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1 /* |
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2 * Copyright (c) 2006-2007 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: Implementation of CHuiShadowBorderBrush - Shadow borders for visuals. |
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15 * |
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16 */ |
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17 |
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18 |
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19 |
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20 #include "uiacceltk/HuiShadowBorderBrush.h" // Class definition |
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21 #include "uiacceltk/HuiDrawing.h" |
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22 #include "uiacceltk/HuiVisual.h" |
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23 #include "uiacceltk/HuiUtil.h" |
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24 |
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25 /** Default shadow opacity. */ |
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26 const TReal32 KHuiShadowBorderBrushOpacity = 100.f/255.f; |
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27 |
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28 |
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29 EXPORT_C CHuiShadowBorderBrush* CHuiShadowBorderBrush::NewL(TInt aWidth) |
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30 { |
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31 CHuiShadowBorderBrush* self = NewLC(aWidth); |
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32 CleanupStack::Pop(); |
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33 return self; |
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34 } |
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35 |
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36 |
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37 EXPORT_C CHuiShadowBorderBrush* CHuiShadowBorderBrush::NewLC(TInt aWidth) |
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38 { |
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39 CHuiShadowBorderBrush* self = new (ELeave) CHuiShadowBorderBrush(aWidth); |
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40 CleanupStack::PushL(self); |
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41 return self; |
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42 } |
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43 |
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44 EXPORT_C CHuiShadowBorderBrush* CHuiShadowBorderBrush::NewL(const THuiMetric& aWidth) |
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45 { |
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46 CHuiShadowBorderBrush* self = NewLC(aWidth); |
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47 CleanupStack::Pop(); |
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48 return self; |
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49 } |
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50 |
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51 |
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52 EXPORT_C CHuiShadowBorderBrush* CHuiShadowBorderBrush::NewLC(const THuiMetric& aWidth) |
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53 { |
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54 CHuiShadowBorderBrush* self = new (ELeave) CHuiShadowBorderBrush(aWidth); |
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55 CleanupStack::PushL(self); |
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56 return self; |
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57 } |
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58 |
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59 |
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60 CHuiShadowBorderBrush::CHuiShadowBorderBrush(TInt aWidth) |
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61 : CHuiBrush(), |
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62 iWidth(TReal32(aWidth)) |
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63 { |
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64 SetClipToVisual(EFalse); |
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65 iOpacity.Set(KHuiShadowBorderBrushOpacity); |
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66 } |
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67 |
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68 CHuiShadowBorderBrush::CHuiShadowBorderBrush(const THuiMetric& aWidth) |
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69 : CHuiBrush(), |
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70 iWidth(aWidth.iMagnitude), |
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71 iMetricWidth(aWidth) |
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72 { |
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73 SetClipToVisual(EFalse); |
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74 iOpacity.Set(KHuiShadowBorderBrushOpacity); |
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75 } |
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76 |
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77 CHuiShadowBorderBrush::~CHuiShadowBorderBrush() |
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78 { |
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79 } |
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80 |
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81 |
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82 void CHuiShadowBorderBrush::ExpandVisualRect(TRect& aRect) const |
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83 { |
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84 // We need access to visual to convert metric units into pixels, |
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85 // currently a pointer to visual is provided through separate |
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86 // method since we want to avoid breaking binary compatibility |
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87 // of this class. |
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88 TReal32 widthInPixels = WidthInPixels(BrushGuide()); |
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89 aRect.Grow(HUI_ROUND_FLOAT_TO_INT(widthInPixels), HUI_ROUND_FLOAT_TO_INT(widthInPixels)); |
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90 } |
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91 |
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92 TBool CHuiShadowBorderBrush::Changed() const |
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93 { |
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94 if ( CHuiBrush::Changed() ) |
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95 { |
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96 return ETrue; |
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97 } |
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98 |
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99 return iWidth.Changed(); |
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100 } |
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101 |
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102 void CHuiShadowBorderBrush::ClearChanged() |
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103 { |
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104 CHuiBrush::ClearChanged(); |
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105 iWidth.ClearChanged(); |
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106 } |
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107 |
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108 void CHuiShadowBorderBrush::Draw(CHuiGc& aGc, const MHuiBrushGuide& aGuide) const |
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109 { |
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110 TRect content = aGuide.BrushRect().Round(); |
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111 TReal32 opacity = aGuide.BrushOpacity() * iOpacity.Now(); |
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112 |
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113 if(opacity <= 0) |
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114 { |
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115 return; |
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116 } |
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117 |
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118 aGc.SetPenAlpha(TInt(opacity * 255)); |
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119 aGc.SetPenColor(TRgb(0, 0, 30)); |
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120 |
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121 const CHuiTexture* shadowTexture = NULL; |
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122 TInt err = aGuide.BrushSkin().GetTexture(EHuiSkinShadowTexture, shadowTexture); |
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123 if (err!=KErrNone) |
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124 { |
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125 ASSERT(EFalse); // failed to get the shadow texture - unable to proceed! |
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126 return; |
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127 } |
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128 ASSERT(shadowTexture); |
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129 THuiImage shadowImage(*shadowTexture); |
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130 |
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131 aGc.Disable(CHuiGc::EFeatureDepthWrite); |
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132 |
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133 TReal32 widthInPixels = WidthInPixels(BrushGuide()); |
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134 content.Grow(HUI_ROUND_FLOAT_TO_INT(widthInPixels), HUI_ROUND_FLOAT_TO_INT(widthInPixels)); |
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135 |
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136 // ID: EHJK-7G5AHB - shadow border leaves artifacts in the display while visual is moved. |
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137 TReal32 offset = 0.0f; // NOTE: It was 1.f. |
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138 |
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139 // Note: DrawBorders does not (yet) support different widths for every border. |
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140 aGc.DrawBorders(content, |
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141 widthInPixels-offset, |
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142 widthInPixels+offset, |
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143 widthInPixels-offset, |
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144 widthInPixels+offset, |
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145 CHuiGc::EBorderImage, |
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146 &shadowImage); |
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147 |
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148 aGc.Enable(CHuiGc::EFeatureDepthWrite); |
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149 } |
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150 |
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151 EXPORT_C void CHuiShadowBorderBrush::SetWidth(const THuiMetric& aWidth) |
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152 { |
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153 iMetricWidth = aWidth; |
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154 iWidth.Set(aWidth.iMagnitude); |
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155 } |
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156 |
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157 |
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158 TReal32 CHuiShadowBorderBrush::WidthInPixels(const CHuiVisual* aVisual) const |
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159 { |
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160 TReal32 widthInPixels = iWidth.Now(); // Default to old pixel width |
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161 if (aVisual) |
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162 { |
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163 THuiMetric metric = iMetricWidth; |
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164 metric.iMagnitude = widthInPixels; |
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165 widthInPixels = aVisual->MetricToPixels(THuiXYMetric(metric, metric)).iX; // Calculate metric width in pixels |
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166 } |
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167 return widthInPixels; |
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168 } |
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169 |