--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/svgtopt/gfx2d/src/GfxRenderer/GfxCurveFlattenerP.cpp Thu Jan 07 16:19:02 2010 +0200
@@ -0,0 +1,146 @@
+/*
+* Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Graphics Extension Library source file
+*
+*/
+
+
+#include "GfxShape.h"
+#include "GfxAffineTransform.h"
+
+
+// ---------------------------------------------------------------------------
+// Constructors
+// ---------------------------------------------------------------------------
+// --------------------------------------------------------------------------
+// TGfxCurveFlattener::TGfxCurveFlattener( TGfxAffineTransform* aTransform )
+// ---------------------------------------------------------------------------
+TGfxCurveFlattener::TGfxCurveFlattener( TGfxAffineTransform* aTransform )
+ {
+ iTransform = aTransform;
+ }
+
+
+
+// --------------------------------------------------------------------------
+// void TGfxCurveFlattener::AddSubCurveQuadL( CGfxEdgeListP* aRenderer,
+// ---------------------------------------------------------------------------
+void TGfxCurveFlattener::AddSubCurveQuadL( CGfxEdgeListP* aRenderer,
+ TFixPt* aCtrlPoints,
+ TInt32 aLimit )
+ {
+ if ( aLimit <= 0 )
+ {
+ // Add segments to renderer
+ // the first point doesn't have to be transformed
+ // because it is same as the last vertex
+ TFixPt* p2 = aCtrlPoints + 2;
+ iTransform->Transform( p2, 2 );
+ aRenderer->AddPoint( aCtrlPoints[2], aCtrlPoints[3], EFalse, EFalse );
+ aRenderer->AddPoint( aCtrlPoints[4], aCtrlPoints[5], EFalse, EFalse );
+ return;
+ }
+
+ TFixPt left[6], right[6];
+ TFixPt x0, y0, xm, ym, x1, y1;
+ x0 = aCtrlPoints[0];
+ y0 = aCtrlPoints[1];
+ xm = aCtrlPoints[2];
+ ym = aCtrlPoints[3];
+ x1 = aCtrlPoints[4];
+ y1 = aCtrlPoints[5];
+ x0 = ( x0 + xm ) >> 1;
+ y0 = ( y0 + ym ) >> 1;
+ x1 = ( x1 + xm ) >> 1;
+ y1 = ( y1 + ym ) >> 1;
+ xm = ( x0 + x1 ) >> 1;
+ ym = ( y0 + y1 ) >> 1;
+ left[0] = aCtrlPoints[0];
+ left[1] = aCtrlPoints[1];
+ left[2] = x0;
+ left[3] = y0;
+ left[4] = xm;
+ left[5] = ym;
+ right[0] = xm;
+ right[1] = ym;
+ right[2] = x1;
+ right[3] = y1;
+ right[4] = aCtrlPoints[4];
+ right[5] = aCtrlPoints[5];
+ AddSubCurveQuadL( aRenderer, left, aLimit - 1 );
+ AddSubCurveQuadL( aRenderer, right, aLimit - 1 );
+ }
+
+// --------------------------------------------------------------------------
+// void TGfxCurveFlattener::AddSubCurveCubicL( CGfxEdgeListP* aRenderer,
+// ---------------------------------------------------------------------------
+void TGfxCurveFlattener::AddSubCurveCubicL( CGfxEdgeListP* aRenderer,
+ TFixPt* aCtrlPoints,
+ TInt32 aLimit )
+ {
+ if ( aLimit <= 0 )
+ {
+ // Add segments to renderer
+ TFixPt* p2 = aCtrlPoints + 2;
+ iTransform->Transform( p2, 3 );
+ aRenderer->AddPoint( aCtrlPoints[2], aCtrlPoints[3], EFalse, EFalse );
+ aRenderer->AddPoint( aCtrlPoints[4], aCtrlPoints[5], EFalse, EFalse );
+ aRenderer->AddPoint( aCtrlPoints[6], aCtrlPoints[7], EFalse, EFalse );
+ return;
+ }
+
+ TFixPt left[8], right[8];
+ TFixPt x0, y0, xm, ym, xm1, ym1, xm2, ym2, x1, y1;
+
+ x0 = aCtrlPoints[0];
+ y0 = aCtrlPoints[1];
+ xm1 = aCtrlPoints[2];
+ ym1 = aCtrlPoints[3];
+ xm2 = aCtrlPoints[4];
+ ym2 = aCtrlPoints[5];
+ x1 = aCtrlPoints[6];
+ y1 = aCtrlPoints[7];
+
+ x0 = ( x0 + xm1 ) >> 1;
+ y0 = ( y0 + ym1 ) >> 1;
+ x1 = ( x1 + xm2 ) >> 1;
+ y1 = ( y1 + ym2 ) >> 1;
+ xm = ( xm1 + xm2 ) >> 1;
+ ym = ( ym1 + ym2 ) >> 1;
+ xm1 = ( x0 + xm ) >> 1;
+ ym1 = ( y0 + ym ) >> 1;
+ xm2 = ( x1 + xm ) >> 1;
+ ym2 = ( y1 + ym ) >> 1;
+ xm = ( xm1 + xm2 ) >> 1;
+ ym = ( ym1 + ym2 ) >> 1;
+
+ left[0] = aCtrlPoints[0];
+ left[1] = aCtrlPoints[1];
+ left[2] = x0;
+ left[3] = y0;
+ left[4] = xm1;
+ left[5] = ym1;
+ left[6] = xm;
+ left[7] = ym;
+ right[0] = xm;
+ right[1] = ym;
+ right[2] = xm2;
+ right[3] = ym2;
+ right[4] = x1;
+ right[5] = y1;
+ right[6] = aCtrlPoints[6];
+ right[7] = aCtrlPoints[7];
+ AddSubCurveCubicL( aRenderer, left, aLimit - 1 );
+ AddSubCurveCubicL( aRenderer, right, aLimit - 1 );
+ }