/*
* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: LockApp Application UI class
*
*/
#include "lockappappui.h"
#include "lockappstatecontrol.h"
#include "lockappserver.h"
#include "lockapptrace.h"
#include <lockappclientserver.h>
#include <aknglobalpopupprioritycontroller.h>
#include <apgcli.h>
#ifdef __SAP_TERMINAL_CONTROL_FW
#include <SCPClient.h>
#endif // __SAP_TERMINAL_CONTROL_FW
// ---------------------------------------------------------------------------
// Second phase constructor
// ---------------------------------------------------------------------------
void CLockAppAppUi::ConstructL( )
{
#if defined(_DEBUG)
INFO_4( "%s %s (%u) value=%x", __FILE__, __PRETTY_FUNCTION__, __LINE__, 0x8 );
#endif
// default appui constructor has to be called
BaseConstructL( );
TInt use_old_autolock=1;
if(use_old_autolock)
{
// start autolock instead of lockapp . This is a backup solution to use in case that not all SysAp and Avkon changes are implemented
#if defined(_DEBUG)
INFO_4( "%s %s (%u) 1=%x", __FILE__, __PRETTY_FUNCTION__, __LINE__, 0x1 );
#endif
TApaTaskList taskList( iCoeEnv->WsSession() );
TApaTask task( taskList.FindApp( _L("autolock.exe" )) );
if ( !task.Exists() )
{
RApaLsSession ls;
User::LeaveIfError(ls.Connect());
CleanupClosePushL(ls);
CApaCommandLine* commandLine = CApaCommandLine::NewLC();
commandLine->SetExecutableNameL( _L("autolock.exe" ) );
commandLine->SetCommandL( EApaCommandRun );
// Try to launch the application.
User::LeaveIfError(ls.StartApp(*commandLine));
#if defined(_DEBUG)
INFO_4( "%s %s (%u) autolock.exe created=%x", __FILE__, __PRETTY_FUNCTION__, __LINE__, 0x7 );
#endif
CleanupStack::PopAndDestroy(2); // commandLine, ls
}
Exit();
}
INFO( "CLockAppAppUi::ConstructL started" );
// start the server with the specified name
iLockServer = CLockAppServer::NewL( KLockAppServerName );
// status pane is should not be visible
StatusPane()->MakeVisible( EFalse );
// we need high priority even if lockapp is not in the foreground
iEikonEnv->WsSession().ComputeMode( RWsSession::EPriorityControlDisabled );
RThread().SetProcessPriority( EPriorityHigh );
/*
* LockApp is set as system application (Symbian terminology).
* This means it does not get closed when system is asked to close applications.
*/
iEikonEnv->SetSystem( ETrue );
#ifdef _GLOBAL_PRIORITY_SUPPORTED
// Enable global popup notes
AknGlobalPopupPriorityController::EnablePriorityControlL();
AknGlobalPopupPriorityController::AllowGlobalPopups( ETrue );
#endif
// main control storing and controling phone keylock/devicelock status
iStateControl = CLockAppStateControl::NewL( );
// the main control is given high stack priority
// ECoeStackPriorityEnvironmentFilter-1 used to allow hw keys for keyfiler even if keypad is locked.
AddToStackL( iStateControl, ECoeStackPriorityEnvironmentFilter-1, ECoeStackFlagStandard );
INFO( "CLockAppAppUi::ConstructL finished" );
}
// ---------------------------------------------------------------------------
// Default Constructor
// ---------------------------------------------------------------------------
CLockAppAppUi::CLockAppAppUi( )
{
// no implementation required
}
// ---------------------------------------------------------------------------
// Destructor
// ---------------------------------------------------------------------------
CLockAppAppUi::~CLockAppAppUi( )
{
if ( iLockServer )
{
delete iLockServer;
iLockServer = NULL;
}
if ( iStateControl )
{
// remove main control from stack
RemoveFromStack( iStateControl );
delete iStateControl;
iStateControl = NULL;
}
}
// ---------------------------------------------------------------------------
// Returns interface to LockAppServer sessions for changing lock states
// ---------------------------------------------------------------------------
MLockAppStateControl* CLockAppAppUi::StateControl( )
{
return iStateControl;
}
#ifdef __SAP_TERMINAL_CONTROL_FW
// ---------------------------------------------------------------
// Handles the TARM command to unlock the phone from WindowServer.
// ---------------------------------------------------------------
MCoeMessageObserver::TMessageResponse CLockAppAppUi::HandleMessageL(
TUint32 aClientHandleOfTargetWindowGroup,
TUid aMessageUid,
const TDesC8& aMessageParameters )
{
MCoeMessageObserver::TMessageResponse messageResponse( EMessageHandled);
if ( aMessageUid.iUid == SCP_CMDUID_UNLOCK)
{
// For security reasons we must check from the SCP server
// did this command originate from it.
RSCPClient scpClient;
if ( scpClient.Connect() == KErrNone )
{
CleanupClosePushL( scpClient );
if ( scpClient.QueryAdminCmd( ESCPCommandUnlockPhone ) )
{
INFO( "CLockAppAppUi::HandleMessageL(): Admin command received, unlocking" );
iStateControl->DisableDevicelockL();
}
else
{
INFO( "CLockAppAppUi::HandleMessageL(): Unauthorized attempt to unlock" );
}
CleanupStack::PopAndDestroy(); // calls Close() on scpClient
}
else
{
INFO( "CLockAppAppUi::HandleMessageL(): Failed to connect to SCP, ignoring unlock-message." );
}
}
else // aMessageUid.iUid != SCP_CMDUID_UNLOCK
{
messageResponse = CAknAppUi::HandleMessageL(
aClientHandleOfTargetWindowGroup,
aMessageUid,
aMessageParameters);
}
return messageResponse;
}
#endif // __SAP_TERMINAL_CONTROL_FW
// ----------------------------------------------------------
// Handle window-server events
// ----------------------------------------------------------
void CLockAppAppUi::HandleWsEventL( const TWsEvent& aEvent, CCoeControl* aDestination )
{
#if defined(_DEBUG)
INFO_4( "%s %s (%u) value=%x", __FILE__, __PRETTY_FUNCTION__, __LINE__, 0 );
#endif
if ( aEvent.Type() == TRawEvent::EKeyDown )
{
#if defined(_DEBUG)
INFO_1("CLockAppAppUi::HandleWsEventL() - aEvent.Key()->iCode: %d", aEvent.Key()->iCode );
#endif
}
// call super-class
CAknAppUi::HandleWsEventL( aEvent, aDestination );
// propagate call
iStateControl->HandleWsEventL( aEvent, aDestination);
}
// ---------------------------------------------------------------------------
// From @c CAknAppUiBase. Overriden the parent method, because otherwise
// the main lock state control would not receive the call, because is is not
// window-owning control (=without window->not visible). The call is needed
// because the main state control owns window-owning child controls.
// ---------------------------------------------------------------------------
void CLockAppAppUi::HandleResourceChangeL( TInt aType )
{
// call super-class
CAknAppUi::HandleResourceChangeL( aType );
// propagate call - since does not own window
iStateControl->HandleResourceChange( aType );
}