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1 /* |
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2 * Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: |
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15 * |
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16 */ |
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17 |
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18 #include <platform_paths.hrh> |
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19 |
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20 TARGET PseudoVG.dll |
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21 TARGETTYPE dll |
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22 UID 0x1000008d 0x06D64B59 |
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23 VENDORID VID_DEFAULT |
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24 |
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25 USERINCLUDE ../inc ../../inc |
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26 SYSTEMINCLUDE /epoc32/include /epoc32/include/VG |
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27 |
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28 SOURCEPATH ../src |
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29 |
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30 SOURCE PseudoVGDllMain.cpp PseodoVGRendererImpl.cpp PseudoVGSurfaceImpl.cpp |
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31 //PTFloatFixPt.cpp |
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32 |
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33 //By default, the build tools look for the WINSCW def file in a BWINS directory |
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34 //(at the same level as the directory containing the mmp file), |
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35 //the GCC ARM def file in a BMARM directory, and the ARMV5 def file in a EABI directory. |
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36 //If def files are stored in these locations, the project files does not need to specify |
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37 //the location of the def files explicitly. If you want to store the def files in some other |
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38 //location, you will need to specify in the project file where the .def files are using |
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39 //the deffile keyword. |
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40 |
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41 //The following commented out code shows how the build system uses the implicit |
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42 // location for defiles. To create the DEF files Choose Project > Freeze Exports from Carbide |
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43 // or run 'abld freeze' from the command-line |
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44 |
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45 MW_LAYER_SYSTEMINCLUDE |
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46 |
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47 nostrictdef |
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48 |
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49 LIBRARY euser.lib |
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50 LIBRARY estor.lib efsrv.lib fbscli.lib flogger.lib |
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51 #ifdef ENABLE_ABIV2_MODE |
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52 DEBUGGABLE |
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53 #endif |
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54 |
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55 CAPABILITY CAP_GENERAL_DLL DRM |