diff -r 56cd8111b7f7 -r 41300fa6a67c src/opengl/qglshaderprogram.h --- a/src/opengl/qglshaderprogram.h Tue Jan 26 12:42:25 2010 +0200 +++ b/src/opengl/qglshaderprogram.h Tue Feb 02 00:43:10 2010 +0200 @@ -63,35 +63,23 @@ { Q_OBJECT public: - enum ShaderTypeBits + enum ShaderTypeBit { - VertexShader = 0x0001, - FragmentShader = 0x0002, - - PartialShader = 0x1000, - - PartialVertexShader = PartialShader | VertexShader, - PartialFragmentShader = PartialShader | FragmentShader + Vertex = 0x0001, + Fragment = 0x0002 }; - Q_DECLARE_FLAGS(ShaderType, ShaderTypeBits) + Q_DECLARE_FLAGS(ShaderType, ShaderTypeBit) explicit QGLShader(QGLShader::ShaderType type, QObject *parent = 0); - QGLShader(const QString& fileName, QGLShader::ShaderType type, QObject *parent = 0); QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0); - QGLShader(const QString& fileName, QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0); virtual ~QGLShader(); QGLShader::ShaderType shaderType() const; - bool compile(const char *source); - bool compile(const QByteArray& source); - bool compile(const QString& source); - bool compileFile(const QString& fileName); - - bool setShaderBinary(GLenum format, const void *binary, int length); - bool setShaderBinary(QGLShader& otherShader, GLenum format, const void *binary, int length); - - static QList shaderBinaryFormats(); + bool compileSourceCode(const char *source); + bool compileSourceCode(const QByteArray& source); + bool compileSourceCode(const QString& source); + bool compileSourceFile(const QString& fileName); QByteArray sourceCode() const; @@ -101,11 +89,10 @@ GLuint shaderId() const; private: - QGLShaderPrivate *d; - friend class QGLShaderProgram; Q_DISABLE_COPY(QGLShader) + Q_DECLARE_PRIVATE(QGLShader) }; Q_DECLARE_OPERATORS_FOR_FLAGS(QGLShader::ShaderType) @@ -125,23 +112,19 @@ void removeShader(QGLShader *shader); QList shaders() const; - bool addShader(QGLShader::ShaderType type, const char *source); - bool addShader(QGLShader::ShaderType type, const QByteArray& source); - bool addShader(QGLShader::ShaderType type, const QString& source); - bool addShaderFromFile(QGLShader::ShaderType type, const QString& fileName); + bool addShaderFromSourceCode(QGLShader::ShaderType type, const char *source); + bool addShaderFromSourceCode(QGLShader::ShaderType type, const QByteArray& source); + bool addShaderFromSourceCode(QGLShader::ShaderType type, const QString& source); + bool addShaderFromSourceFile(QGLShader::ShaderType type, const QString& fileName); void removeAllShaders(); - QByteArray programBinary(int *format) const; - bool setProgramBinary(int format, const QByteArray& binary); - static QList programBinaryFormats(); - virtual bool link(); bool isLinked() const; QString log() const; - bool enable(); - static void disable(); + bool bind(); + void release(); GLuint programId() const; @@ -174,7 +157,7 @@ void setAttributeValue(const char *name, const GLfloat *values, int columns, int rows); void setAttributeArray - (int location, const GLfloat *values, int size, int stride = 0); + (int location, const GLfloat *values, int tupleSize, int stride = 0); void setAttributeArray (int location, const QVector2D *values, int stride = 0); void setAttributeArray @@ -182,13 +165,16 @@ void setAttributeArray (int location, const QVector4D *values, int stride = 0); void setAttributeArray - (const char *name, const GLfloat *values, int size, int stride = 0); + (const char *name, const GLfloat *values, int tupleSize, int stride = 0); void setAttributeArray (const char *name, const QVector2D *values, int stride = 0); void setAttributeArray (const char *name, const QVector3D *values, int stride = 0); void setAttributeArray (const char *name, const QVector4D *values, int stride = 0); + + void enableAttributeArray(int location); + void enableAttributeArray(const char *name); void disableAttributeArray(int location); void disableAttributeArray(const char *name); @@ -196,6 +182,17 @@ int uniformLocation(const QByteArray& name) const; int uniformLocation(const QString& name) const; +#ifdef Q_MAC_COMPAT_GL_FUNCTIONS + void setUniformValue(int location, QMacCompatGLint value); + void setUniformValue(int location, QMacCompatGLuint value); + void setUniformValue(const char *name, QMacCompatGLint value); + void setUniformValue(const char *name, QMacCompatGLuint value); + void setUniformValueArray(int location, const QMacCompatGLint *values, int count); + void setUniformValueArray(int location, const QMacCompatGLuint *values, int count); + void setUniformValueArray(const char *name, const QMacCompatGLint *values, int count); + void setUniformValueArray(const char *name, const QMacCompatGLuint *values, int count); +#endif + void setUniformValue(int location, GLfloat value); void setUniformValue(int location, GLint value); void setUniformValue(int location, GLuint value); @@ -248,7 +245,7 @@ void setUniformValue(const char *name, const GLfloat value[4][4]); void setUniformValue(const char *name, const QTransform& value); - void setUniformValueArray(int location, const GLfloat *values, int count, int size); + void setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize); void setUniformValueArray(int location, const GLint *values, int count); void setUniformValueArray(int location, const GLuint *values, int count); void setUniformValueArray(int location, const QVector2D *values, int count); @@ -264,7 +261,7 @@ void setUniformValueArray(int location, const QMatrix4x3 *values, int count); void setUniformValueArray(int location, const QMatrix4x4 *values, int count); - void setUniformValueArray(const char *name, const GLfloat *values, int count, int size); + void setUniformValueArray(const char *name, const GLfloat *values, int count, int tupleSize); void setUniformValueArray(const char *name, const GLint *values, int count); void setUniformValueArray(const char *name, const GLuint *values, int count); void setUniformValueArray(const char *name, const QVector2D *values, int count); @@ -280,15 +277,14 @@ void setUniformValueArray(const char *name, const QMatrix4x3 *values, int count); void setUniformValueArray(const char *name, const QMatrix4x4 *values, int count); - static bool hasShaderPrograms(const QGLContext *context = 0); + static bool hasOpenGLShaderPrograms(const QGLContext *context = 0); private Q_SLOTS: void shaderDestroyed(); private: - QGLShaderProgramPrivate *d; - Q_DISABLE_COPY(QGLShaderProgram) + Q_DECLARE_PRIVATE(QGLShaderProgram) bool init(); };