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1 /* |
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2 * Copyright (c) 2006-2007 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: Defines CHuiSkin abstract base class for skins. Skins are a |
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15 * collection resources forming custom graphical appearance. |
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16 * |
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17 */ |
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18 |
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19 |
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20 |
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21 #ifndef __HUISKIN_H__ |
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22 #define __HUISKIN_H__ |
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23 |
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24 |
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25 #include <e32base.h> |
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26 #include <gdi.h> |
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27 #include <uiacceltk/HuiTexture.h> |
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28 #include <uiacceltk/huitextstylemanager.h> |
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29 |
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30 /* Forward declarations. */ |
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31 class CHuiEnv; |
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32 class CHuiGc; |
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33 //class THuiFont; |
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34 |
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35 /** Background type suggestions. |
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36 * |
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37 * These enums suggest which sort of background is under the visual, |
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38 * in order for it to be rendered in an appropriate colour. |
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39 * A dark background means that the text will be rendered in white, and a |
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40 * light background means that the text will be black.*/ |
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41 enum THuiBackgroundType |
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42 { |
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43 /** background beneath the font is light. */ |
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44 EHuiBackgroundTypeLight, |
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45 |
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46 /** background beneath the font is dark. */ |
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47 EHuiBackgroundTypeDark |
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48 }; |
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49 |
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50 /** Element of a skin. */ |
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51 enum THuiSkinElement |
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52 { |
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53 /** Soft key labels. */ |
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54 EHuiSkinElementSoftKeys |
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55 }; |
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56 |
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57 |
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58 /** Location specifier for an element of the skin. */ |
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59 enum THuiSkinLocation |
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60 { |
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61 /** Location is not determined. */ |
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62 EHuiSkinLocationNone, |
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63 |
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64 /** Location is in the top. */ |
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65 EHuiSkinLocationTop, |
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66 |
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67 /** Location is on the right. */ |
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68 EHuiSkinLocationRight, |
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69 |
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70 /** Location is in the bottom. */ |
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71 EHuiSkinLocationBottom, |
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72 |
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73 /** Location is on the left. */ |
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74 EHuiSkinLocationLeft |
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75 }; |
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76 |
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77 |
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78 /** |
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79 * Skin (texture) Resources. |
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80 */ |
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81 enum THuiSkinTextureResource |
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82 { |
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83 EHuiSkinBackgroundTexture, |
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84 EHuiSkinShadowTexture, |
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85 EHuiSkinGlyphShadowTexture, |
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86 EHuiSkinLineTexture |
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87 }; |
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88 |
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89 |
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90 /** |
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91 * Orientations. |
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92 */ |
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93 enum THuiSkinOrientation |
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94 { |
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95 EHuiSkinOrientationPortrait, |
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96 EHuiSkinOrientationLandscape |
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97 }; |
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98 |
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99 |
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100 /** |
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101 * Skin defines a collection of textures, fonts, and layout resources forming |
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102 * custom graphical appearance for a GUI that can be applied |
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103 * in order to suit the different tastes of different users. |
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104 * |
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105 * CHuiSkin is an abstract base class for all skin implementations. |
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106 * |
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107 * @todo It should be possible to define a skin for each display separately. |
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108 * The environment can still own the skins, but each display would |
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109 * know the skin it is using. This way off-screen displays can look |
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110 * different and use different DPI (e.g., different font sizes) |
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111 * than on-screen displays. |
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112 */ |
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113 NONSHARABLE_CLASS(CHuiSkin) : public CBase, public MHuiTextureContentObserver |
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114 { |
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115 public: |
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116 |
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117 /* Constructors and destructor. */ |
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118 |
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119 /** |
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120 * Constructor. |
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121 */ |
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122 CHuiSkin(CHuiEnv& aEnv); |
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123 |
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124 /** |
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125 * Second-phase constructor for skin implementations. Note that the |
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126 * texture manager is not available when this is called, which means |
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127 * textures and fonts cannot be loaded during the execution of this |
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128 * method. |
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129 */ |
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130 virtual void ConstructL() = 0; |
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131 |
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132 /** |
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133 * Destructor. |
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134 */ |
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135 ~CHuiSkin(); |
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136 |
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137 |
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138 /* Methods. */ |
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139 |
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140 /** |
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141 * Returns the environment of the skin. |
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142 */ |
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143 inline CHuiEnv& Env() |
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144 { |
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145 return iEnv; |
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146 } |
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147 |
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148 /** |
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149 * Determines the orientation of the skin. Controls may use this to adapt |
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150 * their content to a specific layout orientation. |
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151 * |
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152 * @return Orientation of the skin. |
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153 */ |
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154 IMPORT_C virtual THuiSkinOrientation Orientation() const; |
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155 |
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156 /** |
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157 * Determines the preferred location for an element of the skin. |
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158 * |
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159 * @param aElement Element whose location to determine. |
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160 * |
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161 * @return Location specifier. |
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162 */ |
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163 IMPORT_C virtual THuiSkinLocation Location(THuiSkinElement aElement); |
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164 |
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165 /** |
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166 * Called to notify the skin that there has been a change in the display |
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167 * size. This will make the skin do things like determine new font sizes. |
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168 * The application should call this manually from the AppUi class. |
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169 */ |
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170 IMPORT_C virtual void NotifyDisplaySizeChangedL(); |
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171 |
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172 /** |
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173 * Makes a graphics context current. |
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174 * |
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175 * @param aGc Graphics context. |
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176 */ |
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177 IMPORT_C virtual void SetContext(CHuiGc& aGc); |
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178 |
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179 /** |
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180 * Returns the current graphics context. |
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181 * |
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182 * @return Graphics context. |
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183 */ |
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184 IMPORT_C virtual CHuiGc& Context() const; |
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185 |
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186 /** |
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187 * Returns the text color to be used with a text style on a certain |
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188 * kind of background. |
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189 * |
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190 * @param aStyle Text style. |
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191 * @param aBackgroundType Type of background on which text is over. |
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192 */ |
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193 virtual TRgb StyleTextColor(THuiPreconfiguredTextStyle aStyle, |
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194 THuiBackgroundType aBackgroundType) const = 0; |
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195 |
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196 /** |
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197 * Returns a texture corresponding the requested skin texture resource. |
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198 * |
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199 * If the defined texture was not yet created the function will try to |
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200 * create it and leaves if creation fails. |
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201 * |
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202 * @param aSkinTextureResource Enum of the texture to be created. |
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203 * @see THuiSkinTextureResource. |
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204 * @see ReleaseTexture(). |
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205 * @return Reference to the skin-owned texture object. |
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206 * @leave KErrNotSupported if invalid skin texture resource enum is provided. |
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207 */ |
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208 IMPORT_C virtual const CHuiTexture& TextureL(TInt aSkinTextureResource); |
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209 |
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210 /** |
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211 * Explicit way for releasing textures from memory that are owned by this |
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212 * skin. TextureL recreates the released texture if called after this. |
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213 * This allows application developers to reduce amount of used texture memory on demand. |
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214 * |
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215 * @param aSkinTextureResource Enum of the texture to be released. |
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216 * @see THuiSkinTextureResource. |
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217 * @see TextureL(). |
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218 */ |
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219 IMPORT_C virtual void ReleaseTexture(TInt aSkinTextureResource); |
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220 |
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221 /** |
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222 * Returns a texture corresponding the requested skin texture resource. |
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223 * |
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224 * If the defined texture was not yet created the function will try to |
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225 * create it and returns an error value if creation fails. If texture |
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226 * cannot be created a blank texture is provided. Texture is passed |
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227 * in the output parameter. |
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228 * |
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229 * @param aSkinTextureResource Enum of the texture to be created. |
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230 * @see THuiSkinTextureResource. |
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231 * |
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232 * @param aOutTexture Output parameter: Reference to a texture pointer |
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233 * where the requested texture will be stored. If texture creation fails |
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234 * a blank texture reference is assigned to this pointer, thus there should |
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235 * never be a situation where texture pointer is NULL or invalid. |
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236 * |
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237 * @return Error code indicating whether the texture was acquired |
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238 * succesfully or not. KErrNone if everything went ok. KErrNoMemory if |
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239 * allocation of the texture failed. KErrNotSupported if invalid skin |
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240 * texture id is provided. |
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241 */ |
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242 IMPORT_C virtual TInt GetTexture(TInt aSkinTextureResource, |
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243 const CHuiTexture*& aOutTexture); |
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244 |
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245 |
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246 public: |
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247 |
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248 /* Implementation of MHuiTextureContentObserver. */ |
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249 |
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250 IMPORT_C void TextureContentUploaded(CHuiTexture& aTexture); |
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251 |
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252 IMPORT_C void TextureContentReleased(CHuiTexture& aTexture); |
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253 |
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254 IMPORT_C void RestoreTextureContentL(CHuiTexture& aTexture); |
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255 |
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256 |
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257 protected: |
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258 |
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259 virtual void SkinExtension(const TUid& aExtensionUid, TAny** aExtensionParameters); |
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260 |
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261 private: |
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262 |
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263 /* Private methods. */ |
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264 |
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265 /** |
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266 * Returns a texture corresponding the requested skin texture resource. |
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267 * |
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268 * If the defined texture was not yet created the function will try to |
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269 * create it and leaves if creation fails. |
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270 * |
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271 * @param aSkinTextureResource Enum of the texture to be created. |
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272 * @param aForcedPrepare Content of texture always recreated. |
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273 * |
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274 * |
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275 * @see THuiSkinTextureResource. |
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276 * @see ReleaseTexture(). |
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277 * @return Reference to the skin-owned texture object. |
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278 * @leave KErrNotSupported if invalid skin texture resource enum is provided. |
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279 */ |
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280 const CHuiTexture& TextureL(TInt aSkinTextureId, TBool aForcedPrepare); |
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281 |
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282 /** |
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283 * Prepares a shadow texture |
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284 */ |
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285 void PrepareShadowTextureL(CHuiTexture& aTexture); |
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286 |
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287 /** |
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288 * Prepares a glyph shadow texture |
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289 */ |
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290 void PrepareGlyphShadowTextureL(CHuiTexture& aTexture); |
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291 |
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292 /** |
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293 * Prepares a line texture |
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294 */ |
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295 void PrepareLineTextureL(CHuiTexture& aTexture); |
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296 |
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297 |
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298 private: |
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299 |
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300 /** Environment. */ |
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301 CHuiEnv& iEnv; |
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302 |
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303 /** Current graphics context. */ |
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304 CHuiGc* iGc; |
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305 |
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306 /** Texture used for drawing shadows. */ |
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307 CHuiTexture* iShadowTexture; |
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308 |
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309 /** Texture used for soft lines. */ |
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310 CHuiTexture* iLineTexture; |
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311 |
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312 /** Texture used for text glyph shadows (managed). */ |
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313 CHuiTexture* iGlyphShadowTexture; |
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314 |
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315 }; |
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316 |
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317 #endif // __HUISKIN_H__ |