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1 varying vec2 texCoord; |
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2 attribute vec4 vPosition; |
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3 uniform float aspect; |
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4 |
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5 void main(void) |
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6 { |
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7 gl_Position = vPosition; |
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8 texCoord = (vec2( gl_Position.x*aspect, - gl_Position.y ) + vec2( 1.0 ) ) / vec2( 2.0 ); |
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9 } |