svgtopt/gfx2d/src/GfxGeom/GfxRoundRectangleIteratorP.cpp
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     1 /*
       
     2 * Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  Graphics Extension Library source file
       
    15 *
       
    16 */
       
    17 
       
    18 
       
    19 #include "GfxRoundRectangleIteratorP.h"
       
    20 #include "GfxRoundRectangle2D.h"
       
    21 
       
    22 
       
    23 // ---------------------------------------------------------------------------
       
    24 // Constructor
       
    25 // ---------------------------------------------------------------------------
       
    26 // --------------------------------------------------------------------------
       
    27 // CGfxRoundRectangleIteratorP::CGfxRoundRectangleIteratorP( TGfxRoundRectangle2D* aRoundRect,
       
    28 // ---------------------------------------------------------------------------
       
    29 CGfxRoundRectangleIteratorP::CGfxRoundRectangleIteratorP( TGfxRoundRectangle2D* aRoundRect,
       
    30                                                           TGfxAffineTransform* aAffine )
       
    31     : iRoundRect( aRoundRect )
       
    32     {
       
    33     iTransform = aAffine;
       
    34 
       
    35 
       
    36 
       
    37     TFloatFixPt invalid( -1 );
       
    38     TFloatFixPt KZero;
       
    39 
       
    40     iRx = aRoundRect->iArcWidth;
       
    41     iRy = aRoundRect->iArcHeight;
       
    42 
       
    43     if ( ( ( iRx == invalid ) && ( iRy == invalid ) ) ||
       
    44         ( iRx < invalid ) || ( iRy < invalid ) )
       
    45         {
       
    46         iRx = KZero;
       
    47         iRy = KZero;
       
    48         }
       
    49     else if ( iRx == invalid )
       
    50         {
       
    51         iRx = iRy;
       
    52         }
       
    53     else if ( iRy == invalid )
       
    54         {
       
    55         iRy = iRx;
       
    56         }
       
    57 
       
    58     if ( aRoundRect->iWidth < KZero )
       
    59         aRoundRect->iWidth = KZero;
       
    60 
       
    61     if ( aRoundRect->iHeight < KZero )
       
    62         aRoundRect->iHeight = KZero;
       
    63 
       
    64 	#ifdef SVG_FLOAT_BUILD
       
    65     TFloatFixPt hw = aRoundRect->iWidth * TFloatFixPt(.5f);
       
    66     TFloatFixPt hh = aRoundRect->iHeight * TFloatFixPt(.5f);
       
    67 	#else
       
    68     TFloatFixPt hw = aRoundRect->iWidth >> 1;
       
    69     TFloatFixPt hh = aRoundRect->iHeight >> 1;
       
    70 	#endif
       
    71     if ( iRx > hw )
       
    72         iRx = hw;
       
    73     if ( iRy > hh )
       
    74         iRy = hh;
       
    75 
       
    76     aRoundRect->iArcWidth = iRx;
       
    77     aRoundRect->iArcHeight = iRy;
       
    78     }
       
    79 
       
    80 // ---------------------------------------------------------------------------
       
    81 // Destructor
       
    82 // ---------------------------------------------------------------------------
       
    83 // --------------------------------------------------------------------------
       
    84 // CGfxRoundRectangleIteratorP::~CGfxRoundRectangleIteratorP()
       
    85 // ---------------------------------------------------------------------------
       
    86 CGfxRoundRectangleIteratorP::~CGfxRoundRectangleIteratorP()
       
    87 {
       
    88 }
       
    89 
       
    90 // --------------------------------------------------------------------------
       
    91 // TGfxSegType CGfxRoundRectangleIteratorP::CurrentSegment( TFloatFixPt* aCoords )
       
    92 // ---------------------------------------------------------------------------
       
    93 TGfxSegType CGfxRoundRectangleIteratorP::CurrentSegment( TFloatFixPt* aCoords )
       
    94     {
       
    95     TGfxSegType segtype;
       
    96     TInt32 pts = 1;
       
    97 
       
    98     switch ( iIdx )
       
    99         {
       
   100         case 0:
       
   101             aCoords[0] = iRoundRect->iX + iRx;
       
   102             aCoords[1] = iRoundRect->iY;
       
   103             segtype = EGfxSegMoveTo;
       
   104             break;
       
   105         case 1:
       
   106             aCoords[0] = iRoundRect->iX + iRoundRect->iWidth - iRx;
       
   107             aCoords[1] = iRoundRect->iY ;
       
   108             segtype = EGfxSegLineTo;
       
   109             break;
       
   110         case 2:
       
   111             aCoords[0] = iRoundRect->iX + iRoundRect->iWidth;
       
   112             aCoords[1] = iRoundRect->iY ;
       
   113             aCoords[2] = iRoundRect->iX + iRoundRect->iWidth;
       
   114             aCoords[3] = iRoundRect->iY + iRy;
       
   115             segtype = EGfxSegQuadTo;
       
   116             pts = 2;
       
   117             break;
       
   118         case 3:
       
   119             aCoords[0] = iRoundRect->iX + iRoundRect->iWidth;
       
   120             aCoords[1] = iRoundRect->iY + iRoundRect->iHeight - iRy;
       
   121             segtype = EGfxSegLineTo;
       
   122             break;
       
   123         case 4:
       
   124             aCoords[0] = iRoundRect->iX + iRoundRect->iWidth;
       
   125             aCoords[1] = iRoundRect->iY + iRoundRect->iHeight;
       
   126             aCoords[2] = iRoundRect->iX + iRoundRect->iWidth - iRx;
       
   127             aCoords[3] = iRoundRect->iY + iRoundRect->iHeight;
       
   128             segtype = EGfxSegQuadTo;
       
   129             pts = 2;
       
   130             break;
       
   131         case 5:
       
   132             aCoords[0] = iRoundRect->iX + iRx;
       
   133             aCoords[1] = iRoundRect->iY + iRoundRect->iHeight;
       
   134             segtype = EGfxSegLineTo;
       
   135             break;
       
   136         case 6:
       
   137             aCoords[0] = iRoundRect->iX;
       
   138             aCoords[1] = iRoundRect->iY + iRoundRect->iHeight;
       
   139             aCoords[2] = iRoundRect->iX;
       
   140             aCoords[3] = iRoundRect->iY + iRoundRect->iHeight - iRy;
       
   141             segtype = EGfxSegQuadTo;
       
   142             pts = 2;
       
   143             break;
       
   144         case 7:
       
   145             aCoords[0] = iRoundRect->iX;
       
   146             aCoords[1] = iRoundRect->iY + iRy;
       
   147             segtype = EGfxSegLineTo;
       
   148             break;
       
   149         case 8:
       
   150             aCoords[0] = iRoundRect->iX;
       
   151             aCoords[1] = iRoundRect->iY;
       
   152             aCoords[2] = iRoundRect->iX + iRx;
       
   153             aCoords[3] = iRoundRect->iY;
       
   154             segtype = EGfxSegQuadTo;
       
   155             pts = 2;
       
   156             break;
       
   157         default:
       
   158             segtype = EGfxSegClose;
       
   159             pts = 0;
       
   160         }
       
   161 
       
   162     if ( !iTransform->IsIdentity() && pts > 0 )
       
   163         {
       
   164         iTransform->Transform( aCoords, aCoords, pts );
       
   165         }
       
   166 
       
   167     return segtype;
       
   168     }
       
   169 
       
   170 // --------------------------------------------------------------------------
       
   171 // TBool CGfxRoundRectangleIteratorP::IsDone()
       
   172 // ---------------------------------------------------------------------------
       
   173 TBool CGfxRoundRectangleIteratorP::IsDone()
       
   174     {
       
   175     return ( iIdx > 9 );
       
   176     }
       
   177 
       
   178 // --------------------------------------------------------------------------
       
   179 // void CGfxRoundRectangleIteratorP::Next()
       
   180 // ---------------------------------------------------------------------------
       
   181 void CGfxRoundRectangleIteratorP::NextL()
       
   182     {
       
   183     iIdx++;
       
   184     }
       
   185