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1 /* |
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2 * Copyright (c) 2006-2007 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: Defines THuiRenderer, Hitchcock renderer enumeration. |
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15 * |
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16 */ |
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17 |
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18 |
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19 |
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20 #ifndef __HUIRENDERER_H__ |
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21 #define __HUIRENDERER_H__ |
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22 |
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23 //----------------------------------------------------------- |
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24 |
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25 /*! \page cfbsbitmapsupport Input bitmaps supported |
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26 |
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27 Not all CFbsBitmap formats are supported by the Hitchcock UI toolkit. |
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28 The following tables describe which CFbsBitmap formats can be used with |
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29 CHuiTexture::UploadL, and bitmap providers |
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30 (CHuiTextureManager::CreateTextureL() with a MHuiBitmapProvider). |
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31 |
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32 \section cfbsbitmapsupport_gles OpenGL ES Renderer bitmap support |
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33 |
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34 <table cellspacing="1" cellpadding="1" border="0"><tr><td bgcolor="#eaeaea" > </td><th bgcolor="#dadada" align="center"> <strong>Mask Mode:<br/>NULL/Enone</strong> </th><th bgcolor="#dadada" align="center"> <strong>EGray2</strong> </th><th bgcolor="#dadada" align="center"> <strong>EGray4</strong> </th><th bgcolor="#dadada" align="center"> <strong>EGray256</strong> </th><th bgcolor="#dadada"> <strong>EColorXY-modes</strong> </th></tr> |
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35 |
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36 <tr><th bgcolor="#dadada"> <strong>Bitmap Mode:<br/> EGray2</strong> </th><td bgcolor="#ffffff"> </td><td bgcolor="#ffffff"> </td><td bgcolor="#ffffff"> </td><td bgcolor="#ffffff"> </td><td bgcolor="#ffffff"> </td></tr> |
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37 <tr><th bgcolor="#dadada" align="center"> <strong>EGray4</strong> </th><td bgcolor="#eaeaea"> </td><td bgcolor="#eaeaea"> </td><td bgcolor="#eaeaea"> </td><td bgcolor="#eaeaea"> </td><td bgcolor="#eaeaea"> </td></tr> |
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38 <tr><th bgcolor="#dadada" align="center"> <strong>EGray16</strong> </th><td bgcolor="#ffffff"> </td><td bgcolor="#ffffff"> </td><td bgcolor="#ffffff"> </td><td bgcolor="#ffffff"> </td><td bgcolor="#ffffff"> </td></tr> |
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39 <tr><th bgcolor="#dadada" align="center"> <strong>EGray256</strong> </th><td bgcolor="#eaeaea"> </td><td bgcolor="#eaeaea"> </td><td bgcolor="#eaeaea"> </td><td bgcolor="#eaeaea"> </td><td bgcolor="#eaeaea"> </td></tr> |
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40 <tr><th bgcolor="#dadada" align="center"> <strong>EColor16</strong> </th><td bgcolor="#ffffff"> </td><td bgcolor="#ffffff"> </td><td bgcolor="#ffffff"> </td><td bgcolor="#ffffff"> </td><td bgcolor="#ffffff"> </td></tr> |
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41 <tr><th bgcolor="#dadada" align="center"> <strong>EColor256</strong> </th><td bgcolor="#eaeaea"> </td><td bgcolor="#eaeaea"> </td><td bgcolor="#eaeaea"> </td><td bgcolor="#eaeaea" align="center"> Yes </td><td bgcolor="#eaeaea"> </td></tr> |
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42 <tr><th bgcolor="#dadada" align="center"> <strong>EColor4K</strong> </th><td bgcolor="#ffffff"> </td><td bgcolor="#ffffff"> </td><td bgcolor="#ffffff"> </td><td bgcolor="#ffffff"> </td><td bgcolor="#ffffff"> </td></tr> |
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43 <tr><th bgcolor="#dadada" align="center"> <strong>EColor64K</strong> </th><td bgcolor="#eaeaea" align="center"> Yes * </td><td bgcolor="#eaeaea" align="center"> Yes </td><td bgcolor="#eaeaea"> </td><td bgcolor="#eaeaea" align="center"> Yes </td><td bgcolor="#eaeaea"> </td></tr> |
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44 <tr><th bgcolor="#dadada" align="center"> <strong>EColor16M</strong> </th><td bgcolor="#ffffff" align="center"> Yes </td><td bgcolor="#ffffff" align="center"> Yes </td><td bgcolor="#ffffff"> </td><td bgcolor="#ffffff" align="center"> Yes </td><td bgcolor="#ffffff"> </td></tr> |
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45 <tr><th bgcolor="#dadada" align="center"> <strong>EColor16MU</strong> </th><td bgcolor="#eaeaea" align="center"> Yes </td><td bgcolor="#eaeaea" align="center"> Yes </td><td bgcolor="#eaeaea"> </td><td bgcolor="#eaeaea" align="center"> Yes </td><td bgcolor="#eaeaea"> </td></tr> |
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46 |
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47 <tr><th bgcolor="#dadada" align="center"> <strong>EColor16MA</strong> </th><td bgcolor="#ffffff" align="center"> Yes </td><td bgcolor="#ffffff" align="center"> Yes </td><td bgcolor="#ffffff"> </td><td bgcolor="#ffffff" align="center"> Yes </td><td bgcolor="#ffffff"> </td></tr> |
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48 </table> |
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49 |
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50 (asterisk) = No conversion required (fastest upload) |
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51 |
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52 You can also check the latest information from https://cwiki.nokia.com/HUIToolkit/HUITKBitmapSupport |
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53 |
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54 */ |
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55 |
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56 //----------------------------------------------------------- |
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57 |
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58 /** |
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59 * @enum THuiRenderer |
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60 * |
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61 * Enumerates Hitchcock renderers. The renderer is specified by the |
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62 * application when an environment is created. |
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63 * |
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64 * Different renderers may not support all HuiGc methods available. |
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65 * For example the EHuiRendererBitgdi does not support any 3D-related |
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66 * methods, whereas EHuiRendererGles11 supports most of them. |
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67 * |
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68 * To compare the features of different renderers see the Hitchcock |
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69 * UI programmers guide. |
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70 * |
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71 * Also the support for input CFbsBitmaps varies between different |
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72 * renderers. See \ref cfbsbitmapsupport renderer bitmap support |
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73 * table. |
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74 * |
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75 * @see CHuiEnv::NewL() |
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76 */ |
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77 enum THuiRenderer |
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78 { |
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79 |
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80 /** |
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81 * Automatically selects the best renderer plugin available. |
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82 * |
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83 * @todo Later, a system configuration variable may be defined |
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84 * that selects the designated renderer plugin for a device. |
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85 */ |
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86 EHuiRendererDefault = 0, |
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87 |
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88 /** Symbian BITGDI renderer. */ |
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89 EHuiRendererBitgdi = 1, |
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90 |
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91 /** OpenVG 1.0 renderer (Not implemented). */ |
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92 EHuiRendererVg10 = 2, |
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93 |
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94 /** OpenGL ES 1.0 renderer. */ |
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95 EHuiRendererGles10 = 3, |
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96 |
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97 /** OpenGL ES 1.1 renderer. */ |
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98 EHuiRendererGles11 = 4, |
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99 |
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100 /** OpenGL ES 1.1 DSA renderer. Implemented, but please use EHuiRendererGles11. */ |
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101 EHuiRendererGles11DSA = 5, |
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102 |
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103 /** OpenGL ES 2.0 renderer (Not implemented). */ |
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104 EHuiRendererGles20 = 6 |
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105 }; |
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106 |
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107 |
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108 #endif // __HUIRENDERER_H__ |