uiacceltk/hitchcock/coretoolkit/rendervg10/group/huirendervg10.mmp
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Tue, 25 May 2010 13:39:57 +0300
branchRCL_3
changeset 12 f93c875b566e
parent 0 15bf7259bb7c
permissions -rw-r--r--
Revision: 201020 Kit: 2010121

/*
* Copyright (c) 2006-2008 Nokia Corporation and/or its subsidiary(-ies). 
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:   Project definition file for project Hitchcock Core
*                Do not try to build this directly, this is included
*                as a part of huitk.mmp and huitk_publicsdk.mmp.
*
*/



#include <bldvariant.hrh>
#include <platform_paths.hrh>
#include "../../../CommonInc/huicompileroptions.mmh"

// Default render surface flag is in coretkoptions.mmp
#include "../../../CommonInc/coretkoptions.mmh"

// NVG Flags for locally defining the NVG to be in use
#define __NVG_MMP
MACRO __NVG

TARGET          huirenderpluginvg.dll
TARGETTYPE      PLUGIN

// uid2 specifies an ECOM dll, uid3 specifies a unique identifier for dll
UID             0x10009D8D 0x200184B7
VERSION         1.0

CAPABILITY      CAP_ECOM_PLUGIN
VENDORID        VID_DEFAULT

SOURCEPATH      ../src

MW_LAYER_SYSTEMINCLUDE
SYSTEMINCLUDE   ../../inc
SYSTEMINCLUDE   /epoc32/include/ecom

USERINCLUDE     ../../inc
USERINCLUDE     ../inc
USERINCLUDE     ../../../CommonInc

//Added as part of break team support changes.
#include "../../../../../group/stdinc.mmh"

// OpenVG 1.0 Renderer
SOURCE          HuiVg10RenderPlugin.cpp
SOURCE          HuiVg10Gc.cpp
SOURCE          HuiVg10RenderSurface.cpp
SOURCE          HuiVg10PBufferSurface.cpp
SOURCE          HuiVg10CurvePath.cpp
SOURCE          HuiVg10Texture.cpp
SOURCE          HuiVg10TextureManager.cpp
SOURCE          HuiVg10TextureProcessor.cpp
SOURCE          huivg10canvasgc.cpp
SOURCE          huivg10canvasrenderbuffer.cpp
SOURCE          HuiVg10VGImageBinder.cpp


START RESOURCE 200184B7.rss
TARGET         huirenderpluginvg.rsc
END
// Effects
SOURCE          HuiFxVg10BlurFilter.cpp
SOURCE          HuiFxVg10BrightnessContrastFilter.cpp
SOURCE          HuiFxVg10Engine.cpp
SOURCE          HuiFxVg10FilterBase.cpp
SOURCE          HuiFxVg10HSLFilter.cpp
SOURCE          HuiFxVg10OffscreenRenderbuffer.cpp
SOURCE          HuiFxVg10OnscreenRenderbuffer.cpp
SOURCE          HuiFxVg10RenderbufferBase.cpp
SOURCE          HuiFxVg10ColorizeFilter.cpp
SOURCE          HuiFxVg10OutlineFilter.cpp
SOURCE          HuiFxVg10BevelFilter.cpp
SOURCE          HuiFxVg10ColorMatrixFilterBase.cpp
SOURCE          HuiFxVg10TransformFilter.cpp

LIBRARY         euser.lib
LIBRARY         ecom.lib
LIBRARY         hitchcock.lib
LIBRARY         fbscli.lib
LIBRARY         cone.lib
LIBRARY         ws32.lib
LIBRARY         gdi.lib
LIBRARY         bitgdi.lib // For CFbsScreenDevice
LIBRARY         libc.lib libm.lib
#ifdef __NVG_MMP
LIBRARY         nvgdecoder.lib aknicon.lib
#endif
// TODO: when proper libopenvg.lib is available effects should use it
//			 instead of libopenvg_nok.lib.
LIBRARY         estlib.lib

LIBRARY         libEGL.lib

//#if defined(WINS)
//LIBRARY         libopenvg_sw.lib
//LIBRARY         libopenvgu_sw.lib
//#else

LIBRARY         libOpenVG.lib
LIBRARY         libOpenVGU.lib

//#endif


EXPORTUNFROZEN