uiacceltk/hitchcock/coretoolkit/inc/HuiRosterImpl.h
changeset 0 15bf7259bb7c
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     1 /*
       
     2 * Copyright (c) 2006-2007 Nokia Corporation and/or its subsidiary(-ies). 
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:   Definition of CHuiRosterImpl. CHuiRosterImpl implements the interface
       
    15 *                defined by CHuiRoster.
       
    16 *
       
    17 */
       
    18 
       
    19 
       
    20 
       
    21 #ifndef __HUIROSTERIMPL_H__
       
    22 #define __HUIROSTERIMPL_H__
       
    23 
       
    24 
       
    25 #include "uiacceltk/HuiRoster.h"
       
    26 #include "uiacceltk/huieventhandler.h"
       
    27 #include "uiacceltk/HuiEvent.h"
       
    28 #include "uiacceltk/HuiRealPoint.h"
       
    29 #include "uiacceltk/HuiRealPoint.h"
       
    30 #include "uiacceltk/HuiGc.h"
       
    31 #include "huieffectable.h"
       
    32 
       
    33 /* Forward declarations. */
       
    34 class CHuiDisplay;
       
    35 class CHuiLongTapDetector;
       
    36 class CHuiLayout;
       
    37 struct THuiPointerEventDetails;
       
    38 
       
    39 class CHuiFxEngine;
       
    40 class CHuiFxEffect;
       
    41 
       
    42 class CHuiCanvasGc;
       
    43 class CHuiCanvasRenderBuffer;
       
    44 
       
    45 const TReal32 KDefaultDragTresholdInPixelsX = 4.0;
       
    46 const TReal32 KDefaultDragTresholdInPixelsY = 4.0;
       
    47 
       
    48 /**
       
    49  * Roster defines a priority order of control groups shown an a display.
       
    50  * The roster also offers input events to the groups, and handles the
       
    51  * drawing of the groups' root visuals.
       
    52  * Implements the CHuiRoster abstract base class.
       
    53  *
       
    54  * @see CHuiRoster
       
    55  */
       
    56 NONSHARABLE_CLASS(CHuiRosterImpl) : public CHuiRoster, MHuiEffectable
       
    57 	{
       
    58 public:
       
    59 
       
    60 	/* Constructors and destructor. */
       
    61 
       
    62 	/**
       
    63 	 * Constructor.
       
    64 	 *
       
    65 	 * @param aDisplay  Initial display associated with the roster.
       
    66 	 */
       
    67 	CHuiRosterImpl(CHuiDisplay* aDisplay);
       
    68 
       
    69 	/**
       
    70 	 * Second-phase constructor.
       
    71 	 */
       
    72 	void ConstructL();
       
    73 
       
    74 	/**
       
    75 	 * Destructor.
       
    76 	 */
       
    77 	virtual ~CHuiRosterImpl();
       
    78 
       
    79 
       
    80 	/* Methods. */
       
    81 	
       
    82 	/**
       
    83 	 * Sets the current display that is using the roster. Multiple displays 
       
    84 	 * may share a roster, but only one of the them uses it at a time.
       
    85 	 *
       
    86 	 * @param aDisplay  Display. Can be <code>NULL</code>.
       
    87 	 */
       
    88 	void SetDisplay(CHuiDisplay* aDisplay);
       
    89 	
       
    90     /**
       
    91      * Recalculates layout starting from root visuals.
       
    92      */
       
    93     void SetRect(const TRect& aRect);	
       
    94 
       
    95     TRect Rect() const;	
       
    96 
       
    97     void ShowL(CHuiControlGroup& aGroup, TInt aWhere = KHuiRosterShowAtTop);
       
    98 	
       
    99 	void Hide(CHuiControlGroup& aGroup);
       
   100 	    
       
   101     TInt Find(CHuiControlGroup* aGroup) const;
       
   102     
       
   103     /**
       
   104      * Returns the number of control groups.
       
   105      */
       
   106     TInt Count() const;    
       
   107     
       
   108     /**
       
   109      * Returns a control group.
       
   110      */
       
   111     CHuiControlGroup& ControlGroup(TInt aIndex) const;
       
   112     
       
   113     /**
       
   114      * Finds a control inside the roster.
       
   115      *
       
   116      * @param aControlId  Identifier of the control to find.
       
   117      *
       
   118      * @return  Pointer to the control.  <code>NULL</code>, if not found.
       
   119      */
       
   120     CHuiControl* FindControl(TInt aControlId) const;
       
   121 
       
   122     /**
       
   123      * Prepares the visuals for drawing. All visuals
       
   124      * are prepared before the actual drawing begins.
       
   125      * 
       
   126      * The visuals are prepared in the same
       
   127      * order than they get drawn.
       
   128      * 
       
   129      * @see Draw()
       
   130      * 
       
   131 	 * This default implementation is not
       
   132 	 * leaving, since it traps the prepare errors
       
   133 	 * inside and handles the errors by calling
       
   134 	 * the visual owner prepare draw failed callback.
       
   135 	 * 
       
   136 	 * @see MHuiVisualOwner::VisualPrepareDrawFailed()
       
   137 	 * 
       
   138 	 * @return ETrue if the prepare succeeded, or EFail if 
       
   139 	 * the prepare failed. Failing to prepare a draw 
       
   140 	 * terminates the screen refresh and drawing 
       
   141 	 * for the current frame.
       
   142 	 * 
       
   143      */
       
   144 	TBool PrepareDraw() const;
       
   145     
       
   146     /**
       
   147      * Draw the visuals tree. This is done by
       
   148      * recursively drawing the root visuals
       
   149      * in the order they have been added.
       
   150      * 
       
   151      * Note that you can affect the drawing order
       
   152      * by calling the MoveVisualToFront - methods.
       
   153      *
       
   154      * @param aGc           Graphics context to draw into.
       
   155      */
       
   156     void Draw(CHuiGc& aGc) const;
       
   157 
       
   158     /**
       
   159      * Draw the visuals tree. This is done by
       
   160      * recursively drawing the root visuals
       
   161      * in the order they have been added.
       
   162      * 
       
   163      * Note that you can affect the drawing order
       
   164      * by calling the MoveVisualToFront - methods.
       
   165      *
       
   166      * @param aGc           Graphics context to draw into.
       
   167      * @param aDisplay Alterative display where visual tree 
       
   168      * is to be drawn.
       
   169      */
       
   170     void Draw(CHuiGc& aGc, CHuiDisplay* aDisplay) const;
       
   171     void DrawSelf(CHuiGc& aGc, CHuiDisplay* aDisplay) const;
       
   172     void DrawSelfFrozen(CHuiGc& aGc, CHuiDisplay* aDisplay) const;
       
   173     
       
   174     /**
       
   175      * Assigns the visual as a root visual and makes
       
   176      * the area of the visual to cover the entire
       
   177      * display.
       
   178      * 
       
   179      * Also, associates Rosters display with the visual.
       
   180      * @see HideVisual()
       
   181      * @see SetVisualToFullArea()
       
   182      */
       
   183     void ShowVisualL(CHuiVisual* aVisual);
       
   184 
       
   185     /**
       
   186      * Adds the visual to the list of root visuals. Also
       
   187      * also sets the visual to the full area.
       
   188      * 
       
   189      * @see ShowVisualL()
       
   190      */
       
   191     void HideVisual(CHuiVisual* aVisual);
       
   192    
       
   193     /**
       
   194      * Gives input focus to a control.
       
   195      */
       
   196     void SetFocus(CHuiControl& aControl);
       
   197     
       
   198     /**
       
   199      * Clears the input focus so that no control has focus.
       
   200      */
       
   201     void ClearFocus();
       
   202                 
       
   203     /**
       
   204      * Called when a key event occurs. The input event is offered to the 
       
   205      * controls in the order defined by the groups.
       
   206      */    
       
   207     TBool HandleEventL(const THuiEvent& aEvent);
       
   208     
       
   209     /**
       
   210      * Tell all visuals to post their change notifications.
       
   211      */
       
   212     void ScanDirty();
       
   213 
       
   214     /**
       
   215      * Tell all visuals to post their change notifications.
       
   216      */
       
   217     void ScanTransformedDirty(CHuiGc& aGc, CHuiDisplay* aDisplay);
       
   218 
       
   219     /**
       
   220      * Moves a root visual to the front inside its roster entry.
       
   221      *
       
   222      * @param aRootVisual  Visual to move.
       
   223      */
       
   224     void MoveVisualToFront(CHuiVisual* aRootVisual);
       
   225 
       
   226     /**
       
   227      * Moves a root visual to the front inside its roster entry.
       
   228      *
       
   229      * @param aRootVisual  Visual to move.
       
   230      */
       
   231     void MoveVisualToFront(const CHuiVisual& aRootVisual);
       
   232 
       
   233     /**
       
   234      * Moves a root visual to the given position.
       
   235      *
       
   236      * @param aRootVisual  Visual to move.
       
   237      */
       
   238     void Move(CHuiVisual* aVisual, TInt aPos);
       
   239     
       
   240     /**
       
   241      * Updates the layout positions of all the root visuals in this roster.
       
   242      * Typically called on a resolution change.
       
   243      */
       
   244     void UpdateLayout();
       
   245     
       
   246     /**
       
   247      * Notifies all visuals of a change in the environment's skin.
       
   248      */
       
   249     void NotifySkinChangedL();
       
   250     
       
   251     /**
       
   252      * Debug help for dumping the visual trees to the console.
       
   253      */
       
   254     void DumpRootLevelTrees() const;
       
   255     /**
       
   256      * Clear change flags of the visuals in the roster. This is called by the
       
   257      * refresh loop after the frame has been fully drawn.
       
   258      */    
       
   259     void ClearChanged();
       
   260     
       
   261     RHuiObserverArray<MHuiEventHandler>& Observers(THuiInputType aInputType);
       
   262     
       
   263     /**
       
   264      * Sets treshold which pointer needs to be moved before starting to send 
       
   265      * drag events.Default treshold is zero pixels, so any movement will 
       
   266      * trigger drag events.
       
   267      *
       
   268      * NOTE: Not every unit type is feasible. Use only types like:
       
   269      * EHuiUnitPixel, EHuiUnitRelativeToDisplay, EHuiUnitS60
       
   270      *
       
   271      * @param aEventHandler  Event handler to which treshold affects.
       
   272      * @param aXYMetric  Treshold in metric units.
       
   273      */
       
   274     void SetPointerDragThresholdL(const MHuiEventHandler& aEventHandler, const THuiXYMetric& aXYMetric);
       
   275 
       
   276     /**
       
   277      * Disables long tap events when dragging is going on. Default 
       
   278      * functionality is that long tap event will be delivered simultaneously
       
   279      * with drag events. 
       
   280      *
       
   281      * @param aEventHandler  Event handler to which disabling goes.
       
   282      * @param aDisable  Boolean to indicate whether feature is disabled or not.
       
   283      */
       
   284     void  DisableLongTapEventsWhenDraggingL(const MHuiEventHandler& aEventHandler, TBool aDisable = ETrue);
       
   285 	
       
   286     /**
       
   287      * Tells if this roster has control groups which have transformations to be applied.
       
   288      * @return ETrue if transformations exist for any control group, otherwise EFalse
       
   289      */
       
   290 	TBool HasTransformedControlGroups() const;
       
   291 	
       
   292     /**
       
   293      * Enables or disbles drawing external content to canvas visuals. This can be set during drawing the visual hierarchy.
       
   294      *
       
   295      * @param aEnable Enable or disable external content. 
       
   296      */
       
   297 	void SetDrawingExternalContent(TBool aEnable);
       
   298 	
       
   299     /**
       
   300      * Returns whether external content can be drawn to canvas visuals.
       
   301      *
       
   302      * @return Content drawing state. 
       
   303      */
       
   304 	TBool IsDrawingExternalContent() const;
       
   305 
       
   306     /**
       
   307      * Removes the external content visual from canvas visuals.
       
   308      *
       
   309      * @param aExternalContentVisual External content visual.
       
   310      */
       
   311 	void RemoveExternalContentVisualFromParentL(CHuiVisual* aExternalContentVisual);
       
   312 
       
   313 	/**
       
   314 	 * Removes the external content visual from canvas visuals. Recursive method.
       
   315 	 *
       
   316 	 * @param aExternalContentVisual External content visual.
       
   317 	 */
       
   318 	void RemoveExternalContentVisualFromParentL(CHuiVisual* aExternalContentVisual, CHuiLayout* aLayout);
       
   319 	
       
   320 	void FreezeVisibleContentL(TBool aFreeze = ETrue);
       
   321 	
       
   322 	TBool IsVisibleContentFrozen() const;
       
   323 	
       
   324 	// From MHuiEffectable
       
   325     void EffectSetEffect(CHuiFxEffect* aEffect);
       
   326     TReal32 EffectOpacityTarget() const;
       
   327     void EffectSetOpacity(TReal32 aOpacity);
       
   328     void EffectDrawSelf( CHuiGc &aGc, const TRect & aDisplayRect) const;
       
   329     THuiRealRect EffectDisplayRect() const __SOFTFP;
       
   330     void SetLoadingEffect(TBool aLoading);
       
   331     void EffectSetSource( TBool aIsInput1 );
       
   332     TBool EffectGetSource() const;	
       
   333 protected:
       
   334 
       
   335     /* Methods. */
       
   336 
       
   337 	/**
       
   338 	 * Appends a new control group on top of the roster.
       
   339 	 *
       
   340 	 * @param aGroup  Control group to add.
       
   341 	 */
       
   342 	void AppendL(CHuiControlGroup* aGroup);
       
   343 	
       
   344 	/** 
       
   345 	 * Inserts a control group into a specific position in the roster.
       
   346 	 *
       
   347 	 * @param aGroup  Control group.
       
   348 	 * @param aPos    Position to insert into.
       
   349 	 *
       
   350 	 * @leave KErrAlreadyExists  The control group is already in the roster.
       
   351 	 */
       
   352     void InsertL(CHuiControlGroup* aGroup, TInt aPos);
       
   353 
       
   354     /**
       
   355      * Moves an existing control group into a new position in the roster.
       
   356      *
       
   357      * @param aPos  Position to move into.
       
   358      */
       
   359     void Move(CHuiControlGroup* aGroup, TInt aPos);
       
   360 
       
   361 	/**
       
   362 	 * Removes a control group from the roster.
       
   363 	 * 
       
   364 	 * @param aGroup  Control group to remove.
       
   365 	 */
       
   366 	void Remove(CHuiControlGroup* aGroup);
       
   367 
       
   368     /**
       
   369      * Update positions of root visuals to fit the entire display area.
       
   370      */
       
   371     void SetVisualToFullArea(CHuiVisual* aVisual);
       
   372     
       
   373     TBool OfferPointerEventWithinTreeL(CHuiVisual& aVisual, const THuiEvent& aEvent, TBool aUseDispRect = EFalse);
       
   374 	
       
   375     MHuiEffectable* Effectable();
       
   376 
       
   377 private:
       
   378 
       
   379     /* Private data structures. */
       
   380 
       
   381 
       
   382 private:
       
   383     
       
   384     /* Private methods. */
       
   385 
       
   386     /**
       
   387      * Finds the entry for the visual's control group.
       
   388      *
       
   389      * @return  Reference to roster entry.
       
   390      *
       
   391      * @panic  
       
   392      */
       
   393     CHuiRosterEntry* EntryForVisual(const CHuiVisual* aVisual);
       
   394 
       
   395     /**
       
   396      * Changes the control that has input focus.
       
   397      */
       
   398     void ChangeInputFocus(CHuiControl* aControl);
       
   399  
       
   400     /**
       
   401      * Determines if the roster has changed so much that everything needs to
       
   402      * be redrawn when the next refresh occurs.
       
   403      */
       
   404     TBool Changed() const;
       
   405     
       
   406     /**
       
   407      * Flags the roster as changed or not changed.
       
   408      *
       
   409      * @param aIsChanged  ETrue, if the roster should be marked as changed.
       
   410      */
       
   411     void SetChanged(TBool aIsChanged = ETrue);
       
   412     
       
   413     /**
       
   414      * Utilizes tactile feedbacks. Called on the pointer event.
       
   415      *
       
   416      * @param aEvent Pointer event.
       
   417      */
       
   418     void HandleTactileFeedback( const THuiEvent& aEvent );
       
   419 
       
   420 
       
   421 
       
   422 	/**
       
   423 	 * Adds new event detail struct to the iPointerEventDetails
       
   424 	 */
       
   425 	void AddEventDetailsL(MHuiEventHandler* aEventHandler, const THuiXYMetric& aXYMetric, TBool aDisable);
       
   426 
       
   427 	/**
       
   428 	 * Cleans iPointerEventDetails from details that are not used by
       
   429 	 * any observer
       
   430 	 */
       
   431 	void CleanEventDetails();
       
   432 	
       
   433 	/**
       
   434 	 * Checks if event handler is within threshold range.
       
   435 	 */
       
   436 	TBool DragEventOutOfRangeL(MHuiEventHandler* aEventHandler, const THuiEvent& aEvent);
       
   437 	
       
   438 	/**
       
   439 	 * Checks if long tap event allowed in current state. Checks if there is already
       
   440 	 * drag events sent and if long tap event are disabled during dragging.
       
   441 	 */
       
   442 	TBool IsLongTapEventAllowed(MHuiEventHandler* aEventHandler);
       
   443 	
       
   444 	/**
       
   445 	 * Cleans dragging flags from iPointerEventDetails
       
   446 	 */
       
   447 	void CleanDraggingFlags();
       
   448 	
       
   449     /**
       
   450      * Traverses through visual tree and draws outline for visual
       
   451      */
       
   452 	void DrawBoundaries( CHuiGc& aGc, CHuiVisual* aVisual, TBool aDrawOutline ) const;
       
   453 
       
   454 private:
       
   455 
       
   456     /** Area occupied by the roster. */
       
   457     TRect iRect;
       
   458 
       
   459     CHuiDisplay* iDisplay;
       
   460 
       
   461     /** List of control groups. None of the groups is owned by the roster. */
       
   462     //RPointerArray<CHuiControlGroup> iGroups;
       
   463     
       
   464     RPointerArray<CHuiRosterEntry> iEntries;
       
   465     
       
   466     /** One of the controls in the roster may have input focus. */
       
   467     CHuiControl* iInputFocus;
       
   468     
       
   469     /** Array of root visuals. All the visuals of the visible controls 
       
   470         are added here (as direct children or indirect descendants). */
       
   471     //RPointerArray<CHuiVisual> iRootVisuals;
       
   472 
       
   473     /** Changed flag for the roster itself. */
       
   474     TBool iChanged;
       
   475     
       
   476     RHuiObserverArray<MHuiEventHandler> iPointerDragObservers;
       
   477     RHuiObserverArray<MHuiEventHandler> iUnhandledPointerObservers;
       
   478     RHuiObserverArray<MHuiEventHandler> iLongTapObservers;
       
   479     
       
   480     /** For detecting long pointer events. */
       
   481     CHuiLongTapDetector* iLongTapDetector;
       
   482     
       
   483     TBool iTactileFeedbackHandled;
       
   484 
       
   485     /** List of event details how to handle events */
       
   486     RPointerArray<THuiPointerEventDetails> iPointerEventDetails;
       
   487     /** Initial event when starting dragging */    
       
   488     THuiEvent iInitialDownEvent;    
       
   489     
       
   490     TBool iDrawEvenIfDisabledDrawInRoster; 
       
   491 
       
   492     /** Effect */
       
   493     CHuiFxEffect* iEffect;
       
   494     TReal32 iEffectOpacity;
       
   495     TBool iIsInput1;
       
   496 
       
   497 	/** Render buffer */
       
   498     CHuiCanvasGc* iCanvasGc;
       
   499     CHuiCanvasRenderBuffer* iCanvasRenderBuffer;
       
   500     CHuiGc::TOrientation iCanvasRenderBufferOrientation;
       
   501 	};
       
   502 
       
   503 #endif  // __HUIROSTERIMPL_H__