uiacceltk/hitchcock/coretoolkit/rendervg10/src/HuiFxVg10OnscreenRenderbuffer.cpp
changeset 0 15bf7259bb7c
child 9 3ac8bf5c5014
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-1:000000000000 0:15bf7259bb7c
       
     1 /*
       
     2 * Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies). 
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:   
       
    15 *
       
    16 */
       
    17 
       
    18 
       
    19 
       
    20 #include "HuiFxVg10OnscreenRenderbuffer.h"
       
    21 #include "HuiVg10RenderSurface.h"
       
    22 #include "HuiVg10RenderPlugin.h"
       
    23 
       
    24 CHuiFxVg10OnscreenRenderbuffer* CHuiFxVg10OnscreenRenderbuffer::NewL(CHuiVg10RenderPlugin& aPlugin, CHuiVg10RenderSurface& aSurface)
       
    25     {
       
    26     CHuiFxVg10OnscreenRenderbuffer* e = new (ELeave) CHuiFxVg10OnscreenRenderbuffer();
       
    27     CleanupStack::PushL(e);
       
    28     e->ConstructL(aPlugin, aSurface);
       
    29     CleanupStack::Pop(e);
       
    30     return e;
       
    31     }
       
    32 
       
    33 void CHuiFxVg10OnscreenRenderbuffer::ConstructL(CHuiVg10RenderPlugin& aPlugin, CHuiVg10RenderSurface& aSurface)
       
    34     {
       
    35     CHuiFxRenderbuffer::ConstructL(aSurface.Size(), EBufferTypeOnscreen);
       
    36     iPlugin = &aPlugin;
       
    37     iSurface = &aSurface;
       
    38     iTextureUsage = ERenderbufferUsageReadWrite;
       
    39     
       
    40 #ifndef __WINS__ // Should possibly query the supported mode instead?
       
    41     VGImageFormat imageInternalFormat = VG_sARGB_8888_PRE;
       
    42 #else
       
    43     VGImageFormat imageInternalFormat = VG_sARGB_8888;
       
    44 #endif
       
    45     
       
    46     iImage = vgCreateImage(imageInternalFormat, Size().iWidth, Size().iHeight, VG_IMAGE_QUALITY_NONANTIALIASED);
       
    47     HUIFX_VG_INVARIANT();
       
    48     
       
    49     // Initialize the context
       
    50     iGc = iPlugin->CreateGcL();
       
    51     BindAsRenderTarget();
       
    52     iGc->InitState();
       
    53     UnbindAsRenderTarget();
       
    54     
       
    55     // Let renderer know that we have been fiddlling with OpenVg state directly
       
    56     // "iGc->InitState" confuses scissoring setting, so lets notify it.
       
    57     CHuiVg10RenderPlugin& renderer = CHuiStatic::Vg10Renderer();
       
    58     renderer.AddRestoreStateFlags(EHuiVg10GcStateFlagDirtyScissor);    
       
    59     renderer.AddRestoreStateFlags(EHuiVg10GcStateFlagDirtyBlendMode);        
       
    60     }
       
    61 
       
    62 CHuiFxVg10OnscreenRenderbuffer::~CHuiFxVg10OnscreenRenderbuffer()
       
    63     {
       
    64     vgDestroyImage(iImage);
       
    65     HUIFX_VG_INVARIANT();
       
    66     
       
    67     delete iGc;
       
    68     }
       
    69 
       
    70 CHuiGc& CHuiFxVg10OnscreenRenderbuffer::BindAsRenderTarget()
       
    71     {
       
    72     // Save current context and surfaces
       
    73     iSavedContext = eglGetCurrentContext();
       
    74     iSavedDrawSurface = eglGetCurrentSurface(EGL_DRAW);
       
    75     iSavedReadSurface = eglGetCurrentSurface(EGL_READ);
       
    76 
       
    77     // Bind our own surface
       
    78     iSurface->MakeCurrent();
       
    79     
       
    80     return *iGc;
       
    81     }
       
    82 
       
    83 void CHuiFxVg10OnscreenRenderbuffer::BindAsTexture(THuiFxRenderbufferUsage aUsage)
       
    84     {
       
    85     // Copy the contents of the framebuffer into our backbuffer image
       
    86     // TODO: figure out a more efficient way of doing this
       
    87     iTextureUsage = aUsage;
       
    88     if (aUsage == ERenderbufferUsageReadWrite || aUsage == ERenderbufferUsageReadOnly)
       
    89         {
       
    90         BindAsRenderTarget();
       
    91         vgGetPixels(iImage, 0, 0, 0, 0, Size().iWidth, Size().iHeight);
       
    92         HUIFX_VG_INVARIANT();
       
    93         UnbindAsRenderTarget();
       
    94         }
       
    95     }
       
    96 
       
    97 void CHuiFxVg10OnscreenRenderbuffer::UnbindAsTexture()
       
    98     {
       
    99     // Copy the contents from our backbuffer image to the framebuffer
       
   100     if (iTextureUsage == ERenderbufferUsageReadWrite || iTextureUsage == ERenderbufferUsageWriteOnly)
       
   101         {
       
   102         BindAsRenderTarget();
       
   103         vgSetPixels(0, 0, iImage, 0, 0, Size().iWidth, Size().iHeight);
       
   104         HUIFX_VG_INVARIANT();
       
   105         UnbindAsRenderTarget();
       
   106         }
       
   107     }
       
   108 
       
   109 void CHuiFxVg10OnscreenRenderbuffer::UnbindAsRenderTarget()
       
   110     {
       
   111     // Restore original surface & context
       
   112     eglMakeCurrent(iPlugin->EglDisplay(), iSavedDrawSurface, iSavedReadSurface,
       
   113                    iSavedContext);
       
   114     }
       
   115 
       
   116 VGImage CHuiFxVg10OnscreenRenderbuffer::Image() const
       
   117     {
       
   118     return iImage;
       
   119     }
       
   120 
       
   121 void CHuiFxVg10OnscreenRenderbuffer::PrepareForReuse(const TSize& /* aReusedRect */)
       
   122     {
       
   123     // this should never happen.
       
   124     ASSERT(FALSE);
       
   125     }