diff -r 56cd8111b7f7 -r 41300fa6a67c src/gui/math3d/qmatrix4x4.h --- a/src/gui/math3d/qmatrix4x4.h Tue Jan 26 12:42:25 2010 +0200 +++ b/src/gui/math3d/qmatrix4x4.h Tue Feb 02 00:43:10 2010 +0200 @@ -63,7 +63,7 @@ class Q_GUI_EXPORT QMatrix4x4 { public: - inline QMatrix4x4() { setIdentity(); } + inline QMatrix4x4() { setToIdentity(); } explicit QMatrix4x4(const qreal *values); inline QMatrix4x4(qreal m11, qreal m12, qreal m13, qreal m14, qreal m21, qreal m22, qreal m23, qreal m24, @@ -87,7 +87,7 @@ inline void setRow(int index, const QVector4D& value); inline bool isIdentity() const; - inline void setIdentity(); + inline void setToIdentity(); inline void fill(qreal value); @@ -127,39 +127,35 @@ friend inline bool qFuzzyCompare(const QMatrix4x4& m1, const QMatrix4x4& m2); #ifndef QT_NO_VECTOR3D - QMatrix4x4& scale(const QVector3D& vector); - QMatrix4x4& translate(const QVector3D& vector); - QMatrix4x4& rotate(qreal angle, const QVector3D& vector); + void scale(const QVector3D& vector); + void translate(const QVector3D& vector); + void rotate(qreal angle, const QVector3D& vector); #endif - QMatrix4x4& scale(qreal x, qreal y); - QMatrix4x4& scale(qreal x, qreal y, qreal z); - QMatrix4x4& scale(qreal factor); - QMatrix4x4& translate(qreal x, qreal y); - QMatrix4x4& translate(qreal x, qreal y, qreal z); - QMatrix4x4& rotate(qreal angle, qreal x, qreal y, qreal z = 0.0f); + void scale(qreal x, qreal y); + void scale(qreal x, qreal y, qreal z); + void scale(qreal factor); + void translate(qreal x, qreal y); + void translate(qreal x, qreal y, qreal z); + void rotate(qreal angle, qreal x, qreal y, qreal z = 0.0f); #ifndef QT_NO_QUATERNION - QMatrix4x4& rotate(const QQuaternion& quaternion); + void rotate(const QQuaternion& quaternion); #endif + void ortho(const QRect& rect); + void ortho(const QRectF& rect); + void ortho(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane); + void frustum(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane); + void perspective(qreal angle, qreal aspect, qreal nearPlane, qreal farPlane); #ifndef QT_NO_VECTOR3D - void extractAxisRotation(qreal &angle, QVector3D &axis) const; - QVector3D extractTranslation() const; + void lookAt(const QVector3D& eye, const QVector3D& center, const QVector3D& up); #endif + void flipCoordinates(); - QMatrix4x4& ortho(const QRect& rect); - QMatrix4x4& ortho(const QRectF& rect); - QMatrix4x4& ortho(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane); - QMatrix4x4& frustum(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane); - QMatrix4x4& perspective(qreal angle, qreal aspect, qreal nearPlane, qreal farPlane); -#ifndef QT_NO_VECTOR3D - QMatrix4x4& lookAt(const QVector3D& eye, const QVector3D& center, const QVector3D& up); -#endif - QMatrix4x4& flipCoordinates(); - - void toValueArray(qreal *values) const; + void copyDataTo(qreal *values) const; QMatrix toAffine() const; - QTransform toTransform(qreal distanceToPlane = 1024.0f) const; + QTransform toTransform() const; + QTransform toTransform(qreal distanceToPlane) const; QPoint map(const QPoint& point) const; QPointF map(const QPointF& point) const; @@ -182,7 +178,7 @@ inline const qreal *data() const { return m[0]; } inline const qreal *constData() const { return m[0]; } - void inferSpecialType(); + void optimize(); operator QVariant() const; @@ -206,6 +202,10 @@ QMatrix4x4(int) { flagBits = General; } QMatrix4x4 orthonormalInverse() const; + + void projectedRotate(qreal angle, qreal x, qreal y, qreal z); + + friend class QGraphicsRotation; }; inline QMatrix4x4::QMatrix4x4 @@ -325,7 +325,7 @@ return (m[3][3] == 1.0f); } -inline void QMatrix4x4::setIdentity() +inline void QMatrix4x4::setToIdentity() { m[0][0] = 1.0f; m[0][1] = 0.0f;