diff -r dee5afe5301f -r 3f74d0d4af4c doc/src/examples/fortuneserver.qdoc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/doc/src/examples/fortuneserver.qdoc Thu Apr 08 14:19:33 2010 +0300 @@ -0,0 +1,119 @@ +/**************************************************************************** +** +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \example network/fortuneserver + \title Fortune Server Example + + The Fortune Server example shows how to create a server for a simple + network service. It is intended to be run alongside the + \l{network/fortuneclient}{Fortune Client} example or the + \l{network/blockingfortuneclient}{Blocking Fortune Client} example. + + \image fortuneserver-example.png Screenshot of the Fortune Server example + + This example uses QTcpServer to accept incoming TCP connections, and a + simple QDataStream based data transfer protocol to write a fortune to the + connecting client (from the \l{network/fortuneclient}{Fortune Client} + example), before closing the connection. + + \snippet examples/network/fortuneserver/server.h 0 + + The server is implemented using a simple class with only one slot, for + handling incoming connections. + + \snippet examples/network/fortuneserver/server.cpp 1 + + In its constructor, our Server object calls QTcpServer::listen() to set up + a QTcpServer to listen on all addresses, on an arbitrary port. In then + displays the port QTcpServer picked in a label, so that user knows which + port the fortune client should connect to. + + \snippet examples/network/fortuneserver/server.cpp 2 + + Our server generates a list of random fortunes that is can send to + connecting clients. + + \snippet examples/network/fortuneserver/server.cpp 3 + + When a client connects to our server, QTcpServer will emit + QTcpServer::newConnection(). In turn, this will invoke our + sendFortune() slot: + + \snippet examples/network/fortuneserver/server.cpp 4 + + The purpose of this slot is to select a random line from our list of + fortunes, encode it into a QByteArray using QDataStream, and then write it + to the connecting socket. This is a common way to transfer binary data + using QTcpSocket. First we create a QByteArray and a QDataStream object, + passing the bytearray to QDataStream's constructor. We then explicitly set + the protocol version of QDataStream to QDataStream::Qt_4_0 to ensure that + we can communicate with clients from future versions of Qt. (See + QDataStream::setVersion().) + + \snippet examples/network/fortuneserver/server.cpp 6 + + At the start of our QByteArray, we reserve space for a 16 bit integer that + will contain the total size of the data block we are sending. We continue + by streaming in a random fortune. Then we seek back to the beginning of + the QByteArray, and overwrite the reserved 16 bit integer value with the + total size of the array. By doing this, we provide a way for clients to + verify how much data they can expect before reading the whole packet. + + \snippet examples/network/fortuneserver/server.cpp 7 + + We then call QTcpServer::newPendingConnection(), which returns the + QTcpSocket representing the server side of the connection. By connecting + QTcpSocket::disconnected() to QObject::deleteLater(), we ensure that the + socket will be deleted after disconnecting. + + \snippet examples/network/fortuneserver/server.cpp 8 + + The encoded fortune is written using QTcpSocket::write(), and we finally + call QTcpSocket::disconnectFromHost(), which will close the connection + after QTcpSocket has finished writing the fortune to the network. Because + QTcpSocket works asynchronously, the data will be written after this + function returns, and control goes back to Qt's event loop. The socket + will then close, which in turn will cause QObject::deleteLater() to delete + it. + + \sa {Fortune Client Example}, {Threaded Fortune Server Example} + */