diff -r 56cd8111b7f7 -r 41300fa6a67c demos/boxes/scene.cpp --- a/demos/boxes/scene.cpp Tue Jan 26 12:42:25 2010 +0200 +++ b/demos/boxes/scene.cpp Tue Feb 02 00:43:10 2010 +0200 @@ -345,7 +345,7 @@ ColorEdit *colorEdit = new ColorEdit(it->toUInt(&ok, 16), m_parameterNames.size() - 1); m_parameterEdits << colorEdit; layout->addWidget(colorEdit); - connect(colorEdit, SIGNAL(colorChanged(QRgb, int)), this, SLOT(setColorParameter(QRgb, int))); + connect(colorEdit, SIGNAL(colorChanged(QRgb,int)), this, SLOT(setColorParameter(QRgb,int))); ++row; } else if (type == "float") { layout->addWidget(new QLabel(m_parameterNames.back())); @@ -353,7 +353,7 @@ FloatEdit *floatEdit = new FloatEdit(it->toFloat(&ok), m_parameterNames.size() - 1); m_parameterEdits << floatEdit; layout->addWidget(floatEdit); - connect(floatEdit, SIGNAL(valueChanged(float, int)), this, SLOT(setFloatParameter(float, int))); + connect(floatEdit, SIGNAL(valueChanged(float,int)), this, SLOT(setFloatParameter(float,int))); ++row; } } @@ -496,8 +496,8 @@ m_renderOptions->resize(m_renderOptions->sizeHint()); connect(m_renderOptions, SIGNAL(dynamicCubemapToggled(int)), this, SLOT(toggleDynamicCubemap(int))); - connect(m_renderOptions, SIGNAL(colorParameterChanged(const QString &, QRgb)), this, SLOT(setColorParameter(const QString &, QRgb))); - connect(m_renderOptions, SIGNAL(floatParameterChanged(const QString &, float)), this, SLOT(setFloatParameter(const QString &, float))); + connect(m_renderOptions, SIGNAL(colorParameterChanged(QString,QRgb)), this, SLOT(setColorParameter(QString,QRgb))); + connect(m_renderOptions, SIGNAL(floatParameterChanged(QString,float)), this, SLOT(setFloatParameter(QString,float))); connect(m_renderOptions, SIGNAL(textureChanged(int)), this, SLOT(setTexture(int))); connect(m_renderOptions, SIGNAL(shaderChanged(int)), this, SLOT(setShader(int))); @@ -552,14 +552,15 @@ { m_box = new GLRoundedBox(0.25f, 1.0f, 10); - m_vertexShader = new QGLShader(":/res/boxes/basic.vsh", QGLShader::VertexShader); + m_vertexShader = new QGLShader(QGLShader::Vertex); + m_vertexShader->compileSourceFile(QLatin1String(":/res/boxes/basic.vsh")); QStringList list; list << ":/res/boxes/cubemap_posx.jpg" << ":/res/boxes/cubemap_negx.jpg" << ":/res/boxes/cubemap_posy.jpg" << ":/res/boxes/cubemap_negy.jpg" << ":/res/boxes/cubemap_posz.jpg" << ":/res/boxes/cubemap_negz.jpg"; m_environment = new GLTextureCube(list, qMin(1024, m_maxTextureSize)); - m_environmentShader = new QGLShader(QGLShader::FragmentShader); - m_environmentShader->compile(environmentShaderText); + m_environmentShader = new QGLShader(QGLShader::Fragment); + m_environmentShader->compileSourceCode(environmentShaderText); m_environmentProgram = new QGLShaderProgram; m_environmentProgram->addShader(m_vertexShader); m_environmentProgram->addShader(m_environmentShader); @@ -616,7 +617,8 @@ files = QDir(":/res/boxes/").entryInfoList(filter, QDir::Files | QDir::Readable); foreach (QFileInfo file, files) { QGLShaderProgram *program = new QGLShaderProgram; - QGLShader* shader = new QGLShader(file.absoluteFilePath(), QGLShader::FragmentShader); + QGLShader* shader = new QGLShader(QGLShader::Fragment); + shader->compileSourceFile(file.absoluteFilePath()); // The program does not take ownership over the shaders, so store them in a vector so they can be deleted afterwards. program->addShader(m_vertexShader); program->addShader(shader); @@ -638,9 +640,9 @@ m_programs << program; m_renderOptions->addShader(file.baseName()); - program->enable(); + program->bind(); m_cubemaps << ((program->uniformLocation("env") != -1) ? new GLRenderTargetCube(qMin(256, m_maxTextureSize)) : 0); - program->disable(); + program->release(); } if (m_programs.size() == 0) @@ -697,12 +699,12 @@ // Don't render the environment if the environment texture can't be set for the correct sampler. if (glActiveTexture) { m_environment->bind(); - m_environmentProgram->enable(); + m_environmentProgram->bind(); m_environmentProgram->setUniformValue("tex", GLint(0)); m_environmentProgram->setUniformValue("env", GLint(1)); m_environmentProgram->setUniformValue("noise", GLint(2)); m_box->draw(); - m_environmentProgram->disable(); + m_environmentProgram->release(); m_environment->unbind(); } @@ -730,14 +732,14 @@ else m_environment->bind(); } - m_programs[i]->enable(); + m_programs[i]->bind(); m_programs[i]->setUniformValue("tex", GLint(0)); m_programs[i]->setUniformValue("env", GLint(1)); m_programs[i]->setUniformValue("noise", GLint(2)); m_programs[i]->setUniformValue("view", view); m_programs[i]->setUniformValue("invView", invView); m_box->draw(); - m_programs[i]->disable(); + m_programs[i]->release(); if (glActiveTexture) { if (m_dynamicCubemap && m_cubemaps[i]) @@ -760,14 +762,14 @@ m_environment->bind(); } - m_programs[m_currentShader]->enable(); + m_programs[m_currentShader]->bind(); m_programs[m_currentShader]->setUniformValue("tex", GLint(0)); m_programs[m_currentShader]->setUniformValue("env", GLint(1)); m_programs[m_currentShader]->setUniformValue("noise", GLint(2)); m_programs[m_currentShader]->setUniformValue("view", view); m_programs[m_currentShader]->setUniformValue("invView", invView); m_box->draw(); - m_programs[m_currentShader]->disable(); + m_programs[m_currentShader]->release(); if (glActiveTexture) { if (m_dynamicCubemap) @@ -870,7 +872,7 @@ float angle = 2.0f * PI * i / m_cubemaps.size(); - center = m_trackBalls[1].rotation().rotateVector(QVector3D(cos(angle), sin(angle), 0.0f)); + center = m_trackBalls[1].rotation().rotatedVector(QVector3D(cos(angle), sin(angle), 0.0f)); for (int face = 0; face < 6; ++face) { m_cubemaps[i]->begin(face); @@ -1046,9 +1048,9 @@ { // set the color in all programs foreach (QGLShaderProgram *program, m_programs) { - program->enable(); + program->bind(); program->setUniformValue(program->uniformLocation(name), QColor(color)); - program->disable(); + program->release(); } } @@ -1056,9 +1058,9 @@ { // set the color in all programs foreach (QGLShaderProgram *program, m_programs) { - program->enable(); + program->bind(); program->setUniformValue(program->uniformLocation(name), value); - program->disable(); + program->release(); } }