svgtopt/gfx2d/inc/GfxPoint2D.h
changeset 0 d46562c3d99d
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/svgtopt/gfx2d/inc/GfxPoint2D.h	Thu Jan 07 16:19:02 2010 +0200
@@ -0,0 +1,82 @@
+/*
+* Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  Graphics Extension Library header file
+*
+*/
+
+
+#ifndef GFXPOINT2D_H
+#define GFXPOINT2D_H
+
+#include <e32std.h>
+#include "GfxFloatFixPt.h"
+
+
+/**
+ * Implementation of a 2D point.
+ *
+ *  @lib Gfx2D.lib
+ *  @since 1.0
+ */
+class TGfxPoint2D
+    {
+    public:
+
+        /**
+         * Constructor.  Default coordinates to (0, 0).
+         *
+         * @since 1.0
+         * @return
+         */
+         TGfxPoint2D();
+
+        /**
+         * Constructor.  Define point to be at the given coordinates.
+         *
+         * @since 1.0
+         * @param aX : x coordinate
+         * @param aY : y coordinate
+         * @return
+         */
+         TGfxPoint2D( TFloatFixPt aX, TFloatFixPt aY );
+
+        /**
+         * Get distance between this point and the given point.
+         *
+         * @since 1.0
+         * @param aPoint : point for distance calculation
+         * @return distance between two points.
+         */
+         TFloatFixPt Distance( const TGfxPoint2D& aPoint );
+
+        /**
+         * Get distance squared between this point and the given point.
+         *
+         * @since 1.0
+         * @param aPoint : point for distance calculation
+         * @return distance squared between two points.
+         */
+         TFloatFixPt DistanceSq( const TGfxPoint2D& aPoint );
+		
+		 TInt operator==( const TGfxPoint2D& aPoint ) const;
+		
+		 TInt operator!=( const TGfxPoint2D& aPoint ) const;
+		
+    public:
+        // Coordinates
+        TFloatFixPt          iX;
+        TFloatFixPt          iY;
+    };
+
+#endif      // GFXPOINT2D_H