uiacceltk/hitchcock/plugins/alftranseffect/alftranseffectplugin/src/statehandler.cpp
changeset 0 15bf7259bb7c
equal deleted inserted replaced
-1:000000000000 0:15bf7259bb7c
       
     1 /*
       
     2 * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). 
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:   State machine interface. Used for the statemachine in the 
       
    15 *                server drawer to keep track on when a transition should be made
       
    16 *                and when not.
       
    17 *
       
    18 */
       
    19 
       
    20 
       
    21 #include "statehandler.h"
       
    22 #include "states.h"
       
    23 #include "uidblock.h"
       
    24 #include "uidexception.h"
       
    25 #include <alflogger.h>
       
    26 
       
    27 // ---------------------------------------------------------------------------
       
    28 // This LUT defines what fullscreen transitions is of wich type.
       
    29 // It is needed by the filter, but is part of platform requirements,
       
    30 // so it feels logical to keep it here.
       
    31 // ---------------------------------------------------------------------------
       
    32 //
       
    33 #include  <akntranseffect.h> 
       
    34 const CStateHandler::TFullscreenType FullscreenTypeLUT[] = 
       
    35 	{
       
    36 	CStateHandler::ENone,  						//none
       
    37 	CStateHandler::EActivation, //activation
       
    38 	CStateHandler::EError,   	//removed action
       
    39 	CStateHandler::EStart, 		//start
       
    40 	CStateHandler::EStart, 		//start embedded
       
    41 	CStateHandler::EExit, 		//exit
       
    42 	CStateHandler::EStart, 		//start rect
       
    43 	CStateHandler::EStart, 		//start switch
       
    44 	CStateHandler::EStart, 		//start switch rect
       
    45 	CStateHandler::EExit, 		//exit for end key
       
    46 	CStateHandler::EExit,		//exit embedded
       
    47 	CStateHandler::EError,      //right?
       
    48 	CStateHandler::ELayoutSwitch, //ELayoutSwitch
       
    49 	CStateHandler::ELayoutSwitch, //ELayoutSwitch
       
    50 	CStateHandler::ELayoutSwitch, //ELayoutSwitch
       
    51 	};
       
    52 
       
    53 // ---------------------------------------------------------------------------
       
    54 // ---------------------------------------------------------------------------
       
    55 //
       
    56 CStateBase::CStateBase(MAlfDrawerEngine& aEngine, CStateHandler& aHandler) :
       
    57 	iEngine(aEngine),
       
    58 	iHandler(aHandler)
       
    59 	{
       
    60 	}
       
    61 
       
    62 CStateBase::~CStateBase()
       
    63 	{
       
    64 	}
       
    65 
       
    66 // ---------------------------------------------------------------------------
       
    67 // ---------------------------------------------------------------------------
       
    68 //
       
    69 TBool CStateBase::IsBlocked(const TUid& aFromUid, const TUid& aToUid)
       
    70 	{
       
    71 	return iHandler.IsBlocked(aFromUid, aToUid);
       
    72 	}
       
    73 	
       
    74 
       
    75 
       
    76 // ---------------------------------------------------------------------------
       
    77 // StateHandler Implementation:
       
    78 // ---------------------------------------------------------------------------
       
    79 // ---------------------------------------------------------------------------
       
    80 //
       
    81 void CStateHandler::Signal(CStateBase::TSignal aSignal)
       
    82 	{
       
    83 	CStateBase* newstate = NULL;
       
    84 	TRAPD(err, newstate = iState->SignalL(aSignal));
       
    85 	if((KErrNone == err) && (NULL != newstate))
       
    86 		{
       
    87 		delete iState;
       
    88 		iState = newstate;
       
    89 		}
       
    90 	}
       
    91 
       
    92 // ---------------------------------------------------------------------------
       
    93 // ---------------------------------------------------------------------------
       
    94 //
       
    95 TBool CStateHandler::IsBlocked(const TUid& aFromUid, const TUid& aToUid)
       
    96 	{
       
    97 	__ALFFXLOGSTRING2("CStateHandler::IsBlocked - aFromUid: 0x%x, aToUid: 0x%x", aFromUid, aToUid );
       
    98 	TInt flags = iEngine.Flags();
       
    99 	if(flags & AknTransEffect::TParameter::EActivateExplicitContinue)
       
   100 		{
       
   101 //		return EFalse;
       
   102 		}
       
   103 		
       
   104     for(TInt i = iExceptionList.Count() - 1; i >= 0; i--) 
       
   105     	{
       
   106     	if(iExceptionList[i]->IsAllowed(aFromUid,aToUid)) 
       
   107     		{
       
   108     		__ALFFXLOGSTRING("CStateHandler::IsBlocked - return EFalse <<");
       
   109     	    return EFalse;
       
   110     		}
       
   111     	}
       
   112 		
       
   113 	for(TInt i = iBlockList.Count() - 1; i >= 0; i--) 
       
   114 		{
       
   115 		if(iBlockList[i]->IsBlocked(aFromUid,aToUid)) 
       
   116 			{
       
   117 			__ALFFXLOGSTRING("CStateHandler::IsBlocked - return ETrue <<");
       
   118 			return ETrue;
       
   119 			}
       
   120 		}
       
   121 	__ALFFXLOGSTRING("CStateHandler::IsBlocked - return EFalse <<");
       
   122 	return EFalse;
       
   123 	}
       
   124 
       
   125 // ---------------------------------------------------------------------------
       
   126 // OOM condition means block will not be added, this is ok.
       
   127 // ---------------------------------------------------------------------------
       
   128 //
       
   129 void CStateHandler::AddBlockUid(const TUid& aUid)
       
   130 	{
       
   131 	CFullUidBlock* uidblock = new CFullUidBlock(aUid);
       
   132 	if(uidblock)
       
   133 		{
       
   134 		if(KErrNone != iBlockList.Append(uidblock)) 
       
   135 			{
       
   136 			//Failed to add, forget about it.
       
   137 			delete uidblock;
       
   138 			}
       
   139 		}
       
   140 	}
       
   141 
       
   142 // ---------------------------------------------------------------------------
       
   143 // OOM condition means block will not be added, this is ok.
       
   144 // ---------------------------------------------------------------------------
       
   145 //
       
   146 void CStateHandler::AddBlockUidPair(const TUid& aFromUid, const TUid& aToUid)
       
   147 	{
       
   148 	CPairedUidBlock* uidblock = new CPairedUidBlock(aFromUid, aToUid);
       
   149 	if(uidblock)
       
   150 		{
       
   151 		if(KErrNone != iBlockList.Append(uidblock))
       
   152 			{
       
   153 			//Failed to add, forget about it.
       
   154 			delete uidblock;
       
   155 			}
       
   156 		}
       
   157 	}
       
   158 	
       
   159 // ---------------------------------------------------------------------------
       
   160 // OOM condition means exception will not be added, this is ok.
       
   161 // ---------------------------------------------------------------------------
       
   162 //
       
   163 void CStateHandler::AddExceptionUid(const TUid& aUid)
       
   164 	{
       
   165 	CFullUidException* uidexception = new CFullUidException(aUid);
       
   166 	if(uidexception)
       
   167 		{
       
   168 		if(KErrNone != iExceptionList.Append(uidexception)) 
       
   169 			{
       
   170 			//Failed to add, forget about it.
       
   171 			delete uidexception;
       
   172 			}
       
   173 		}
       
   174 	}	
       
   175 	
       
   176 // ---------------------------------------------------------------------------
       
   177 // OOM condition means exception will not be added, this is ok.
       
   178 // ---------------------------------------------------------------------------
       
   179 //	
       
   180 void CStateHandler::AddExceptionUidPair(const TUid& aFromUid, const TUid& aToUid)
       
   181     {
       
   182 	CPairedUidException* uidexception = new CPairedUidException(aFromUid, aToUid);
       
   183 	if(uidexception)
       
   184 		{
       
   185 		if(KErrNone != iExceptionList.Append(uidexception))
       
   186 			{
       
   187 			//Failed to add, forget about it.
       
   188 			delete uidexception;
       
   189 			}
       
   190 		}    
       
   191     }
       
   192 
       
   193 // ---------------------------------------------------------------------------
       
   194 // ---------------------------------------------------------------------------
       
   195 //
       
   196 void CStateHandler::RemoveBlockUid(const TUid& aUid)
       
   197 	{
       
   198 	for(TInt i = iBlockList.Count() - 1; i >= 0; i--) 
       
   199 		{
       
   200 		if(iBlockList[i]->IsBlocked(aUid,aUid)) 
       
   201 			{
       
   202 			delete iBlockList[i];
       
   203 			iBlockList.Remove(i);
       
   204 			}
       
   205 		}
       
   206 	}
       
   207 
       
   208 // ---------------------------------------------------------------------------
       
   209 // ---------------------------------------------------------------------------
       
   210 //
       
   211 CStateHandler::TFullscreenType CStateHandler::GetFullscreenType(TUint aAction)
       
   212 	{
       
   213 	TFullscreenType type = EError;
       
   214 	if(aAction < (sizeof(FullscreenTypeLUT) / sizeof(TInt)))
       
   215 		{
       
   216 		type = FullscreenTypeLUT[aAction];
       
   217 		}
       
   218 	if(aAction >= AknTransEffect::EAppSpesificEvent)
       
   219 		type = EAppSpecific;
       
   220 	return type;
       
   221 	}
       
   222 
       
   223 // ---------------------------------------------------------------------------
       
   224 // ---------------------------------------------------------------------------
       
   225 //
       
   226 CStateHandler::TFullscreenType CStateHandler::GetCurrentFullscreenType()
       
   227 	{
       
   228 	return GetFullscreenType(iState->StateInfo().iAction);
       
   229 	}
       
   230 
       
   231 // ---------------------------------------------------------------------------
       
   232 // ---------------------------------------------------------------------------
       
   233 //
       
   234 CStateHandler* CStateHandler::NewL(MAlfDrawerEngine* aEngine)
       
   235 	{
       
   236 	CStateHandler* self = new (ELeave) CStateHandler(aEngine);
       
   237 	CleanupStack::PushL(self);
       
   238 	self->ConstructL();
       
   239 	CleanupStack::Pop();
       
   240 	return self;
       
   241 	}
       
   242 
       
   243 // ---------------------------------------------------------------------------
       
   244 // ---------------------------------------------------------------------------
       
   245 //
       
   246 CStateBase::TState CStateHandler::GetState()
       
   247 	{
       
   248 	return iState->StateInfo().iState;
       
   249 	}
       
   250 
       
   251 
       
   252 // ---------------------------------------------------------------------------
       
   253 // ---------------------------------------------------------------------------
       
   254 //
       
   255 CStateHandler::CStateHandler(MAlfDrawerEngine* aEngine) :
       
   256 	iEngine(*aEngine)
       
   257 	{
       
   258 	}
       
   259 
       
   260 void CStateHandler::ConstructL()
       
   261 	{
       
   262 	iState = CRestingState::NewL(iEngine,*this);
       
   263 	}
       
   264 
       
   265 CStateHandler::~CStateHandler()
       
   266 	{
       
   267 	iBlockList.ResetAndDestroy();
       
   268 	iExceptionList.ResetAndDestroy();
       
   269 	delete iState;
       
   270 	}
       
   271 	
       
   272 	
       
   273 
       
   274