diff -r 3b1da2848fc7 -r d3bac044e0f0 src/opengl/qpixmapdata_gl.cpp --- a/src/opengl/qpixmapdata_gl.cpp Fri Feb 19 23:40:16 2010 +0200 +++ b/src/opengl/qpixmapdata_gl.cpp Fri Mar 12 15:46:37 2010 +0200 @@ -252,10 +252,6 @@ { setSerialNumber(++qt_gl_pixmap_serial); m_glDevice.setPixmapData(this); - - // Set InteralBindOptions minus the memory managed, since this - // QGLTexture is not managed as part of the internal texture cache - m_texture.options = QGLContext::PremultipliedAlphaBindOption; } QGLPixmapData::~QGLPixmapData() @@ -344,18 +340,18 @@ } if (!m_source.isNull()) { - glBindTexture(target, m_texture.id); if (external_format == GL_RGB) { - const QImage tx = m_source.convertToFormat(QImage::Format_RGB888); + const QImage tx = m_source.convertToFormat(QImage::Format_RGB888).mirrored(false, true); + + glBindTexture(target, m_texture.id); glTexSubImage2D(target, 0, 0, 0, w, h, external_format, GL_UNSIGNED_BYTE, tx.bits()); } else { const QImage tx = ctx->d_func()->convertToGLFormat(m_source, true, external_format); + + glBindTexture(target, m_texture.id); glTexSubImage2D(target, 0, 0, 0, w, h, external_format, GL_UNSIGNED_BYTE, tx.bits()); - // convertToGLFormat will flip the Y axis, so it needs to - // be drawn upside down - m_texture.options |= QGLContext::InvertedYBindOption; } if (useFramebufferObjects())