svgtopt/SVG/SVGImpl/src/SVGTransformListImpl.cpp
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     1 /*
       
     2 * Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  SVG Implementation source file
       
    15  *
       
    16 */
       
    17 
       
    18 
       
    19 #if !defined(__E32BASE_H__)
       
    20 #include <e32base.h>
       
    21 #endif
       
    22 
       
    23 #include "GfxAffineTransform.h"
       
    24 #include "SVGTransformListImpl.h"
       
    25 
       
    26 
       
    27 // ---------------------------------------------------------------------------
       
    28 //
       
    29 // ---------------------------------------------------------------------------
       
    30 CSvgTransformListImpl* CSvgTransformListImpl::NewL()
       
    31     {
       
    32     CSvgTransformListImpl* self = new ( ELeave ) CSvgTransformListImpl();
       
    33     CleanupStack::PushL( self );
       
    34     self->ConstructL();
       
    35     CleanupStack::Pop();
       
    36 
       
    37     return self;
       
    38     }
       
    39 
       
    40 // ---------------------------------------------------------------------------
       
    41 //
       
    42 // ---------------------------------------------------------------------------
       
    43 CSvgTransformListImpl* CSvgTransformListImpl::NewLC()
       
    44     {
       
    45     CSvgTransformListImpl* self = new ( ELeave ) CSvgTransformListImpl();
       
    46     CleanupStack::PushL( self );
       
    47     self->ConstructL();
       
    48 
       
    49     return self;
       
    50     }
       
    51 
       
    52 // ---------------------------------------------------------------------------
       
    53 //
       
    54 // ---------------------------------------------------------------------------
       
    55 CSvgTransformListImpl::~CSvgTransformListImpl()
       
    56     {
       
    57     iTransformations.Close();
       
    58     iTransformAdditive.Close();
       
    59     iTransformTypes.Close();
       
    60     }
       
    61 
       
    62 // *******************************************************
       
    63 // From SVG DOM
       
    64 
       
    65 // ---------------------------------------------------------------------------
       
    66 //
       
    67 // ---------------------------------------------------------------------------
       
    68 TBool CSvgTransformListImpl::AppendItemL( TGfxAffineTransform& aTransform )
       
    69     {
       
    70     iTransformations.AppendL( aTransform );
       
    71     iTransformAdditive.AppendL( 2 );  // do nothing if not set Default: additive
       
    72     iTransformTypes.AppendL( 0 );  // Default: not animMotion
       
    73     iAvoidConsolidation = EFalse;
       
    74     return ETrue;
       
    75     }
       
    76 
       
    77 
       
    78 // ---------------------------------------------------------------------------
       
    79 //
       
    80 // ---------------------------------------------------------------------------
       
    81 TBool CSvgTransformListImpl::AppendItemL( TGfxAffineTransform& aTransform,
       
    82                                           TInt32 aAdditive,
       
    83                                           TInt32 aSrcAnimMotion )
       
    84     {
       
    85     iTransformations.AppendL( aTransform );
       
    86     iTransformAdditive.AppendL( aAdditive );
       
    87     iTransformTypes.AppendL( aSrcAnimMotion );
       
    88     iAvoidConsolidation = EFalse;
       
    89     return ETrue;
       
    90     }
       
    91 
       
    92 
       
    93 // ---------------------------------------------------------------------------
       
    94 //
       
    95 // ---------------------------------------------------------------------------
       
    96 void CSvgTransformListImpl::Clear()
       
    97     {
       
    98     iTransformations.Reset();
       
    99     iAvoidConsolidation = EFalse;
       
   100     }
       
   101 
       
   102 // ---------------------------------------------------------------------------
       
   103 //
       
   104 // ---------------------------------------------------------------------------
       
   105 TGfxAffineTransform CSvgTransformListImpl::Consolidate(TBool aOverwriteTrans)
       
   106     {
       
   107     if(!iAvoidConsolidation)
       
   108     {
       
   109     TInt numTransforms = iTransformations.Count();
       
   110     TInt i;
       
   111     TGfxAffineTransform tr,tr2,tr3;
       
   112     TGfxAffineTransform tmpAnimMotion;
       
   113     TInt32 tmpAdditive;
       
   114     TInt32 tmpAnimType;
       
   115 
       
   116     for ( i = 0; i < numTransforms; i++ )
       
   117         {
       
   118         tmpAdditive = iTransformAdditive[i];
       
   119         tmpAnimType = iTransformTypes[i];
       
   120         if ( tmpAnimType == 0 )
       
   121             {
       
   122              tr.Concatenate( iTransformations[i]);
       
   123             }
       
   124         }
       
   125 
       
   126     // first find the animate Motion
       
   127 
       
   128     for ( i = numTransforms-1 ; i > -1 ; i-- )
       
   129         {
       
   130         tmpAdditive = iTransformAdditive[i];
       
   131         tmpAnimType = iTransformTypes[i];
       
   132         if ( tmpAnimType == 1 && tmpAdditive == 0 )
       
   133             {
       
   134                 {
       
   135                 // overwrite the previous animTrans transforms,
       
   136                 // but not the previous animMotion transforms
       
   137                 //tr = iTransformations[i];
       
   138                 tr2.Concatenate( iTransformations[i] );
       
   139                    //i--;
       
   140 				break;
       
   141                 }
       
   142             }
       
   143         }
       
   144         i++;
       
   145         for ( ;i < numTransforms; i++ )
       
   146         {
       
   147             if ( 1 == iTransformTypes[i] )
       
   148             {
       
   149                 /*tmpAnimMotion = iTransformations[i];*/
       
   150                 tr.Concatenate(tmpAnimMotion);
       
   151                 tr2.Concatenate( iTransformations[i] );
       
   152             }
       
   153         }
       
   154 
       
   155 
       
   156 
       
   157     for ( i = 0; i < numTransforms; i++ )
       
   158         {
       
   159         tmpAdditive = iTransformAdditive[i];
       
   160         tmpAnimType = iTransformTypes[i];
       
   161 
       
   162         if ( tmpAnimType == 2 )
       
   163             {
       
   164             // if matrix is additive, continue calculation
       
   165             if ( !aOverwriteTrans)
       
   166                 {
       
   167                 tr3.Concatenate( iTransformations[i] );
       
   168                 }
       
   169             else
       
   170                 {
       
   171                 // overwrite the previous animTrans transforms,
       
   172                 // but not the previous animMotion transforms
       
   173                 //tr = tmpAnimMotion;
       
   174                 tr = tmpAnimMotion;
       
   175                 tr3 = iTransformations[i];
       
   176                 }
       
   177             }
       
   178 
       
   179 		}
       
   180 
       
   181 
       
   182      tr.Concatenate(tr2);
       
   183 	 tr.Concatenate(tr3);
       
   184 		 /*Saving Conslidated Matrix for Later use*/
       
   185 		iConsolidatedMatrix.iM00 = tr.iM00;
       
   186 		iConsolidatedMatrix.iM01 = tr.iM01;
       
   187 		iConsolidatedMatrix.iM02 = tr.iM02;
       
   188 		iConsolidatedMatrix.iM10 = tr.iM10;
       
   189 		iConsolidatedMatrix.iM11 = tr.iM11;
       
   190 		iConsolidatedMatrix.iM12 = tr.iM12;
       
   191 		iConsolidatedMatrix.iTransType = tr.iTransType;
       
   192 
       
   193 		iAvoidConsolidation = ETrue;
       
   194 		}
       
   195     return iConsolidatedMatrix;
       
   196 
       
   197 	}
       
   198 
       
   199 
       
   200 
       
   201 
       
   202 // ---------------------------------------------------------------------------
       
   203 //
       
   204 // ---------------------------------------------------------------------------
       
   205 TGfxAffineTransform CSvgTransformListImpl::GetItem( TInt aIndex )
       
   206     {
       
   207     if(aIndex < iTransformations.Count())
       
   208         {
       
   209         return iTransformations[aIndex];
       
   210         }
       
   211     else
       
   212         {
       
   213     		// what does this means.
       
   214     	TGfxAffineTransform a;
       
   215     		return a;
       
   216 
       
   217     	}
       
   218     }
       
   219 
       
   220 // ---------------------------------------------------------------------------
       
   221 //
       
   222 // ---------------------------------------------------------------------------
       
   223 TInt CSvgTransformListImpl::NumberOfItems()
       
   224     {
       
   225     return iTransformations.Count();
       
   226     }
       
   227 
       
   228 // ---------------------------------------------------------------------------
       
   229 //
       
   230 // ---------------------------------------------------------------------------
       
   231 TGfxAffineTransform CSvgTransformListImpl::InitializeL( TGfxAffineTransform& aNewItem )
       
   232     {
       
   233     iTransformations.Reset();
       
   234     iTransformations.AppendL( aNewItem );
       
   235     iAvoidConsolidation = EFalse;
       
   236     return aNewItem;
       
   237     }
       
   238 
       
   239 // ---------------------------------------------------------------------------
       
   240 //
       
   241 // ---------------------------------------------------------------------------
       
   242 TGfxAffineTransform CSvgTransformListImpl::ReplaceItem( TGfxAffineTransform newItem,
       
   243                                                         int aIndex )
       
   244     {
       
   245     if(aIndex < iTransformations.Count())
       
   246         {
       
   247         iTransformations[ aIndex ] = newItem;
       
   248         }
       
   249     iAvoidConsolidation = EFalse;
       
   250     return newItem;
       
   251     }
       
   252 
       
   253 // ---------------------------------------------------------------------------
       
   254 //
       
   255 // ---------------------------------------------------------------------------
       
   256 void CSvgTransformListImpl::SetAdditive( TInt32 additive, TInt32 index )
       
   257     {
       
   258     iTransformAdditive[ index ] = additive;
       
   259     }
       
   260 
       
   261 // ---------------------------------------------------------------------------
       
   262 //
       
   263 // ---------------------------------------------------------------------------
       
   264 CSvgTransformListImpl* CSvgTransformListImpl::CloneL()
       
   265     {
       
   266     CSvgTransformListImpl* retValue = CSvgTransformListImpl::NewL();
       
   267 
       
   268     CleanupStack::PushL(retValue);
       
   269     TInt i;
       
   270     // copy iTransformations
       
   271     retValue->iTransformations.Reset();
       
   272     TInt transformationCnt = this->iTransformations.Count();
       
   273     for (i=0; i<transformationCnt; i++)
       
   274         retValue->iTransformations.AppendL(this->iTransformations[i]);
       
   275         {
       
   276         }
       
   277 
       
   278     // copy iTransformAdditive
       
   279     retValue->iTransformAdditive.Reset();
       
   280     TInt transformAdditiveCnt = this->iTransformAdditive.Count();
       
   281     for (i=0; i<transformAdditiveCnt; i++)
       
   282         {
       
   283         retValue->iTransformAdditive.AppendL(this->iTransformAdditive[i]);
       
   284         }
       
   285 
       
   286     // copy iTransformTypes
       
   287     retValue->iTransformTypes.Reset();
       
   288     TInt transformTypesCnt = this->iTransformTypes.Count();
       
   289     for (i=0; i<transformTypesCnt; i++)
       
   290         {
       
   291         retValue->iTransformTypes.AppendL(this->iTransformTypes[i]);
       
   292         }
       
   293     CleanupStack::Pop();
       
   294     return retValue;
       
   295     }
       
   296 
       
   297 // *******************************************************
       
   298 // Private
       
   299 
       
   300 // ---------------------------------------------------------------------------
       
   301 //
       
   302 // ---------------------------------------------------------------------------
       
   303 void CSvgTransformListImpl::ConstructL()
       
   304     {
       
   305     TGfxAffineTransform tr;
       
   306     iTransformations.AppendL( tr );
       
   307 
       
   308     iTransformAdditive.AppendL( 2 ); // pass
       
   309 
       
   310     iTransformTypes.AppendL( 0 );
       
   311     }
       
   312 
       
   313 // ---------------------------------------------------------------------------
       
   314 //
       
   315 // ---------------------------------------------------------------------------
       
   316 CSvgTransformListImpl::CSvgTransformListImpl() : iTransformations( 1 ),
       
   317                                                  iTransformAdditive( 1 ),
       
   318                                                  iTransformTypes( 1 )
       
   319 
       
   320     {
       
   321     }
       
   322 
       
   323 
       
   324 
       
   325 
       
   326 // ---------------------------------------------------------------------------
       
   327 //
       
   328 // ---------------------------------------------------------------------------
       
   329 void	CSvgTransformListImpl::SetAvoidConsolidation(TBool aAvoidConsolidation)
       
   330 	{
       
   331 		iAvoidConsolidation = aAvoidConsolidation;
       
   332 	}