diff -r 000000000000 -r 05e9090e2422 skins/AknSkins/alsrc/AknsAlAnimationFactory.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/skins/AknSkins/alsrc/AknsAlAnimationFactory.cpp Thu Dec 17 09:14:12 2009 +0200 @@ -0,0 +1,124 @@ +/* +* Copyright (c) 2004-2008 Nokia Corporation and/or its subsidiary(-ies). +* All rights reserved. +* This component and the accompanying materials are made available +* under the terms of "Eclipse Public License v1.0" +* which accompanies this distribution, and is available +* at the URL "http://www.eclipse.org/legal/epl-v10.html". +* +* Initial Contributors: +* Nokia Corporation - initial contribution. +* +* Contributors: +* +* Description: Animation Factory. +* +*/ + + +// INCLUDE FILES +#include "AknsAlAnimationFactory.h" + +#include "AknsRlEffectPluginAdjustChannels.h" +#include "AknsRlEffectPluginAlphaBlend.h" +#include "AknsRlEffectPluginApplyColor.h" +#include "AknsRlEffectPluginApplyGfx.h" +#include "AknsRlEffectPluginBlackWhite.h" +#include "AknsRlEffectPluginBumpMap.h" +#include "AknsRlEffectPluginChannelBlend.h" +#include "AknsRlEffectPluginContrast.h" +#include "AknsRlEffectPluginConvolution.h" +#include "AknsRlEffectPluginGrayscale.h" +#include "AknsRlEffectPluginInvert.h" +#include "AknsRlEffectPluginMovingLayers.h" +#include "AknsRlEffectPluginNoise.h" +#include "AknsRlEffectPluginSaturation.h" +#include "AknsRlEffectPluginSolarize.h" + +#include "AknsAlAnimationValue.h" + +#include "AknsAlTimingModelRealTime.h" +#include "AknsAlTimingModelRelative.h" + +// ============================ MEMBER FUNCTIONS =============================== + +// ----------------------------------------------------------------------------- +// Hidden constructor and destructor +// ----------------------------------------------------------------------------- +// +AknsAlAnimationFactory::AknsAlAnimationFactory() {} +AknsAlAnimationFactory::~AknsAlAnimationFactory() {} + +// ----------------------------------------------------------------------------- +// AknsAlAnimationFactory::CreateEffectPluginL +// ----------------------------------------------------------------------------- +// +EXPORT_C CAknsRlEffectPlugin* AknsAlAnimationFactory::CreateEffectPluginL( TUid aUid ) + { + if( KAknsRlEffectPluginAdjustChannelsUID == aUid.iUid ) + return new(ELeave) CAknsRlEffectPluginAdjustChannels(); + else if( KAknsRlEffectPluginAlphaBlendUID == aUid.iUid ) + return new(ELeave) CAknsRlEffectPluginAlphaBlend(); + else if( 0x101F873A == aUid.iUid ) // Apply color + return new(ELeave) CAknsRlEffectPluginApplyColor(); + else if( 0x101F8748 == aUid.iUid ) // Apply graphics + return new(ELeave) CAknsRlEffectPluginApplyGfx(); + else if( KAknsRlEffectPluginBlackWhiteUID == aUid.iUid ) + return new(ELeave) CAknsRlEffectPluginBlackWhite(); + else if( KAknsRlEffectPluginBumpMapUID == aUid.iUid ) + return new(ELeave) CAknsRlEffectPluginBumpMap(); + else if( KAknsRlEffectPluginChannelBlendUID == aUid.iUid ) + return new(ELeave) CAknsRlEffectPluginChannelBlend(); + else if( KAknsRlEffectPluginContrastUID == aUid.iUid ) + return new(ELeave) CAknsRlEffectPluginContrast(); + else if( KAknsRlEffectPluginConvolutionUID == aUid.iUid ) + return new(ELeave) CAknsRlEffectPluginConvolution(); + else if( KAknsRlEffectPluginGrayscaleUID == aUid.iUid ) + return new(ELeave) CAknsRlEffectPluginGrayscale(); + else if( KAknsRlEffectPluginInvertUID == aUid.iUid ) + return new(ELeave) CAknsRlEffectPluginInvert(); + else if( KAknsRlEffectPluginNoiseUID == aUid.iUid ) + return new(ELeave) CAknsRlEffectPluginNoise(); + else if( KAknsRlEffectPluginMovingLayersUID == aUid.iUid ) + return new(ELeave) CAknsRlEffectPluginMovingLayers(); + else if( KAknsRlEffectPluginSaturationUID == aUid.iUid ) + return new(ELeave) CAknsRlEffectPluginSaturation(); + else if( KAknsRlEffectPluginSolarizeUID == aUid.iUid ) + return new(ELeave) CAknsRlEffectPluginSolarize(); + + return NULL; + } + +// ----------------------------------------------------------------------------- +// AknsAlAnimationFactory::CreateAnimationValueL +// ----------------------------------------------------------------------------- +// +EXPORT_C MAknsAlAnimationValue* AknsAlAnimationFactory::CreateAnimationValueL( TUid aUid ) + { + if( KAknsAlValueConstantUID == aUid.iUid ) + return CAknsAlValueConstant::NewL(); + else if( KAknsAlValueLinearRangeUID == aUid.iUid ) + return CAknsAlValueLinearRange::NewL(); + else if( KAknsAlValueRandomUID == aUid.iUid ) + return CAknsAlValueRandom::NewL(); + else if( KAknsAlValuePoly1DUID == aUid.iUid ) + return CAknsAlValuePoly1D::NewL(); + else if( KAknsAlValuePoly2DUID == aUid.iUid ) + return CAknsAlValuePoly2D::NewL(); + + return NULL; + } + +// ----------------------------------------------------------------------------- +// AknsAlAnimationFactory::CreateTimingModelL +// ----------------------------------------------------------------------------- +// +EXPORT_C MAknsAlTimingModel* AknsAlAnimationFactory::CreateTimingModelL( TUid aUid ) + { + if( KAknsAlTimingModelRealTimeUID == aUid.iUid ) + return CAknsAlTimingModelRealTime::NewL(); + else if( KAknsAlTimingModelRelativeUID == aUid.iUid ) + return CAknsAlTimingModelRelative::NewL(); + + return NULL; + }