; + vgSetPaint(d->penPaint, VG_STROKE_PATH); + vgSetPaint(d->brushPaint, VG_FILL_PATH); +} + +QPixmapFilter *QVGPaintEngine::pixmapFilter(int type, const QPixmapFilter *prototype) +{ +#if !defined(QT_SHIVAVG) + Q_D(QVGPaintEngine); + switch (type) { + case QPixmapFilter::ConvolutionFilter: + if (!d->convolutionFilter) + d->convolutionFilter.reset(new QVGPixmapConvolutionFilter); + return d->convolutionFilter.data(); + case QPixmapFilter::ColorizeFilter: + if (!d->colorizeFilter) + d->colorizeFilter.reset(new QVGPixmapColorizeFilter); + return d->colorizeFilter.data(); + case QPixmapFilter::DropShadowFilter: + if (!d->dropShadowFilter) + d->dropShadowFilter.reset(new QVGPixmapDropShadowFilter); + return d->dropShadowFilter.data(); + case QPixmapFilter::BlurFilter: + if (!d->blurFilter) + d->blurFilter.reset(new QVGPixmapBlurFilter); + return d->blurFilter.data(); + default: break; + } +#endif + return QPaintEngineEx::pixmapFilter(type, prototype); +} + +void QVGPaintEngine::restoreState(QPaintEngine::DirtyFlags dirty) +{ + Q_D(QVGPaintEngine); + + // Restore the pen, brush, and other settings. + if ((dirty & QPaintEngine::DirtyBrushOrigin) != 0) + brushOriginChanged(); + d->fillRule = 0; + if ((dirty & QPaintEngine::DirtyOpacity) != 0) + opacityChanged(); + if ((dirty & QPaintEngine::DirtyTransform) != 0) + transformChanged(); + if ((dirty & QPaintEngine::DirtyCompositionMode) != 0) + compositionModeChanged(); + if ((dirty & QPaintEngine::DirtyHints) != 0) + renderHintsChanged(); + if ((dirty & (QPaintEngine::DirtyClipRegion | + QPaintEngine::DirtyClipPath | + QPaintEngine::DirtyClipEnabled)) != 0) { + d->maskValid = false; + d->maskIsSet = false; + d->maskRect = QRect(); + clipEnabledChanged(); + } + +#if defined(QVG_SCISSOR_CLIP) + if ((dirty & (QPaintEngine::DirtyClipRegion | + QPaintEngine::DirtyClipPath | + QPaintEngine::DirtyClipEnabled)) == 0) { + updateScissor(); + } +#else + updateScissor(); +#endif +} + +#if !defined(QVG_NO_SINGLE_CONTEXT) && !defined(QT_NO_EGL) + +QVGCompositionHelper::QVGCompositionHelper() +{ + d = qt_vg_create_paint_engine()->vgPrivate(); +} + +QVGCompositionHelper::~QVGCompositionHelper() +{ +} + +void QVGCompositionHelper::startCompositing(const QSize& screenSize) +{ + this->screenSize = screenSize; + clearScissor(); + d->setBlendMode(VG_BLEND_SRC_OVER); +} + +void QVGCompositionHelper::endCompositing() +{ + clearScissor(); +} + +void QVGCompositionHelper::blitWindow + (QVGEGLWindowSurfacePrivate *surface, const QRect& rect, + const QPoint& topLeft, int opacity) +{ + // Get the VGImage that is acting as a back buffer for the window. + VGImage image = surface->surfaceImage(); + if (image == VG_INVALID_HANDLE) + return; + QSize imageSize = surface->surfaceSize(); + + // Determine which sub rectangle of the window to draw. + QRect sr = rect.translated(-topLeft); + + if (opacity >= 255) { + // Fully opaque: use vgSetPixels() to directly copy the sub-region. + int y = screenSize.height() - (rect.bottom() + 1); + vgSetPixels(rect.x(), y, image, sr.x(), + imageSize.height() - (sr.y() + sr.height()), + sr.width(), sr.height()); + } else { + // Extract the child image that we want to draw. + VGImage child; + if (sr.topLeft().isNull() && sr.size() == imageSize) + child = image; + else { + child = vgChildImage + (image, sr.x(), imageSize.height() - (sr.y() + sr.height()), + sr.width(), sr.height()); + } + + // Set the image transform. + QTransform transform; + int y = screenSize.height() - (rect.bottom() + 1); + transform.translate(rect.x() + 0.5f, y + 0.5f); + d->setTransform(VG_MATRIX_IMAGE_USER_TO_SURFACE, transform); + + // Enable opacity for image drawing if necessary. + if (opacity < 255) { + if (opacity != d->paintOpacity) { + VGfloat values[4]; + values[0] = 1.0f; + values[1] = 1.0f; + values[2] = 1.0f; + values[3] = ((VGfloat)opacity) / 255.0f; + vgSetParameterfv(d->opacityPaint, VG_PAINT_COLOR, 4, values); + d->paintOpacity = values[3]; + } + if (d->fillPaint != d->opacityPaint) { + vgSetPaint(d->opacityPaint, VG_FILL_PATH); + d->fillPaint = d->opacityPaint; + } + d->setImageMode(VG_DRAW_IMAGE_MULTIPLY); + } else { + d->setImageMode(VG_DRAW_IMAGE_NORMAL); + } + + // Draw the child image. + vgDrawImage(child); + + // Destroy the child image. + if(child != image) + vgDestroyImage(child); + } +} + +static void fillBackgroundRect(const QRect& rect, QVGPaintEnginePrivate *d) +{ + VGfloat coords[8]; + coords[0] = rect.x(); + coords[1] = rect.y(); + coords[2] = rect.x() + rect.width(); + coords[3] = coords[1]; + coords[4] = coords[2]; + coords[5] = rect.y() + rect.height(); + coords[6] = coords[0]; + coords[7] = coords[5]; +#if !defined(QVG_NO_MODIFY_PATH) + vgModifyPathCoords(d->rectPath, 0, 4, coords); + vgDrawPath(d->rectPath, VG_FILL_PATH); +#else + Q_UNUSED(d); + VGPath rectPath = vgCreatePath + (VG_PATH_FORMAT_STANDARD, + VG_PATH_DATATYPE_F, + 1.0f, // scale + 0.0f, // bias + 5, // segmentCapacityHint + 8, // coordCapacityHint + VG_PATH_CAPABILITY_ALL); + static VGubyte const segments[5] = { + VG_MOVE_TO_ABS, + VG_LINE_TO_ABS, + VG_LINE_TO_ABS, + VG_LINE_TO_ABS, + VG_CLOSE_PATH + }; + vgAppendPathData(rectPath, 5, segments, coords); + vgDrawPath(rectPath, VG_FILL_PATH); + vgDestroyPath(rectPath); +#endif +} + +void QVGCompositionHelper::fillBackground + (const QRegion& region, const QBrush& brush) +{ + // Set the path transform to the default viewport transformation. + VGfloat devh = screenSize.height() - 1; + QTransform viewport(1.0f, 0.0f, 0.0f, + 0.0f, -1.0f, 0.0f, + 0.5f, devh + 0.5f, 1.0f); + d->setTransform(VG_MATRIX_PATH_USER_TO_SURFACE, viewport); + + // Set the brush to use to fill the background. + d->ensureBrush(brush); + d->setFillRule(VG_EVEN_ODD); + + if (region.numRects() == 1) { + fillBackgroundRect(region.boundingRect(), d); + } else { + const QVector rects = region.rects(); + for (int i = 0; i < rects.size(); ++i) + fillBackgroundRect(rects.at(i), d); + } + + // We will need to reset the path transform during the next paint. + d->pathTransformSet = false; +} + +void QVGCompositionHelper::drawCursorImage + (const QImage& image, const QPoint& offset) +{ + QImage img = image.convertToFormat(QImage::Format_ARGB32_Premultiplied); + + VGImage vgImg = vgCreateImage + (VG_sARGB_8888_PRE, img.width(), img.height(), + VG_IMAGE_QUALITY_FASTER); + vgImageSubData + (vgImg, img.bits() + img.bytesPerLine() * (img.height() - 1), + -(img.bytesPerLine()), VG_sARGB_8888_PRE, 0, 0, + img.width(), img.height()); + + QTransform transform; + int y = screenSize.height() - (offset.y() + img.height()); + transform.translate(offset.x() + 0.5f, y + 0.5f); + d->setTransform(VG_MATRIX_IMAGE_USER_TO_SURFACE, transform); + + d->setImageMode(VG_DRAW_IMAGE_NORMAL); + vgDrawImage(vgImg); + + vgDestroyImage(vgImg); +} + +void QVGCompositionHelper::drawCursorPixmap + (const QPixmap& pixmap, const QPoint& offset) +{ + QPixmapData *pd = pixmap.pixmapData(); + if (pd->classId() == QPixmapData::OpenVGClass) { + QVGPixmapData *vgpd = static_cast(pd); + if (vgpd->isValid()) { + VGfloat devh = screenSize.height() - 1; + QTransform transform(1.0f, 0.0f, 0.0f, + 0.0f, -1.0f, 0.0f, + 0.5f, devh + 0.5f, 1.0f); + transform.translate(offset.x(), offset.y()); + d->setTransform(VG_MATRIX_IMAGE_USER_TO_SURFACE, transform); + + d->setImageMode(VG_DRAW_IMAGE_NORMAL); + vgDrawImage(vgpd->toVGImage()); + return; + } + } + + drawCursorImage(pixmap.toImage(), offset); +} + +void QVGCompositionHelper::setScissor(const QRegion& region) +{ + QVector rects = region.rects(); + int count = rects.count(); + if (count > d->maxScissorRects) + count = d->maxScissorRects; + QVarLengthArray params(count * 4); + int height = screenSize.height(); + for (int i = 0; i < count; ++i) { + params[i * 4 + 0] = rects[i].x(); + params[i * 4 + 1] = height - rects[i].y() - rects[i].height(); + params[i * 4 + 2] = rects[i].width(); + params[i * 4 + 3] = rects[i].height(); + } + + vgSetiv(VG_SCISSOR_RECTS, count * 4, params.data()); + vgSeti(VG_SCISSORING, VG_TRUE); + d->scissorActive = true; + d->scissorRegion = region; +} + +void QVGCompositionHelper::clearScissor() +{ + if (d->scissorActive) { + vgSeti(VG_SCISSORING, VG_FALSE); + d->scissorActive = false; + } +} + +#endif // !QVG_NO_SINGLE_CONTEXT && !QT_NO_EGL + +VGImageFormat qt_vg_image_to_vg_format(QImage::Format format) +{ + switch (format) { + case QImage::Format_MonoLSB: + return VG_BW_1; + case QImage::Format_ARGB32_Premultiplied: + return VG_sARGB_8888_PRE; + case QImage::Format_RGB32: + return VG_sXRGB_8888; + case QImage::Format_ARGB32: + return VG_sARGB_8888; + case QImage::Format_RGB16: + return VG_sRGB_565; + case QImage::Format_ARGB4444_Premultiplied: + return VG_sARGB_4444; + default: break; + } + return VG_sARGB_8888; // XXX +} + +QT_END_NAMESPACE + +#include "qpaintengine_vg.moc"