--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/uiaccelerator_plat/alf_core_toolkit_api/inc/uiacceltk/HuiMesh.h Tue Feb 02 07:56:43 2010 +0200
@@ -0,0 +1,204 @@
+/*
+* Copyright (c) 2006-2007 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: ?Description
+*
+*/
+
+
+
+#ifndef __HUIMESH_H__
+#define __HUIMESH_H__
+
+
+#include <e32base.h>
+#include <gdi.h>
+
+#include <uiacceltk/HuiImage.h>
+#include <uiacceltk/HuiTimedValue.h>
+#include <uiacceltk/HuiMaterial.h>
+#include <uiacceltk/HuiSessionObject.h>
+#include <uiacceltk/HuiRealRect.h>
+
+
+/* Forward declarations. */
+class CHuiGc;
+
+/**
+ * Mesh types.
+ * These types can be used in NewL to create a concrete
+ * mesh object from the supported set.
+ */
+enum THuiMeshType
+ {
+ /** Procedural mesh. @see CHuiProceduralMesh */
+ EHuiMeshTypeProcedural,
+
+ /** M3G mesh. @see CHuiM3GMesh */
+ EHuiMeshTypeM3G
+ };
+
+
+/**
+ * CHuiMesh is the base class for all 3D meshes. It also definces few
+ * simpliest 3D manipulation interfaces that applications can use to
+ * manipulate meshes. It is possible to instantiate CHuiMesh
+ * itself, but the resulting mesh instance will have no functionality.
+ * Thus it can be used as a dummy instance in rendering plugins that do
+ * not support drawing of 3D meshes.
+ */
+NONSHARABLE_CLASS(CHuiMesh) : public CBase, public MHuiSessionObject
+ {
+public:
+
+ /* Constructors and destructors. */
+
+ /**
+ * Constructs a new mesh instance. Applications call this to create new
+ * mesh instances. The implementation of the returned mesh instance
+ * depends on the active renderer. This method does not return CHuiMesh
+ * object but an object derived from CHuiMesh.
+ *
+ * @param aMeshType CHuiMesh derived concrete mesh type.
+ *
+ * @return Concrete implementation of CHuiMesh.
+ */
+ IMPORT_C static CHuiMesh* NewL(THuiMeshType aMeshType);
+
+ /**
+ * Constructs a new mesh instance and leaves it on the cleanup stack.
+ * Applications call this to create new mesh instances. The implementation
+ * of the returned mesh instance depends on the active renderer.This method
+ * does not return CHuiMesh object but an object derived from CHuiMesh.
+ *
+ * @param aMeshType CHuiMesh derived concrete mesh type.
+ *
+ * @return Concrete implementation of CHuiMesh.
+ */
+ IMPORT_C static CHuiMesh* NewLC(THuiMeshType aMeshType);
+
+ /**
+ * Default constructor.
+ */
+ CHuiMesh(THuiMeshType aMeshType = EHuiMeshTypeProcedural);
+
+ /**
+ * Destructor.
+ */
+ IMPORT_C ~CHuiMesh();
+
+
+ /* Methods. */
+
+ /**
+ * Determines the concrete mesh type this instance implements.
+ *
+ * @return THuiMeshType The mesh type implemented by this object.
+ */
+ IMPORT_C THuiMeshType MeshType() const;
+
+ /**
+ * Resets the mesh. All contents are destroyed.
+ */
+ IMPORT_C virtual void Reset();
+
+ /**
+ * Stretch the mesh uniformly along the X, Y, and Z axes. Negative side
+ * of each axis is offseted negatively. Positive side of each side is
+ * offseted positively. Normals are not affected.
+ *
+ * @param aXLimit
+ * @param aXOffset
+ * @param aYLimit
+ * @param aYOffset
+ * @param aZLimit
+ * @param aZOffset
+ */
+ IMPORT_C virtual void StretchUniformly(TReal32 aXLimit, TReal32 aXOffset,
+ TReal32 aYLimit, TReal32 aYOffset,
+ TReal32 aZLimit, TReal32 aZOffset) __SOFTFP;
+
+ /**
+ * Scale the mesh uniformly along each axis. Normals are also scaled and
+ * renormalized.
+ *
+ * @param aX X scaling factor.
+ * @param aY Y scaling factor.
+ * @param aZ Z scaling factor.
+ */
+ IMPORT_C virtual void ScaleUniformly(TReal32 aX, TReal32 aY, TReal32 aZ) __SOFTFP;
+
+ /**
+ * Draw the mesh.
+ */
+ virtual void Draw(CHuiGc& aGc, const THuiImage* aImage = 0,
+ const THuiImage* aSecondaryImage = 0,
+ TReal32 aSecondaryAlpha = 0.0) const __SOFTFP;
+
+
+ // Implementation of MHuiSessionObject
+
+ /**
+ * Gets the object type.
+ */
+ IMPORT_C TType Type() const;
+
+ /**
+ * Gets the session id for object.
+ */
+ IMPORT_C TInt SessionId() const;
+
+ /**
+ * Sets the session id for object.
+ */
+ IMPORT_C void SetSessionId(TInt aSessionId);
+
+ /**
+ * Returns number of (hitchcock) animation controllers
+ */
+ IMPORT_C virtual TInt AnimationControllerCount() const;
+
+ /**
+ * Set position of animation in animation controller.
+ *
+ * @param aControllerId ID of the controller.
+ * @param aTarget Target position in the timeline (seconds)
+ * @param aTime Time to be used in animation
+ */
+ IMPORT_C virtual void SetAnimationPosition(TInt aControllerId, TReal32 aTarget, TInt aTime) __SOFTFP;
+
+ /**
+ * Start animation of the controller
+ *
+ * @param aControllerId ID of the animation controller.
+ */
+ IMPORT_C virtual void StartAnimationController(TInt aControllerId);
+
+ /**
+ * Stop animation of the controller
+ *
+ * @param aControllerId ID of the animation controller.
+ */
+ IMPORT_C virtual void StopAnimationController(TInt aControllerId);
+
+private:
+
+ /** Mesh type implemented by this instance. */
+ THuiMeshType iMeshType;
+
+ /** Session id */
+ TInt iSessionId;
+
+ };
+
+#endif // __HUIMESH_H__