uiacceltk/hitchcock/coretoolkit/rendervg10/src/HuiFxVg10ColorizeFilter.cpp
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     1 /*
       
     2 * Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies). 
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:   
       
    15 *
       
    16 */
       
    17 
       
    18 
       
    19 
       
    20 #include "HuiFxVg10ColorizeFilter.h"
       
    21 #include "HuiFxConstants.h"
       
    22 
       
    23 CHuiFxVg10ColorizeFilter* CHuiFxVg10ColorizeFilter::NewL()
       
    24     {
       
    25     CHuiFxVg10ColorizeFilter* e = new (ELeave) CHuiFxVg10ColorizeFilter();
       
    26     CleanupStack::PushL(e);
       
    27     e->ConstructL();
       
    28     CleanupStack::Pop(e);
       
    29     return e;
       
    30     }
       
    31 
       
    32 void CHuiFxVg10ColorizeFilter::ConstructL()
       
    33     {
       
    34     CHuiFxVg10ColorMatrixFilterBase::ConstructL();
       
    35     iColor = TRgb(0xffffffff);
       
    36     RegisterParameterL(KLitColor, &iColor);
       
    37     }
       
    38 CHuiFxVg10ColorizeFilter *CHuiFxVg10ColorizeFilter::CloneL() const
       
    39     {
       
    40     CHuiFxVg10ColorizeFilter *filter = new(ELeave)CHuiFxVg10ColorizeFilter;
       
    41     filter->CHuiFxVg10ColorMatrixFilterBase::CopyFromL(this);
       
    42     filter->iColor = iColor;
       
    43     filter->CopyParameterL(KLitColor, &filter->iColor, this);
       
    44     return filter;
       
    45     }
       
    46 
       
    47 void CHuiFxVg10ColorizeFilter::UpdateColorMatrix(void)
       
    48     {
       
    49     const VGfloat o = clamp(iOpacity, 0.0f, 1.0f);
       
    50     const VGfloat ao = 1 - o;
       
    51     const VGfloat Rw = 0.3086f;
       
    52     const VGfloat Gw = 0.6094f;
       
    53     const VGfloat Bw = 0.0820f;
       
    54     const VGfloat R = (o / 255.0f) * (VGfloat)iColor.Red();
       
    55     const VGfloat G = (o / 255.0f) * (VGfloat)iColor.Green();
       
    56     const VGfloat B = (o / 255.0f) * (VGfloat)iColor.Blue();
       
    57     
       
    58     // this matrix is ((I * (1 - opacity)) + (I * opacity) * RGBMatrix * desaturateMatrix)T
       
    59     // i.e. pixel is first converted to luminance, then multiplied by RGB, multiplied by opacity and finally the diagonal
       
    60     // compensated with 1 - opacity.
       
    61     // Precalculating abovementioned matrices to single matrix saves over a magnitude of multiplications and
       
    62     // almost two magnitudes of additions. Also less memory is used and no unnecessary copying is involved.
       
    63     iColorMatrix[0] = R*Rw + ao;
       
    64     iColorMatrix[1] = G*Rw;
       
    65     iColorMatrix[2] = B*Rw;
       
    66     iColorMatrix[3] = 0.0f;
       
    67     iColorMatrix[4] = R*Gw;
       
    68     iColorMatrix[5] = G*Gw + ao;
       
    69     iColorMatrix[6] = B*Gw;
       
    70     iColorMatrix[7] = 0.0f;
       
    71     iColorMatrix[8] = R*Bw;
       
    72     iColorMatrix[9] = G*Bw;
       
    73     iColorMatrix[10] = B*Bw + ao;
       
    74     iColorMatrix[11] = 0.0f;
       
    75     iColorMatrix[12] = 0.0f;
       
    76     iColorMatrix[13] = 0.0f;
       
    77     iColorMatrix[14] = 0.0f;
       
    78     iColorMatrix[15] = 1.0f;
       
    79     iColorMatrix[16] = 0.0f;
       
    80     iColorMatrix[17] = 0.0f;
       
    81     iColorMatrix[18] = 0.0f;
       
    82     iColorMatrix[19] = 0.0f;    
       
    83     }