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1 /* |
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2 * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: |
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15 * |
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16 */ |
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17 |
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18 #ifndef VARIABLE_H |
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19 #define VARIABLE_H |
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20 |
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21 #include <string> |
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22 #include "Util.h" |
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23 #include "GLState.h" |
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24 |
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25 using namespace std; |
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26 |
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27 namespace shadergen |
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28 { |
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29 |
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30 |
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31 |
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32 |
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33 class Variable |
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34 { |
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35 public: |
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36 |
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37 /* Variable class */ |
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38 typedef enum Class |
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39 { |
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40 CLASS_UNIFORM = 0, |
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41 CLASS_ATTRIBUTE, |
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42 CLASS_VARYING, |
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43 |
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44 CLASS_MAX |
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45 } Class; |
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46 |
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47 /* Variable precision */ |
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48 typedef enum Precision |
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49 { |
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50 PRECISION_LOW = 0, |
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51 PRECISION_MEDIUM, |
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52 PRECISION_HIGH, |
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53 |
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54 PRECISION_MAX |
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55 } Precision; |
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56 |
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57 /* Variable type */ |
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58 typedef enum Type |
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59 { |
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60 TYPE_FLOAT = 0, |
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61 TYPE_VEC2, |
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62 TYPE_VEC3, |
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63 TYPE_VEC4, |
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64 |
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65 TYPE_INT, |
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66 TYPE_IVEC2, |
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67 TYPE_IVEC3, |
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68 TYPE_IVEC4, |
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69 |
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70 TYPE_MAT2, |
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71 TYPE_MAT3, |
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72 TYPE_MAT4, |
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73 |
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74 TYPE_SAMPLER, |
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75 |
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76 TYPE_MAX |
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77 } Type; |
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78 |
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79 /* variable data's type tag --- an ugly hack for now */ |
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80 typedef enum Tag |
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81 { |
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82 DATAPTR = 0, |
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83 DATAPTRPTR, |
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84 TEXTUREUNIT |
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85 } Tag; |
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86 |
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87 union variableData |
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88 { |
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89 const void * dataPtr; |
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90 const void * const * dataPtrPtr; |
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91 int textureUnit; |
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92 |
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93 variableData(const void *dataPointer) |
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94 { |
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95 dataPtr = dataPointer; |
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96 } |
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97 |
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98 variableData(const void * const *dataPointerPointer) |
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99 { |
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100 dataPtrPtr = dataPointerPointer; |
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101 } |
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102 |
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103 variableData(int unit) |
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104 { |
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105 textureUnit = unit; |
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106 } |
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107 }; |
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108 |
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109 |
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110 |
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111 Variable (const Class vclass, |
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112 const char* name, |
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113 const Type type, |
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114 const GLenum format, |
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115 int dim, |
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116 const Precision precision, |
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117 const void* dataPtr) |
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118 : m_class(vclass), |
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119 m_name(name), |
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120 m_type(type), |
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121 m_format(format), |
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122 m_dimension(dim), |
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123 m_precision(precision), |
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124 m_tag(DATAPTR), |
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125 m_variableData(dataPtr), |
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126 m_location(0) |
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127 { |
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128 SG_ASSERT(type != TYPE_SAMPLER); |
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129 SG_ASSERT(format == GL_BYTE || |
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130 format == GL_UNSIGNED_BYTE || |
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131 format == GL_SHORT || |
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132 format == GL_UNSIGNED_SHORT || |
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133 format == GL_INT || |
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134 format == GL_FLOAT || |
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135 format == GL_FIXED); |
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136 // SG_ASSERT((vclass != CLASS_VARYING) == (funcPtr != NULL)); |
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137 } |
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138 |
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139 |
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140 Variable (const Class vclass, |
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141 const char* name, |
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142 const Type type, |
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143 const GLenum format, |
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144 int dim, |
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145 const Precision precision, |
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146 const void* const* dataPtrPtr) |
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147 : m_class(vclass), |
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148 m_name(name), |
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149 m_type(type), |
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150 m_format(format), |
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151 m_dimension(dim), |
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152 m_precision(precision), |
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153 m_tag(DATAPTRPTR), |
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154 m_variableData(dataPtrPtr), |
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155 m_location(0) |
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156 { |
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157 SG_ASSERT(type != TYPE_SAMPLER); |
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158 SG_ASSERT(format == GL_BYTE || |
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159 format == GL_UNSIGNED_BYTE || |
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160 format == GL_SHORT || |
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161 format == GL_UNSIGNED_SHORT || |
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162 format == GL_INT || |
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163 format == GL_FLOAT || |
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164 format == GL_FIXED); |
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165 // SG_ASSERT((vclass != CLASS_VARYING) == (funcPtr != NULL)); |
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166 } |
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167 |
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168 |
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169 |
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170 Variable (const Class vclass, |
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171 const char* name, |
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172 const Type type, |
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173 const GLenum format, |
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174 int dim, |
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175 const Precision precision, |
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176 int textureUnit) |
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177 : m_class(vclass), |
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178 m_name(name), |
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179 m_type(type), |
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180 m_format(format), |
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181 m_dimension(dim), |
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182 m_precision(precision), |
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183 m_tag(TEXTUREUNIT), |
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184 m_variableData(textureUnit), |
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185 m_location(0) |
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186 { |
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187 SG_ASSERT((type == TYPE_SAMPLER) && (format == GL_INT) || |
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188 (vclass == CLASS_VARYING && textureUnit == 0)); |
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189 } |
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190 |
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191 |
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192 |
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193 string getDeclaration (void) const |
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194 { |
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195 string decl = classToStr() + " " + precisionToStr() + " " + typeToStr() + " " + m_name; |
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196 |
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197 if (m_dimension != 1) |
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198 { |
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199 SG_ASSERT(SG_IN_RANGE<int>(m_dimension, 1, 9)); |
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200 decl += "["; |
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201 decl += (char)('0' + m_dimension); |
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202 decl += "]"; |
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203 } |
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204 |
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205 decl += ";\n"; |
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206 return decl; |
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207 } |
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208 |
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209 const string& getName (void) const |
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210 { |
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211 return m_name; |
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212 } |
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213 |
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214 Class getClass (void) const |
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215 { |
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216 return m_class; |
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217 } |
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218 |
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219 Type getType (void) const |
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220 { |
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221 return m_type; |
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222 } |
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223 |
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224 GLenum getFormat (void) const |
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225 { |
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226 return m_format; |
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227 } |
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228 |
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229 int getDimension (void) const |
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230 { |
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231 return m_dimension; |
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232 } |
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233 |
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234 Precision getPrecision (void) const |
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235 { |
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236 return m_precision; |
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237 } |
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238 |
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239 const void* getPtr(void) const |
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240 { |
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241 switch(m_tag) { |
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242 case DATAPTR : |
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243 return m_variableData.dataPtr; |
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244 |
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245 case DATAPTRPTR : |
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246 return *m_variableData.dataPtrPtr; |
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247 |
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248 case TEXTUREUNIT : |
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249 return (void *)(&m_variableData.textureUnit); |
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250 |
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251 default : |
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252 SG_ASSERT(0); |
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253 } |
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254 return NULL; |
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255 } |
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256 |
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257 void setLocation(int location) |
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258 { |
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259 m_location = location; |
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260 } |
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261 |
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262 int location(void) const |
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263 { |
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264 return m_location; |
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265 } |
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266 |
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267 private: |
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268 |
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269 string typeToStr (void) const |
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270 { |
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271 const char* s_typeStr[] = |
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272 { |
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273 "float", // TYPE_FLOAT = 0, |
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274 "vec2", // TYPE_VEC2, |
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275 "vec3", // TYPE_VEC3, |
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276 "vec4", // TYPE_VEC4, |
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277 |
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278 "int", // TYPE_INT, |
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279 "ivec2", // TYPE_IVEC2, |
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280 "ivec3", // TYPE_IVEC3, |
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281 "ivec4", // TYPE_IVEC4, |
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282 |
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283 "mat2", // TYPE_MAT2, |
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284 "mat3", // TYPE_MAT3, |
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285 "mat4", // TYPE_MAT4, |
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286 |
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287 "sampler2D" // TYPE_SAMPLER |
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288 }; |
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289 |
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290 SG_CT_ASSERT(SG_LENGTH_OF_ARRAY(s_typeStr) == TYPE_MAX); |
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291 return s_typeStr[m_type]; |
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292 } |
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293 |
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294 string classToStr (void) const |
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295 { |
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296 const char* s_classStr[] = |
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297 { |
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298 "uniform", // CLASS_UNIFORM = 0 |
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299 "attribute", // CLASS_ATTRIBUTE, |
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300 "varying" // CLASS_VARYING, |
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301 }; |
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302 |
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303 SG_CT_ASSERT(SG_LENGTH_OF_ARRAY(s_classStr) == CLASS_MAX); |
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304 return s_classStr[m_class]; |
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305 } |
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306 |
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307 string precisionToStr (void) const |
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308 { |
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309 const char* s_precStr[] = |
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310 { |
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311 "lowp", // PRECISION_LOW = 0 |
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312 "mediump", // PRECISION_MEDIUM, |
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313 "highp" // PRECISION_HIGH, |
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314 }; |
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315 |
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316 SG_CT_ASSERT(SG_LENGTH_OF_ARRAY(s_precStr) == PRECISION_MAX); |
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317 return s_precStr[m_precision]; |
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318 } |
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319 |
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320 |
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321 |
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322 Class m_class; |
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323 string m_name; |
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324 Type m_type; |
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325 GLenum m_format; |
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326 int m_dimension; |
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327 Precision m_precision; |
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328 Tag m_tag; |
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329 variableData m_variableData; |
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330 int m_location; |
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331 }; |
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332 |
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333 } |
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334 |
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335 #endif /* VARIABLE_H */ |