uiacceltk/hitchcock/coretoolkit/src/huicanvasbackground.cpp
changeset 0 15bf7259bb7c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/uiacceltk/hitchcock/coretoolkit/src/huicanvasbackground.cpp	Tue Feb 02 07:56:43 2010 +0200
@@ -0,0 +1,257 @@
+/*
+* Copyright (c) 2006-2008 Nokia Corporation and/or its subsidiary(-ies). 
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:   
+*
+*/
+
+
+
+#include "huicanvasbackground.h"
+#include "huicanvasgc.h"
+#include <uiacceltk/HuiSkin.h>
+#include <uiacceltk/HuiS60Skin.h>
+#include <uiacceltk/HuiCanvasVisual.h>
+#include <uiacceltk/HuiDisplay.h>
+#include <uiacceltk/HuiStatic.h>
+#include <uiacceltk/HuiEnv.h>
+
+#include <e32cmn.h>
+
+
+// ---------------------------------------------------------------------------
+// Constructor
+// ---------------------------------------------------------------------------
+//
+CHuiCanvasBackground::CHuiCanvasBackground()
+    {	    
+    }
+
+// ---------------------------------------------------------------------------
+// Destructor
+// ---------------------------------------------------------------------------
+//
+CHuiCanvasBackground::~CHuiCanvasBackground()
+    {
+    iBackgroundItems.Close();
+    }
+    
+// ---------------------------------------------------------------------------
+// 
+// ---------------------------------------------------------------------------
+//
+CHuiCanvasBackground* CHuiCanvasBackground::NewL()
+    {
+    CHuiCanvasBackground* self = CHuiCanvasBackground::NewLC();
+    CleanupStack::Pop(self);
+    return self;        
+    }
+
+// ---------------------------------------------------------------------------
+// 
+// ---------------------------------------------------------------------------
+//
+CHuiCanvasBackground* CHuiCanvasBackground::NewLC()
+    {
+    CHuiCanvasBackground* self = new (ELeave) CHuiCanvasBackground();
+    CleanupStack::PushL(self);
+    self->ConstructL();
+    return self;
+    }
+
+
+// ---------------------------------------------------------------------------
+// 
+// ---------------------------------------------------------------------------
+//
+void CHuiCanvasBackground::ConstructL()
+    {
+    }
+
+// ---------------------------------------------------------------------------
+// 
+// ---------------------------------------------------------------------------
+//
+void CHuiCanvasBackground::SetVisual(CHuiCanvasVisual* aVisual)
+    {
+    iCanvasVisual = aVisual;
+    }
+
+// ---------------------------------------------------------------------------
+// 
+// ---------------------------------------------------------------------------
+//
+void CHuiCanvasBackground::SetClearBackground(CHuiDisplay::TClearMode aClearBackground)
+    {
+    iClearBackground = aClearBackground;    
+    iBackgroundItems.Reset();
+    if(aClearBackground == CHuiDisplay::EClearWithSkinBackground)
+        {
+        TRAP_IGNORE(CHuiStatic::Env().Skin().TextureL(EHuiSkinBackgroundTexture));
+        }
+    }
+
+// ---------------------------------------------------------------------------
+// 
+// ---------------------------------------------------------------------------
+//
+TInt CHuiCanvasBackground::ClearBackground()
+    {
+    return iClearBackground;        
+    }
+
+// ---------------------------------------------------------------------------
+// 
+// ---------------------------------------------------------------------------
+//
+
+TInt CHuiCanvasBackground::BackgroundItemsCount()
+    {
+    return iBackgroundItems.Count();        
+    }
+// ---------------------------------------------------------------------------
+// 
+// ---------------------------------------------------------------------------
+//
+void CHuiCanvasBackground::SetBackgroundColor(const TRgb& aBackgroundColor)
+    {
+    iBackgroundColor = aBackgroundColor;    
+    }
+
+// ---------------------------------------------------------------------------
+// 
+// ---------------------------------------------------------------------------
+//
+TRgb CHuiCanvasBackground::BackgroundColor() const
+    {
+    return iBackgroundColor;    
+    }
+
+// ---------------------------------------------------------------------------
+// 
+// ---------------------------------------------------------------------------
+//
+void CHuiCanvasBackground::SetBackgroundItems(const RArray<THuiDisplayBackgroundItem>& aItems)
+    {
+    iClearBackground = CHuiDisplay::EClearNone;
+    iBackgroundItems.Reset();
+    for(TInt i = 0; i < aItems.Count(); ++i)
+        {
+        iBackgroundItems.Append(aItems[i]);
+        }   
+    if (!CHuiStatic::Env().Renderer() == EHuiRendererBitgdi)
+        {
+        CHuiS60Skin* s60skin = static_cast<CHuiS60Skin*>(&CHuiStatic::Env().Skin());
+        TRAP_IGNORE(s60skin->UpdateBackgroundsL(iBackgroundItems));
+        }
+    }
+
+// ---------------------------------------------------------------------------
+// 
+// ---------------------------------------------------------------------------
+//
+void CHuiCanvasBackground::GetBackgroundItems(RArray<THuiDisplayBackgroundItem>& aItems)
+    {
+    aItems.Reset();
+    for(TInt i = 0; i < iBackgroundItems.Count(); ++i)
+        {
+        aItems.Append(aItems[i]);
+        }   
+    }
+
+// ---------------------------------------------------------------------------
+// 
+// ---------------------------------------------------------------------------
+//
+void CHuiCanvasBackground::DrawSelf(CHuiGc& aGc, const TRect& aDisplayRect)
+    {
+	iCanvasVisual->CanvasGc().SetGc(aGc);
+	    
+    // Clear background for the dirty area
+    if (iBackgroundItems.Count() != 0)
+        {
+        ClearWithBackgroundItems(aDisplayRect);    
+        }
+    else
+        {
+        switch (iClearBackground)
+            {
+            case CHuiDisplay::EClearWithColor:
+                {
+                ClearWithColor(aGc, aDisplayRect);                            
+                break;    
+                }
+            case CHuiDisplay::EClearWithSkinBackground:
+                {
+                ClearWithSkinBackground(aDisplayRect);                                                    
+                break;    
+                }
+            case CHuiDisplay::EClearNone:
+            default:
+                {
+                // Don't do anything
+                break;    
+                }                                                
+            }                                    
+        }                                                
+    }
+
+// ---------------------------------------------------------------------------
+// 
+// ---------------------------------------------------------------------------
+//
+void CHuiCanvasBackground::ClearWithBackgroundItems(const TRect& aDisplayRect)
+    {    
+    if (!iCanvasVisual)
+        {
+        return;    
+        }
+
+    CHuiCanvasGc& canvasGc = iCanvasVisual->CanvasGc();
+    canvasGc.ClearWithBackgroundItems(aDisplayRect, iBackgroundItems);    
+    }
+
+// ---------------------------------------------------------------------------
+// 
+// ---------------------------------------------------------------------------
+//
+void CHuiCanvasBackground::ClearWithSkinBackground(const TRect& aDisplayRect)
+    {    
+    if (!iCanvasVisual)
+        {
+        return;    
+        }
+
+    CHuiCanvasGc& canvasGc = iCanvasVisual->CanvasGc();
+    canvasGc.ClearWithSkinBackground(aDisplayRect);    
+    }
+
+// ---------------------------------------------------------------------------
+// 
+// ---------------------------------------------------------------------------
+//
+void CHuiCanvasBackground::ClearWithColor(CHuiGc& /*aGc*/, const TRect& aDisplayRect)
+    {    
+    if (!iCanvasVisual)
+        {
+        return;    
+        }
+
+    CHuiCanvasGc& canvasGc = iCanvasVisual->CanvasGc();
+            
+    canvasGc.SetPenColor(iBackgroundColor);
+    canvasGc.SetOpacity(TReal32(iBackgroundColor.Alpha()) / 255.f);    
+    canvasGc.Clear(aDisplayRect);    
+    }
+    
+