/*
* Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: NVG Decoder header file
*
*/
#ifndef NVGUTIL_H_
#define NVGUTIL_H_
#include <e32base.h>
#ifndef NVG_DEBUG
#define NVG_DEBUGP1(x1)
#define NVG_DEBUGP2(x1, x2)
#define NVG_DEBUGP3(x1, x2, x3)
#define NVG_DEBUGP4(x1, x2, x3, x4)
#define NVG_DEBUGP5(x1, x2, x3, x4, x5)
#define NVG_DEBUGP6(x1, x2, x3, x4, x5, x6)
#define NVG_DEBUGP7(x1, x2, x3, x4, x5, x6, x7)
#define NVG_DEBUGP8(x1, x2, x3, x4, x5, x6, x7, x8)
#define NVG_DEBUGP9(x1, x2, x3, x4, x5, x6, x7, x8, x9)
#define NVG_DEBUGSTMT(x1)
#define VGCREATEPAINT() vgCreatePaint()
#define VGDESTROYPAINT(h) vgDestroyPaint(h)
#define VGCREATEPATH(a1, a2, a3, a4, a5, a6, a7) vgCreatePath(a1, a2, a3, a4, a5, a6, a7)
#define VGDESTROYPATH(h) vgDestroyPath(h)
#define VGCREATEIMAGE(a1, a2, a3, a4) vgCreateImage(a1, a2, a3, a4)
#define VGDESTROYIMAGE(h) vgDestroyImage(h)
#define DECLARE_HANDLECHECKER_GLOBAL()
#define DECLARE_HANDLECHECKER()
#define INIT_HANDLECHECKER()
#define ASSERT_HANDLE_COUNT()
#else
#include <e32debug.h>
#define NVG_DEBUGP1(x1) RDebug::Printf(x1)
#define NVG_DEBUGP2(x1, x2) RDebug::Printf(x1, x2)
#define NVG_DEBUGP3(x1, x2, x3) RDebug::Printf(x1, x2, x3)
#define NVG_DEBUGP4(x1, x2, x3, x4) RDebug::Printf(x1, x2, x3, x4)
#define NVG_DEBUGP5(x1, x2, x3, x4, x5) RDebug::Printf(x1, x2, x3, x4, x5)
#define NVG_DEBUGP6(x1, x2, x3, x4, x5, x6) RDebug::Printf(x1, x2, x3, x4, x5, x6)
#define NVG_DEBUGP7(x1, x2, x3, x4, x5, x6, x7) RDebug::Printf(x1, x2, x3, x4, x5, x6, x7)
#define NVG_DEBUGP8(x1, x2, x3, x4, x5, x6, x7, x8) RDebug::Printf(x1, x2, x3, x4, x5, x6, x7, x8)
#define NVG_DEBUGP9(x1, x2, x3, x4, x5, x6, x7, x8, x9) RDebug::Printf(x1, x2, x3, x4, x5, x6, x7, x8, x9)
#define NVG_DEBUGSTMT(x1) do { x1; } while (0)
struct THandleCounter
{
TInt paintHC;
TInt pathHC;
TInt imageHC;
THandleCounter() : paintHC(0), pathHC(0), imageHC(0) {}
};
inline void incrementPaintHandleCountL(THandleCounter * handleCounter)
{
if (handleCounter)
handleCounter->paintHC++;
}
inline void decrementPaintHandleCountL(THandleCounter * handleCounter)
{
if (handleCounter)
handleCounter->paintHC--;
}
inline void decrementImageHandleCountL(THandleCounter * handleCounter)
{
if (handleCounter)
handleCounter->imageHC--;
}
inline void decrementPathHandleCountL(THandleCounter * handleCounter)
{
if (handleCounter)
handleCounter->pathHC--;
}
inline void incrementPathHandleCountL(THandleCounter * handleCounter)
{
if (handleCounter)
handleCounter->pathHC++;
}
inline void incrementImageHandleCountL(THandleCounter * handleCounter)
{
if (handleCounter)
handleCounter->imageHC++;
}
inline void checkHandleCout(THandleCounter * handleCounter)
{
if (handleCounter)
{
if (handleCounter->paintHC != 0)
{
User::Panic(_L("Paint Handle Deallocation Not Matching"), 1);
}
if (handleCounter->pathHC != 0)
{
User::Panic(_L("Path Handle Deallocation Not Matching"), 1);
}
if (handleCounter->imageHC != 0)
{
User::Panic(_L("Image Handle Deallocation Not Matching"), 1);
}
}
delete handleCounter;
handleCounter = 0;
}
inline VGHandle vgCreatePaintWrapper(THandleCounter * handleCounter)
{
VGPaint pH = vgCreatePaint();
if (pH)
{
incrementPaintHandleCountL(handleCounter);
}
return pH;
}
inline void vgDestroyPaintWrapper(THandleCounter * handleCounter, VGHandle h)
{
if (h)
{
vgDestroyPaint(h);
decrementPaintHandleCountL(handleCounter);
}
}
inline VGHandle vgCreatePathWrapper(THandleCounter * handleCounter, VGint a1,
VGPathDatatype a2,
VGfloat a3, VGfloat a4,
VGint a5,
VGint a6,
VGbitfield a7)
{
VGPath pH = vgCreatePath(a1, a2, a3, a4, a5, a6, a7);
if (pH)
{
incrementPathHandleCountL(handleCounter);
}
return pH;
}
inline void vgDestroyPathWrapper(THandleCounter * handleCounter, VGHandle h)
{
if (h)
{
vgDestroyPath(h);
decrementPathHandleCountL(handleCounter);
}
}
inline VGHandle vgCreateImageWrapper(THandleCounter * handleCounter, VGImageFormat a1,
VGint a2, VGint a3,
VGbitfield a4)
{
VGImage iH = vgCreateImage(a1, a2, a3, a4);
if (iH)
{
incrementImageHandleCountL(handleCounter);
}
return iH;
}
inline void vgDestroyImageWrapper(THandleCounter * handleCounter, VGHandle h)
{
if (h)
{
vgDestroyImage(h);
decrementImageHandleCountL(handleCounter);
}
}
#define DECLARE_HANDLECHECKER_GLOBAL() THandleCounter * __handleCounter;
#define DECLARE_HANDLECHECKER() private: THandleCounter * __handleCounter;
#define INIT_HANDLECHECKER() __handleCounter = new THandleCounter;
#define ASSERT_HANDLE_COUNT() checkHandleCout(__handleCounter);
#define VGCREATEPAINT() (NVG_DEBUGP3("/*vgCreatePaint() %s:%d*/", __FILE__, __LINE__), vgCreatePaintWrapper(__handleCounter))
#define VGDESTROYPAINT(h) (NVG_DEBUGP3("/*vgDestroyPaint() %s:%d*/", __FILE__, __LINE__), vgDestroyPaintWrapper(__handleCounter, h))
#define VGCREATEPATH(a1, a2, a3, a4, a5, a6, a7) (NVG_DEBUGP3("/*vgCreatePath() %s:%d*/", __FILE__, __LINE__), vgCreatePathWrapper(__handleCounter, a1, a2, a3, a4, a5, a6, a7))
#define VGDESTROYPATH(h) (NVG_DEBUGP3("/*vgDestroyPath() %s:%d*/", __FILE__, __LINE__), vgDestroyPathWrapper(__handleCounter, h))
#define VGCREATEIMAGE(a1, a2, a3, a4) (NVG_DEBUGP3("/*vgCreateImage() %s:%d*/", __FILE__, __LINE__), vgCreateImageWrapper(__handleCounter, a1, a2, a3, a4))
#define VGDESTROYIMAGE(h) (NVG_DEBUGP3("/*vgDestroyImage() %s:%d*/", __FILE__, __LINE__), vgDestroyImageWrapper(__handleCounter, h))
#endif
#ifdef OPENVG_OBJECT_CACHING
// first one is for openVG object caching, the macro is used for testing purpose
#define COND_COM_OC(obj, s1, s2) if (obj) { s1; } else { s2; }
// if object caching is enabled take the first one, which is for object caching,
// else the second one
#define COND_COM_OC_NOC(s1, s2) s1
// if object caching is enabled take the first one, which is for object caching
// else don't do anything
#define COND_COM_OC_OOC(s1) s1
#else
// first one is for openVG object caching, the macro is used for testing purpose
#define COND_COM_OC(obj, s1, s2) s2
// if object caching is enabled take the first one, which is for object caching,
// else the second one
#define COND_COM_OC_NOC(s1, s2) s2
// if object caching is enabled take the first one, which is for object caching
// else don't do anything
// if object caching is enabled take the first one, which is for object caching
// else don't do anything
#define COND_COM_OC_OOC(s1)
// if object caching is enabled take the first one, which is for object caching
// else don't do anything
#endif
GLDEF_C void CleanupArray( TAny * aObj );
GLDEF_C void CleanupTFloatFixArray( TAny * aObj );
/*
* There is an Align4 function in symbian which does the alignement
* this is just to check whether the given pointer is aligned or not
*/
template <class T>
inline TBool IsAligned4(T aValue)
{return !((TUint32)aValue & (sizeof(TUint32) - 1));}
/*
* There is an Align2 function in symbian which does the alignement
* this is just to check whether the given pointer is aligned or not
*/
template <class T>
inline TBool IsAligned2(T aValue)
{return !((TUint16)aValue & (sizeof(TUint16) - 1));}
#endif