diff -r 56cd8111b7f7 -r 41300fa6a67c src/opengl/qglframebufferobject.cpp --- a/src/opengl/qglframebufferobject.cpp Tue Jan 26 12:42:25 2010 +0200 +++ b/src/opengl/qglframebufferobject.cpp Tue Feb 02 00:43:10 2010 +0200 @@ -342,39 +342,6 @@ return fboContext; } -void QGLFBOGLPaintDevice::ensureActiveTarget() -{ - if (QGLContext::currentContext() != context()) - context()->makeCurrent(); - - QGLContext* ctx = const_cast(QGLContext::currentContext()); - Q_ASSERT(ctx); - const GLuint fboId = fbo->d_func()->fbo(); - if (ctx->d_func()->current_fbo != fboId) { - ctx->d_func()->current_fbo = fboId; - glBindFramebuffer(GL_FRAMEBUFFER_EXT, fboId); - } -} - -void QGLFBOGLPaintDevice::beginPaint() -{ - if (QGLContext::currentContext() != context()) - context()->makeCurrent(); - - // We let QFBO track the previously bound FBO rather than doing it - // ourselves here. This has the advantage that begin/release & bind/end - // work as expected. - wasBound = fbo->isBound(); - if (!wasBound) - fbo->bind(); -} - -void QGLFBOGLPaintDevice::endPaint() -{ - if (!wasBound) - fbo->release(); -} - bool QGLFramebufferObjectPrivate::checkFramebufferStatus() const { QGL_FUNCP_CONTEXT; @@ -630,6 +597,12 @@ the constructors that take a QGLFramebufferObject parameter, and set the QGLFramebufferObject::samples() property to a non-zero value. + When painting to a QGLFramebufferObject using QPainter, the state of + the current GL context will be altered by the paint engine to reflect + its needs. Applications should not rely upon the GL state being reset + to its original conditions, particularly the current shader program, + GL viewport, texture units, and drawing modes. + For multisample framebuffer objects a color render buffer is created, otherwise a texture with the specified texture target is created. The color render buffer or texture will have the specified internal @@ -879,13 +852,6 @@ framebuffer to this framebuffer object. Returns true upon success, false otherwise. - Since 4.6: if another QGLFramebufferObject instance was already bound - to the current context, then its handle() will be remembered and - automatically restored when release() is called. This allows multiple - framebuffer rendering targets to be stacked up. It is important that - release() is called on the stacked framebuffer objects in the reverse - order of the calls to bind(). - \sa release() */ bool QGLFramebufferObject::bind() @@ -896,17 +862,18 @@ QGL_FUNC_CONTEXT; if (!ctx) return false; // Context no longer exists. + const QGLContext *current = QGLContext::currentContext(); +#ifdef QT_DEBUG + if (!current || + QGLContextPrivate::contextGroup(current) != QGLContextPrivate::contextGroup(ctx)) + { + qWarning("QGLFramebufferObject::bind() called from incompatible context"); + } +#endif glBindFramebuffer(GL_FRAMEBUFFER_EXT, d->fbo()); d->valid = d->checkFramebufferStatus(); - const QGLContext *context = QGLContext::currentContext(); - if (d->valid && context) { - Q_ASSERT(QGLContextPrivate::contextGroup(context) == QGLContextPrivate::contextGroup(ctx)); - // Save the previous setting to automatically restore in release(). - if (context->d_ptr->current_fbo != d->fbo()) { - d->previous_fbo = context->d_ptr->current_fbo; - context->d_ptr->current_fbo = d->fbo(); - } - } + if (d->valid && current) + current->d_ptr->current_fbo = d->fbo(); return d->valid; } @@ -917,30 +884,29 @@ framebuffer. Returns true upon success, false otherwise. - Since 4.6: if another QGLFramebufferObject instance was already bound - to the current context when bind() was called, then this function will - automatically re-bind it to the current context. - \sa bind() */ bool QGLFramebufferObject::release() { if (!isValid()) return false; - Q_D(QGLFramebufferObject); QGL_FUNC_CONTEXT; if (!ctx) return false; // Context no longer exists. - const QGLContext *context = QGLContext::currentContext(); - if (context) { - Q_ASSERT(QGLContextPrivate::contextGroup(context) == QGLContextPrivate::contextGroup(ctx)); - // Restore the previous setting for stacked framebuffer objects. - if (d->previous_fbo != context->d_ptr->current_fbo) { - context->d_ptr->current_fbo = d->previous_fbo; - glBindFramebuffer(GL_FRAMEBUFFER_EXT, d->previous_fbo); - } - d->previous_fbo = 0; + const QGLContext *current = QGLContext::currentContext(); + +#ifdef QT_DEBUG + if (!current || + QGLContextPrivate::contextGroup(current) != QGLContextPrivate::contextGroup(ctx)) + { + qWarning("QGLFramebufferObject::release() called from incompatible context"); + } +#endif + + if (current) { + current->d_ptr->current_fbo = current->d_ptr->default_fbo; + glBindFramebuffer(GL_FRAMEBUFFER_EXT, current->d_ptr->default_fbo); } return true;