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1 /* |
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2 * Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: |
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15 * |
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16 */ |
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17 |
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18 |
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19 |
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20 #include "HuiFxVg10OnscreenRenderbuffer.h" |
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21 #include "HuiVg10RenderSurface.h" |
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22 #include "HuiVg10RenderPlugin.h" |
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23 |
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24 CHuiFxVg10OnscreenRenderbuffer* CHuiFxVg10OnscreenRenderbuffer::NewL(CHuiVg10RenderPlugin& aPlugin, CHuiVg10RenderSurface& aSurface) |
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25 { |
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26 CHuiFxVg10OnscreenRenderbuffer* e = new (ELeave) CHuiFxVg10OnscreenRenderbuffer(); |
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27 CleanupStack::PushL(e); |
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28 e->ConstructL(aPlugin, aSurface); |
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29 CleanupStack::Pop(e); |
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30 return e; |
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31 } |
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32 |
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33 void CHuiFxVg10OnscreenRenderbuffer::ConstructL(CHuiVg10RenderPlugin& aPlugin, CHuiVg10RenderSurface& aSurface) |
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34 { |
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35 CHuiFxRenderbuffer::ConstructL(aSurface.Size(), EBufferTypeOnscreen); |
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36 iPlugin = &aPlugin; |
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37 iSurface = &aSurface; |
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38 iTextureUsage = ERenderbufferUsageReadWrite; |
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39 |
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40 #ifndef __WINS__ // Should possibly query the supported mode instead? |
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41 VGImageFormat imageInternalFormat = VG_sARGB_8888_PRE; |
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42 #else |
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43 VGImageFormat imageInternalFormat = VG_sARGB_8888; |
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44 #endif |
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45 |
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46 iImage = vgCreateImage(imageInternalFormat, Size().iWidth, Size().iHeight, VG_IMAGE_QUALITY_NONANTIALIASED); |
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47 HUIFX_VG_INVARIANT(); |
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48 |
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49 // Initialize the context |
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50 iGc = iPlugin->CreateGcL(); |
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51 BindAsRenderTarget(); |
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52 iGc->InitState(); |
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53 UnbindAsRenderTarget(); |
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54 |
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55 // Let renderer know that we have been fiddlling with OpenVg state directly |
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56 // "iGc->InitState" confuses scissoring setting, so lets notify it. |
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57 CHuiVg10RenderPlugin& renderer = CHuiStatic::Vg10Renderer(); |
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58 renderer.AddRestoreStateFlags(EHuiVg10GcStateFlagDirtyScissor); |
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59 renderer.AddRestoreStateFlags(EHuiVg10GcStateFlagDirtyBlendMode); |
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60 } |
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61 |
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62 CHuiFxVg10OnscreenRenderbuffer::~CHuiFxVg10OnscreenRenderbuffer() |
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63 { |
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64 vgDestroyImage(iImage); |
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65 HUIFX_VG_INVARIANT(); |
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66 |
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67 delete iGc; |
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68 } |
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69 |
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70 CHuiGc& CHuiFxVg10OnscreenRenderbuffer::BindAsRenderTarget() |
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71 { |
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72 // Save current context and surfaces |
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73 iSavedContext = eglGetCurrentContext(); |
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74 iSavedDrawSurface = eglGetCurrentSurface(EGL_DRAW); |
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75 iSavedReadSurface = eglGetCurrentSurface(EGL_READ); |
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76 |
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77 // Bind our own surface |
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78 iSurface->MakeCurrent(); |
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79 |
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80 return *iGc; |
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81 } |
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82 |
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83 void CHuiFxVg10OnscreenRenderbuffer::BindAsTexture(THuiFxRenderbufferUsage aUsage) |
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84 { |
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85 // Copy the contents of the framebuffer into our backbuffer image |
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86 // TODO: figure out a more efficient way of doing this |
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87 iTextureUsage = aUsage; |
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88 if (aUsage == ERenderbufferUsageReadWrite || aUsage == ERenderbufferUsageReadOnly) |
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89 { |
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90 BindAsRenderTarget(); |
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91 vgGetPixels(iImage, 0, 0, 0, 0, Size().iWidth, Size().iHeight); |
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92 HUIFX_VG_INVARIANT(); |
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93 UnbindAsRenderTarget(); |
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94 } |
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95 } |
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96 |
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97 void CHuiFxVg10OnscreenRenderbuffer::UnbindAsTexture() |
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98 { |
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99 // Copy the contents from our backbuffer image to the framebuffer |
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100 if (iTextureUsage == ERenderbufferUsageReadWrite || iTextureUsage == ERenderbufferUsageWriteOnly) |
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101 { |
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102 BindAsRenderTarget(); |
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103 vgSetPixels(0, 0, iImage, 0, 0, Size().iWidth, Size().iHeight); |
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104 HUIFX_VG_INVARIANT(); |
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105 UnbindAsRenderTarget(); |
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106 } |
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107 } |
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108 |
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109 void CHuiFxVg10OnscreenRenderbuffer::UnbindAsRenderTarget() |
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110 { |
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111 // Restore original surface & context |
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112 eglMakeCurrent(iPlugin->EglDisplay(), iSavedDrawSurface, iSavedReadSurface, |
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113 iSavedContext); |
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114 } |
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115 |
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116 VGImage CHuiFxVg10OnscreenRenderbuffer::Image() const |
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117 { |
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118 return iImage; |
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119 } |
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120 |
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121 void CHuiFxVg10OnscreenRenderbuffer::PrepareForReuse(const TSize& /* aReusedRect */) |
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122 { |
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123 // this should never happen. |
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124 ASSERT(FALSE); |
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125 } |