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74 // |
74 // |
75 void CUsbTimer::After(TInt aMilliseconds) |
75 void CUsbTimer::After(TInt aMilliseconds) |
76 { |
76 { |
77 // FTRACE(FPrint(_L( "[USBOTGWATCHER]\tCUsbTimer::After aMilliseconds %d, timerId=%d" ), aMilliseconds, iTimerId)) |
77 // FTRACE(FPrint(_L( "[USBOTGWATCHER]\tCUsbTimer::After aMilliseconds %d, timerId=%d" ), aMilliseconds, iTimerId)) |
78 |
78 |
79 if (IsActive()) // should we panic here? or just restart timer |
79 if (IsActive()) |
80 { |
80 { |
81 Cancel(); |
81 Cancel(); |
82 } |
82 } |
83 |
83 |
84 // RunL will be called after KInactiveTimeForShutDown milliseconds |
84 // RunL will be called after KInactiveTimeForShutDown milliseconds |