svgtopt/gfx2d/inc/GfxStrokeRendererP.h
changeset 0 d46562c3d99d
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/svgtopt/gfx2d/inc/GfxStrokeRendererP.h	Thu Jan 07 16:19:02 2010 +0200
@@ -0,0 +1,100 @@
+/*
+* Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  Graphics Extension Library header file
+*
+*/
+
+
+#ifndef GFXSTROKERENDERERP_H
+#define GFXSTROKERENDERERP_H
+
+#include <e32std.h>
+#include <e32base.h>
+
+#include "GfxFloatFixPt.h"
+#include "GfxColor.h"
+
+
+
+class TGfxColor;
+class MGfxPaint;
+class CGfxEdgeListP;
+class TGfxRendererInfoP;
+
+
+class CFbsBitGc;
+
+/**
+ *  Implementation of a rendering class for a stroke.
+ *
+ *  @lib Gfx2D.lib
+ *  @since 1.0
+ */
+class TGfxStrokeRendererP
+    {
+    public:
+        /**
+         * Constructor.
+         *
+         * @since 1.0
+         * @return
+         */
+                            TGfxStrokeRendererP();
+
+
+        /**
+         * Intialize this object.
+         *
+         * @since 1.0
+         * @param aEdgeList : list of edge points.
+         * @param aRenderInfo : rendering info.
+         * @param aColor : color to draw.
+         * @param aPolbuf : pixel output buffer.
+         * @return
+         */
+         void                InitializeP( CGfxEdgeListP* aEdgeList,
+                                         TGfxRendererInfoP* aRenderInfo,
+                                         TGfxColor aColor );
+
+        /**
+         * Render at the given horizontal line.
+         *
+         * @since 1.0
+         * @param aY : y coordinate of line to render.
+         * @return
+         */
+        void                RenderScanlineL( TInt aY );
+
+        /**
+         * Render at the given horizontal line.
+         *
+         * @since 1.0
+         * @param aY : y coordinate of line to render.
+         * @param aAlpha : alpha value for blending.
+         * @return
+         */
+        void                RenderScanlineL( TInt aY, TUint32 aAlpha );
+
+    protected:
+
+
+        CGfxEdgeListP*      iEdgeList;
+        TGfxRendererInfoP*  iRenderInfo;
+        TGfxColor           iStrokeColor;
+
+        CFbsBitGc*          iGdiGc;
+    };
+
+
+#endif      // GFXSTROKERENDERERP_H