svgtopt/VGRenderer/SWVG/group/SWVG.mmp
author Pat Downey <patd@symbian.org>
Wed, 01 Sep 2010 12:20:46 +0100
branchRCL_3
changeset 18 1902ade171ab
parent 17 db5c883ad1c5
permissions -rw-r--r--
Revert incorrect RCL_3 drop: Revision: 201026 Kit: 201035

/*
* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: 
*
*/

#include <platform_paths.hrh>

TARGET      SWVG.dll
TARGETTYPE  dll
UID         0x1000008d 0x03EAEF3D
VENDORID    VID_DEFAULT
CAPABILITY CAP_GENERAL_DLL

USERINCLUDE	 ../inc ../../inc ../../OpenVGRenderer/inc
SYSTEMINCLUDE   /epoc32/include /epoc32/include/VG 

SOURCEPATH ../src 
SOURCE  SWVGDllMain.cpp
SOURCE  SWOpenVGRendererImpl.cpp 
SOURCE  SWVGSurfaceImpl.cpp 

SOURCEPATH ../../OpenVGRenderer/src
SOURCE OpenVGRenderer.cpp


//By default, the build tools look for the WINSCW def file in a BWINS directory
//(at the same level as the directory containing the mmp file), 
//the GCC ARM def file in a BMARM directory, and the ARMV5 def file in a EABI directory. 
//If def files are stored in these locations, the project files does not need to specify
//the location of the def files explicitly. If you want to store the def files in some other 
//location, you will need to specify in the project file where the .def files are using 
//the deffile keyword.

//The following commented out code shows how the build system uses the implicit
// location for defiles. To create the DEF files Choose Project > Freeze Exports from Carbide
// or run 'abld freeze' from the command-line
#if defined (WINS)
  DEFFILE ../bwins/SWVG.def
#elif defined (GCC32)
  DEFFILE ../bmarm/SWVG.def
#else 
  DEFFILE ../eabi/SWVG.def
#endif
MW_LAYER_SYSTEMINCLUDE

nostrictdef

LIBRARY		 euser.lib
LIBRARY		 libopenvgu_SW.lib libopenvg_SW.lib fbscli.lib libvgi.lib

#ifdef ENABLE_ABIV2_MODE
DEBUGGABLE
#endif

//EXPORTUNFROZEN